Allow slave jumping to boost other ships' jump distance to around 80% of the highest jump distance

Haven't used slave jumping (how?) but have heard of it.
Anyway, slave jumping should have a module that allows you to boost others' jump distance using it (prob expensive) starting at 60% with E, 70% D, 75% C, 80% B, 90% A.
Suggestions that go along with this:
Boost Orca jump range
 
Because the jump ranges are balanced for a reason.
And? You'd need to cart around an Asp for really taking use of this and I'm thinking it would help trader escorts. Exploring trips would take up valuable space on explorahaulers/Diamondbacks and cut down on trade profits for trading.
 
I think the intent to increase wingmen jump range is worthwhile.

I don't think a module is the way to go though. For the expense, weight, and loss of jump range on the lead ship, it would be more profitable to use that module for fuel or cargo.

Do you have a specific situation (lead ship, wing ship, distance, cargo, gear, etc) in mind?

The issue I can see is that a max range asp explorer could drag a wing of max cargo type 9s 35 Ly in a single jump.
 
I think the intent to increase wingmen jump range is worthwhile.

I don't think a module is the way to go though. For the expense, weight, and loss of jump range on the lead ship, it would be more profitable to use that module for fuel or cargo.

Do you have a specific situation (lead ship, wing ship, distance, cargo, gear, etc) in mind?

The issue I can see is that a max range asp explorer could drag a wing of max cargo type 9s 35 Ly in a single jump.

I have previously made a proposal similar to the OP's but with a more balanced mechanic based on the FSD drive capabilities of each ship and their mass. My proposal actually avoided the problem you describe, but it seemed to be ignored by most :(

Essentially the FSD drives of the ships would combine their power and evenly distribute the jump range between the wing. As an example:
700 Ton Conda with a 30LY jump range is paired with a 1700 Ton T-9 with a 13LY jump range. The Combined Mass that their two 6A FSD drives have to overcome is now 2400 Tons. That is 1200 Tons per ship. 1200 Tons with a 6A FSD is about 17-18 LY. Now both ships can jump 17-18 LY instead of 30 LY and 13 LY.
If you tried to do this with an ASP and a T9 it would not work very well because the ASP has a 5A FSD, but an ASP and a Viper could have a really big improvement compared to the Viper by itself. So Bigger ship with Bigger FSD kind of helps Tow the small one.

- - - - - Additional Content Posted / Auto Merge - - - - -

Also, that would mean a Conda or a Cutter could be used to "TOW" 3 Vipers into battle with it without too much difficulty. Would be an interesting, IMO, to see something like a large long range ship being escorted by a wing of small short range ships.
 
I have previously made a proposal similar to the OP's but with a more balanced mechanic based on the FSD drive capabilities of each ship and their mass. My proposal actually avoided the problem you describe, but it seemed to be ignored by most :(

Essentially the FSD drives of the ships would combine their power and evenly distribute the jump range between the wing. As an example:
700 Ton Conda with a 30LY jump range is paired with a 1700 Ton T-9 with a 13LY jump range. The Combined Mass that their two 6A FSD drives have to overcome is now 2400 Tons. That is 1200 Tons per ship. 1200 Tons with a 6A FSD is about 17-18 LY. Now both ships can jump 17-18 LY instead of 30 LY and 13 LY.
If you tried to do this with an ASP and a T9 it would not work very well because the ASP has a 5A FSD, but an ASP and a Viper could have a really big improvement compared to the Viper by itself. So Bigger ship with Bigger FSD kind of helps Tow the small one.

- - - - - Additional Content Posted / Auto Merge - - - - -

Also, that would mean a Conda or a Cutter could be used to "TOW" 3 Vipers into battle with it without too much difficulty. Would be an interesting, IMO, to see something like a large long range ship being escorted by a wing of small short range ships.

You submitted this on the suggestions forum? It's a great proposal, I'd like to see it! (Or, perhaps you can create another thread on it?)
 
DragoonKnight,
I like the simple elegance of your solution. Great work on the math. Your approach increases the net jump range of the wing without changing any fuel consumption. the total fuel consumed remains the same though, correct?


What are the thoughts on two identical ships jumping in wing?
Would their jump ranges increase? Maybe fuel consumption decreases?
 
DragoonKnight,
I like the simple elegance of your solution. Great work on the math. Your approach increases the net jump range of the wing without changing any fuel consumption. the total fuel consumed remains the same though, correct?


What are the thoughts on two identical ships jumping in wing?
Would their jump ranges increase? Maybe fuel consumption decreases?

Total fuel consumed depends on the FSD. If all the ships involved in the jump have the same FSD then the fuel cost would be equal for each ship. This is because each FSD drive is now moving the same amount of mass.

If the ships have different FSD drives then the total fuel consumed will vary as the higher class FSD drives seem to be more efficient. If you look at the example I did in my thread with the Battle Anaconda and the Exploration ASP, then the ASP's fuel cost would increase and the Anaconda's would decrease versus doing the same jump alone. Overall this would result in slightly more total fuel used.

The example with the Viper would be the opposite, since the Viper's FSD is now jumping less mass than before then his fuel consumption would go down compared to doing the same jump without a boost from a Conda. And because the Conda's FSD drive is more efficient it will consume less fuel to move the Viper's remaining mass. So in this case less total fuel used.

In any case, I think that since players will be trying to jump as far as they can then their fuel consumption will be relatively high and they will need to carry a second fuel tank or a fuel scoop. Especially since ships that have below average jump range also tend to have small fuel tanks.
 
Back
Top Bottom