Allow option to Disable Kerb on Elevated Paths/Add "Null Path"?!

As there is an option to turn on kerb on ground paths, please allow the same options to disable them on elevated paths! This would give so much more freedom when covering paths with construction items.

It would also be amazing to give the option to remove the concrete which appears under the path, but I understand this would look weird visually! It would just be an option for creatives, sort of like a "null path" like the "null barrier" allowing more freedom!
 
A null path would be amazing. The natural path seems transparent over terrain but it isn't transparent when you take it over nothing, i.e. as a bridge. A null path would give us loads of creative options such as building a path over glass so that guests can look down at the animals right under their feet!
 
A null path would be amazing. The natural path seems transparent over terrain but it isn't transparent when you take it over nothing, i.e. as a bridge. A null path would give us loads of creative options such as building a path over glass so that guests can look down at the animals right under their feet!
I would love to have this in the game!
 
This would be great. That's a big Problem in my Elephant House because there is a Pit surrounding the Indoor-Enclosure of the African Elephants so I needed to raise the Path in many Areas so it doesn't let the People walk into the Floor but now there are Kerbs sticking out of the Floor
 
Yeah.. You either have to see people's feet clipping inside bridges or have those kerbs stick out.. It makes creative overhanging paths difficult. I want this option too!
 
A null path would be amazing. The natural path seems transparent over terrain but it isn't transparent when you take it over nothing, i.e. as a bridge. A null path would give us loads of creative options such as building a path over glass so that guests can look down at the animals right under their feet!

I've wanted to do this so many times! But no, I have to switch them so the animals go over instead. Which means I have to redisign a huge part of the building to make it work...
 
Back
Top Bottom