[Long, but detailed

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[Addresses Several Comments in the Thread]
Different Shades(Terrain Paint Options***): I think generally in regards to Terrain Painting, but if I were to talk on and on about it, it would bleed into color and even water as a whole. The grass is a single color that doesn’t vary in shading, depth or texture within each biome, and generally within each biome, the grass can be less than accurate.
For example, the Tropical Rainforest biome that I choose alot for Sandbox gameplay, the grass is a vivid lime green that can appear yellow and would apply more in the African plains.
(I would LOVE a deep emerald green grass)
My point all in all with ‘Different shades’, I’ll word that differently, Terrain Options really, is that I think there could be an easy expansion of the options for terrain. I’m talking moss, dark chocolate brown dirt, clays, muds, gravel, sandstone, lava?, different colors of water (aqua, swampy, ocean to lake to pond greens or blues or grays), different grasses (jade green, army green, shamrock, fern, sea green, forest green, olive green, etcetc)- just think of the variety of the earth and the minerals within the ground and there comes plenty of shading players can do on their own with more options. With more colors of grass, I can shade hills and mountains on my own. There’s no telling what the artistic people of the PZ community will put out with newfound ability.
Mods: I play a few games when I have time, and every single one I play except maybe 2? allow mods. Then again I play like 5 games. I’ve been waiting for people to come out with mods for this game since I got it for Christmas because it seems it has and continues to have a fairly active community so I was excited to see in what way people would imagine the game and offer mods for it. Even little cheat codes to work around issues in Franchise mode for unlimited money or something else (I never play Franchise but just little workarounds that the community would figure out with time). But it’s like there’s nothing, everywhere I look. Limited community innovation in regards to mods or the like. Even the workshop is kind of sparse at times.
But that can be attributed to the community just not having those types of people, those people just not doing anything, inactive people, or Frontier games could just have a solid base against modders and good code. Or a lack of options.
So I just figured mods weren’t allowed, but if they in fact aren’t, I was thinking mods that expand the players ability/options (choices).
For example, I would love the ability to micromanage a bit more, since the keepers don’t do their jobs a lot of the time, by being able to assign certain keepers to certain dishes in Habitats. Even a mod that would allow multiple gates for staff to enter through into a Habitat, because we had that in ZT2, and it was a huge help. More nature too (literally every species of plant).
Random Mod Ideas: Increase albino frequency, interspecies breeding (ligers, hyena-wolves), more plants/nature, customization of staff uniforms/colors, add-ons to in game characters, different shops/food shops, keeper pov, different barrier options, different path options, even adding new animals (questionable bc of future DLC), different types of crime (trespassing), storylines for visitors, variety in animal coats (individual traits- scars, deformities, dots, limps, not just mirrored stripes) etcetc- there’s endless options.
I look at the difference between variety of architecture and building pieces and then the variety of animals or animal care pieces or plants and see a difference. I get the base of this game is building a zoo, but for someone like me who bought the game for the animals, I literally never look at the construction pieces or buildings except lights and the basic staff facilities. There are a few pockets I’ve seen on Reddit forums and YT comment sections of people who care more about the animal side of the game, rather than building a grand franchise, and are sad about so little to explore except breeding/release. This game is golden with its graphics, but it feels lacking in regards to the animal realm. That’s why Keeper POV is so popular, because it would allow more interaction with the animals as if you were actually making a difference with the animals.
I saw somewhere (Reddit?) that someone wanted mods but they were thinking along the lines of modding the animals and putting out reskins. I don’t know if reskins would classify as ripping off Frontier or the game, but I think reskins would be cool if there was like black lions or tigers, different wolf coats (white, black, ambers, golds, salt and pepper, etc), that type of thing.
I think mods wouldn’t limit or hurt Frontiers ability to make DLC, just the people who mod parts of DLC they bought, that mod wouldnt be viable for those who don’t have that mod, like the Sims, if you don’t have the pack, the mod won’t work. The Sims adds a new expansion pack or DLC all the time and it never impacts the insane modding community there, if anything it spurs them on because of the EA scam scheme.
Someone above mentioned mods being a threat to player data, but I don’t think that would be the case. If one downloads mods, they need to be prepared that they are downloading a separate batch of files that can do anything. If they don’t know the warning signs of scams, faulty downloads, or incompatible mods, not up to date mods, broken mods, they should figure out this first, and find the ones that work. Mods are also generally never a threat to entire saves unless a mods folder was combined with the base game because usually the modded content is corrupted and vanishes if it ends up incompatible, leaving only the base game left.
basically I just want more options haha. I love the game, but there are some major annoyances that could be fixed easily. Sorry this was so long! But if a Dev or Reviewer reads this, I wanted to explain the thought process of people and why there are certain things people want.
Good day/night to everyone reading!!