I feel the game would benefit from allowing a ship to dock to another ship.
Consider a "Distress Call" you take the risk on investigating, and they're requiring fuel. Are you going to fly all the way to a station to outfit for fuel transfer? Are you going to fly around constantly outfitted for fuel transfer?
If you could offer a docking mode/feature, such that you could connect your ship to another, this could allow a series of things to be possible:-
- Slow fuel transfer.
- Slow cargo transfer. (Slow transfer of materials?) Give me a Polonium for 2T of Gold!
- Repair of another ship's systems using YOUR AMFUs.
- Missions to collect/deliver items to ship rather than a station etc.
Surely this would allow more variety in game play. The ability for you to be able to help other ships more often. And possibly even open up a bit more emergent game play.
I'd imagine docking would involve a nose to nose or cargo hatch to cargo hatch connection using a graphic/mechanic somewhat like cargo scooping? Once "docked" new options would allow cargo (rather than being jettisoned) to be transferred etc.
Note: This isn't suppose to replace cargo limpets or cargo limpets/scooping... Just offer an alternative... Especially in the case of fuel transfer which simply isn't possible without dedicated hardware/modules.
Example of the mechanic:-
Note 2: Once docked, any thrust away from the other ship will disable/end the docking (think vertical thrust to launch up from planet surfaces?). Also an option will allow you to end docking which will also perform a small reverse thrust (eg: 10 meters) to visually inform both parties of the end of docking.
Note 3: Maybe all the new features offered via docking could be given on a single new (dedicated) HUD. eg: When you've landed on a planet you get the new options panel for the SRV. Maybe if you've docked with another ship, a new HUD could likewise be availabe to offer you all the options available in a single place for docking features.
EDIT: With news of passenger related missions... Might be nice to have missions to pick up/drop off passengers to other vessels by docking with them.
EDIT: I wonder if there's a branch of this mechanic whereby if you disable a ship you could dock with it for more nefarious reasons?
EDIT: If we ever have Neutron charge batteries (eg: where you could store a number of neutron star charges for your FSD for later use), maybe these charges could even be transfered too. ie: Some of the locations which are now one way trips or even cannot be reached, could be with the help of other CMDRs passing on neutron charges from their batteries to yours, or driectly to your FSD. It would give the Fuel Rats another tool to help too.
Consider a "Distress Call" you take the risk on investigating, and they're requiring fuel. Are you going to fly all the way to a station to outfit for fuel transfer? Are you going to fly around constantly outfitted for fuel transfer?
If you could offer a docking mode/feature, such that you could connect your ship to another, this could allow a series of things to be possible:-
- Slow fuel transfer.
- Slow cargo transfer. (Slow transfer of materials?) Give me a Polonium for 2T of Gold!
- Repair of another ship's systems using YOUR AMFUs.
- Missions to collect/deliver items to ship rather than a station etc.
Surely this would allow more variety in game play. The ability for you to be able to help other ships more often. And possibly even open up a bit more emergent game play.
I'd imagine docking would involve a nose to nose or cargo hatch to cargo hatch connection using a graphic/mechanic somewhat like cargo scooping? Once "docked" new options would allow cargo (rather than being jettisoned) to be transferred etc.
Note: This isn't suppose to replace cargo limpets or cargo limpets/scooping... Just offer an alternative... Especially in the case of fuel transfer which simply isn't possible without dedicated hardware/modules.
Example of the mechanic:-
- You target the ship (CMDR or NPC?) you wish to dock to and select a new "Request Docking" option.
- The other CMDR (NPC) gets a docking request which they must accept (think Wing invitation/accept).
- You (the person requested docking) then gets a docking HUD/GUI akin to cargo scooping or when landing on a platform to line up with the other ship. I'd suggest this is given a countdown timer (eg: 1 minute) after which, if docking has not been accomplished, it is automatically cancelled.
- The ship being docked too gets a display informing them they are being docked too (with a countdown too). They can cancel docking at any time by an option, or by just thrusting/moving.
- Once the two ships are docked (connected), new options/menus are offered (on both ships) to:-
- Transfer fuel
- Transfer cargo - Achieved by a new option against your cargo. ie: Instead of "Jettison" you will also have "Transfer"?
- Transfer materials?
- Use your AMFU on the other ship's modules? Hull? Cockpit?
- Anything else? - eg: Give/request something as part of a mission?
Note 2: Once docked, any thrust away from the other ship will disable/end the docking (think vertical thrust to launch up from planet surfaces?). Also an option will allow you to end docking which will also perform a small reverse thrust (eg: 10 meters) to visually inform both parties of the end of docking.
Note 3: Maybe all the new features offered via docking could be given on a single new (dedicated) HUD. eg: When you've landed on a planet you get the new options panel for the SRV. Maybe if you've docked with another ship, a new HUD could likewise be availabe to offer you all the options available in a single place for docking features.
EDIT: With news of passenger related missions... Might be nice to have missions to pick up/drop off passengers to other vessels by docking with them.
EDIT: I wonder if there's a branch of this mechanic whereby if you disable a ship you could dock with it for more nefarious reasons?
EDIT: If we ever have Neutron charge batteries (eg: where you could store a number of neutron star charges for your FSD for later use), maybe these charges could even be transfered too. ie: Some of the locations which are now one way trips or even cannot be reached, could be with the help of other CMDRs passing on neutron charges from their batteries to yours, or driectly to your FSD. It would give the Fuel Rats another tool to help too.
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