Allow other players to use your ships

Along the lines of having other people "crew" any ships you have in your fleet.

IE: My brother (who lives 900 miles away) and I currently play PS3 games online and do our weekly "phone calls" during our gaming sessions. Been doing that for a few years now and we find it a great way to stay in touch.

He has not played Elite Dangerous yet but will be doing so soon. When he does he will be "behind me" in terms of credits and ship types. Since I have a couple already and will be purchasing a 3rd one soon, Why not make them available to my Bro to try out?
 
To implement something like this, there would have to be some serious security measures in place (obviously lol) - But you would also need to figure out if while they fly your ship, can they make money by trading in it? Can they get bounties while flying?

The one majorly. massive problem I see with something like this is it opens the door to Cash4Gold - "Pay me 100$ for 1 weeks access to my Type-9 - Now, since you have 10 mill in the bank, go ahead and trade using my type 9 for a week - bang - see? now you have 100 mil! congrats! youve been powerleveled!" There would really need to be some serious restrictions on something like this....Not saying it isnt an awesome idea! just, gotta be careful thats all
 
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If you are talking about RMT ( real money trading ) that is a problem in any multiplayer / persisten workd game ( i wont call elite a MMO per se ).

But restricting trade didn't ever really solve the problem entirely. If you cant sell in game items because they are (in other games called) 'no drop' people will sell the entire account and so on. Personally i'd rather have to deal with knowing some members of community do RMT and have Fronteer tracking and banning those violating EULA then see the game lacking what should be a very basic feature (and thus having a far smaller player-base). Actually people RMT-ing ingame items would be a sign that the game is a success.
After all one of the big selling points is the economy.
And a player-influenced one to that if not player-driven. And in that case why wouldn't ships be a commodity like any else ?

Forbidden between-player trading and/or restricting the type of items that can be traded/exchanged is an unnecessary restriction to the Sandbox that we all want. ( with capital S ).
Also just to cut off any trolls this isn't an apology for RMT just pointing out the inefficiency of restricting the sandbox in order to protect the game from that.
 
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