Allow players to override high-temperature warning and disembark

I'm currently on a salvage mission I can't complete because the Impact Site is on the hot side of an extremely close Metal Rich planet.

I can't get out of the ship, and even taking the SRV into the shadow of a crater doesn't give enough reduction in temperature to let me disembark.

The baddies guarding the site seemed to survive just fine long enough for me to kill them with the plasma repeater.

I think the simplest solution to this is just let us override the warning and take the resultant risk. We might only get a few seconds to do what we need to before we start dying, but that might be long enough. Or not. Give us the warning, and give us the choice.

I understand this can't really apply on the high-gravity side of things (without adding crawling along the ground suffocating under our own weight animations), but gravity is uniform across a body as far as Elite is concerned, so it's presumably quite easy to suppress mission destinations appearing in High-G environments, whereas the surface temperature is dynamic and changes over time.
 
The simplest solution is not generate missions to planets you can't walk on. or so you would think ...

You can walk on these planets. Just not everywhere on the planets. On the night side, around the twilight zone, and sometimes in deep shadow within craters etc. it's cool enough to disembark.

I imagine it's not that simple to determine, at the point of mission-giving, or even from orbit as you scan the planet (if this is when the sites are generated), where exactly on the surface is going to be disembark-ably cool once you actually get down there, whenever that happens to be.

Gravity yes, temperature no.
 
You can walk on these planets. Just not everywhere on the planets. On the night side, around the twilight zone, and sometimes in deep shadow within craters etc. it's cool enough to disembark.

I imagine it's not that simple to determine, at the point of mission-giving, or even from orbit as you scan the planet (if this is when the sites are generated), where exactly on the surface is going to be disembark-ably cool once you actually get down there, whenever that happens to be.

Gravity yes, temperature no.
no it is simple

if (max temp <= suit temp)
then
give mission

There is zero need to give missions on marginal planets
 
no it is simple

if (max temp <= suit temp)
then
give mission

Max temp. So if anywhere on a planet's surface can ever get above a certain temperature you can never get a salvage mission to that planet.

Nah, that sucks.

A solution with more risk evaluation and variety would be far more welcome.

Your suit is melting, battery running low, your health is trickling down, breath fogging the visor as you try to cut the panel as fast as you can to save precious seconds and your own life. That's much better value.

The Apex filters, incidentally, only apply to gravity, I believe. At least as per the patch notes.
 
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Max temp. So if anywhere on a planet's surface can ever get above a certain temperature you can never get a salvage mission to that planet.

Nah, that sucks.
You may not be aware of this: There are quite a few planets in the game. And lots of other bugs that need fixing.
 
I want to be able to disembark on these dangerous worlds and just die a brutal death by getting scorched by a supergiant or squashed to a pulp the moment I teleport out of my ship. And if I can get a mission done in the meantime, that's just an added bonus. Experiencing these exciting unknowns should be a part of Elite. I want to be able to step onto the soil of a 9g world, even if it means my CMDR blacking out in an instant and straight to a rebuy screen. This hand-holding justified by technical and lore reasons only makes planets feel more of the same (which they already do).
 
I want to be able to disembark on these dangerous worlds and just die a brutal death by getting scorched by a supergiant or squashed into a pulp the moment I teleport out of my ship. And if I can get a mission done in the meantime, that's just an added bonus. Experiencing these exciting unknowns should be a part of Elite. I want to be able to step onto the soil of a 9g world, even if it means my CMDR blacking out in an instant and straight to a rebuy screen. This hand-holding justified by technical and lore reasons only makes planets feel more of the same (which they already do).
You can have such fun ingame - land near the terminator line in the dark parts of a planet which temperature is on the edge.

Then just walk into the sun and see your char burn and die :)
 
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