Allow the Golcondans the Freedom of Self-Determination.

The next phase in the Interstellar Initiative has begun and includes competing Empire and Federation community goals intended to provide the generation ship Golconda's population with a new home. Of course, many CMDRs will answer the call for supplies and by extension, combat support, in the following weeks. But what most pilots involved in this effort do not understand is that they are merely pawns the superpowers' political games. The Golconda event is simply another opportunity for the oligarchs and despots to exploit the galaxy and its people.

Ideally, the people of the Golconda should have the freedom to choose their own destiny, especially now that their basic needs have been met and survival for the time being has been secured. However, they have been denied this right as their their fate has been left in the hands of 34th century humans, who have been asked to choose between two flawed plans to effect the "rescue" of the Golconda's people.

The Imperial plan, which intends to forcefully resettle these people to a modern, purpose-built planetary outpost, is flawed at its very core. It is Imperial paternalism and despotism at its worst. In essence, it mandates that these people leave their culture, lifestyle, and space-based home behind and accept modern technology and way of life in an unfamiliar galaxy, and one would assume it mandates their acceptance of Imperial values and rule. For instance, the 22nd century world they left behind was likely one in which all forms of bondage, including chattel slavery or indentured servitude, had been abolished. Now they would be asked to accept government sanctioned Imperial slavery, and perhaps be forced into it, as a matter of course? In essence, they would be exposed to the ugly reality of life in the 34th century Milky Way, a reality they ostensibly wish to avoid if given the choice. This plan completely strips them of their basic freedoms and right to self-determination and should be opposed at all costs.

The Federation's plan is less imperfect, perhaps even noble in some respects, but still denies these people the right of self-determination. The Fed plan calls for the construction of an outpost in which the Golcondans will be allowed to live in isolation from the outside world and maintain their 22nd century way of life and technology. Although this plan allows these people to retain their culture and lifestyle, it still denies them the basic freedom to choose their own destiny. If you must support one of these plans, this is the lesser of two evils.

Ultimately, the best solution would have been to allow the people of the Golconda to choose their own fate and hold a shipboard plebiscite. Allow them to vote in favor of the Imperial or Federation plan, or a third option: the opportunity to repair, refit, and resupply their vessel in such a way as to minimize the impact of the effort on the lives of the Golconda's inhabitants. This would enable them to continue their journey and choose a new home for themselves, whether it be a planetary outpost they construct with their own relatively primitive means, or possibly remain aboard the Golconda indefinitely, forever travelling through space at subluminal velocities. And perhaps one day, soon or in the far future, they may wish to join modern society. But ultimately that should be their choice, not ours.

All things considered, I am announcing my personal intention to oppose the Imperial initiative directly, and will attempt to deter any vessels I believe to be active in supporting it. In supercruise, CMDRs will be queried and given a chance to high wake from the system. Should they fail to see or ignore my comms, then I will interdict and take down their shields and hull to the point of near-destruction, at which point my marks will be given a chance to high wake and leave the system once again. Those that fail to do so, question my motives, or leave but return later will be destroyed without hesitation. So, I am not simply destroying vessels to simply satisfy my personal blood lust. I am giving every CMDR I come across a fair opportunity to save their own skin. If any CMDR dies by my hand, it will be because that CMDR chose to not take advantage of the terms I offer.

Those CMDRs who support the Federation's initiative will remain unmolested, by me at least, although I urge you to reconsider and not support either of these flawed plans.

Instead, join me in upholding the basic right of self-determination and association, and denouncing the machinations of the superpowers, who seek to use these people as a means to achieve their own nefarious ends.

-CMDR Thrender Grone
 
As has been noted in the numerous other threads on the subject:

The Imperial plan is flawed, because it does not in fact fulfil the original intent of the founding fathers of the Golconda: the settlement of an Earth-like or near-Earth-like planet. Forcing them to live on a barren ice moon in Upaniklis is the height of poor leadership: giving the Golcondans a worthless, barren ice moon to "colonize" and telling them "this is what life on a planet is like, this is what your ancestors strove for"? Sounds more like "prison planet" than "paradise". Sooner or later, they'll find out just how bad a deal they were given, and then they won't be a bunch of happy campers any more, but too late then, hey? As I've said in numerous places, if they are to be given a planet, at least give them a nice planet. There are a dozen empty Earthlikes one jump away from Upaniklis. Pick one, and send them there. Plus give them whatever aid they might think they need to colonize it properly.

The Federation plan is flawed as well. If you're going to give them a nice shiny new colony ship, at least put some engines on it so it can actually fly someplace.

And one thing that their communications have made clear, they heartily want to be left alone. Or at least, to have some veto over who gets to visit. Creating a free, open trade port for them in Upaniklis does not facilitate this. Slapping a system permit on Upaniklis doesn't sound fair to the original inhabitants of Upaniklis, either. I'd recommend putting them in another, empty star system, either with an Earth-like planet or in a spaceport, then give the Golcondans control of the system permit. Anyone who tried to help them in the CG gets a permit, everybody else can just go away and stay away.

As for the OP's plan: 'tis noble, in a sense, but ultimately doomed. The Superpowers have asked the Golcondans to jump. The only acceptable response for them to give is "how high?".
 
Shh. Didn't you get the memo? This is meant to just be a "IMMA TRADIN' GOODS FOR DA FEDS!" affair... we're not meant to think about it and actually have a meaningful relationship with these stories...
 
All generation ships left Earth while Earth was under the control of the Federation, though the earliest would have been lauched before the Federation became a truly interstellar power.The Golconda's ancestors would therefore have been Federation citizens. Whether the Golcondans are still theoretically Federation citizens too, would depend on what the Federal citizenship laws are, especially with regard to generation ships (thousands of which were launched from Federation territory) and whether there is any record of the Golconda's original crew renouncing their citizenship before they left. I suppose the Golcondans should count themselves lucky that the Federation isn't slugging them with a bill for a thousand years of back-taxes.

As for the Empire, it existed back in 2400, and the first wars between the Federation and Empire were being fought. The Empire would have no historic claim over the ship, unless it was found in Imperial territory and/or was intending to settle a now-Imperial planet, or perhaps if it was an Imperial ship that made First Recontact. But Imperial space is a hundred light-years away from Upaniklis, and as far as we have been told, it was the Indies within Upaniklis that made First Recontact.

TLDR: the Federation is simply fulfilling it's usual "Manifest destiny" charter towards guiding all mankind back into the Federal rule from which they all originally sprung. The Empire, on the other hand, is just plain meddling.
 
@Sapyx Don’t forget the Imps were technically Federation citizens before Marlin Duval took off for Achenar with a colonising fleet of her own. Once they decided they did not want to be part of the Federation, that was pretty much decided.

There was an inevitable war, but ultimately the Empire was successful in their endeavours to liberate themselves from the Federation entirely.

If the Golcondans wish to be left alone, I am not sure why we can not honour their wishes and assist them in gaining independence from the other super powers.
 
Don’t forget the Imps were technically Federation citizens before Marlin Duval took off for Achenar with a colonising fleet of her own. Once they decided they did not want to be part of the Federation, that was pretty much decided.

Yes. The Federation hasn't forgotten, either. Every now and then, after a particularly fruitful round of treaties, delegations, summits and other dialogue, the Federation formally sends Achenar an invitation to rejoin the Federation. After being tabled in the Imperial Senate, where everyone enjoys a round of pointing-at-it-and-laughing, the Emperor takes the invitation letter and puts it in a litttle jewel-encrusted box alongside all the other invitation letters. The Emperor's got quite a collection of them now.
 
I agree that an Ice world colony is on par with a Prison
The Federal idea I note includes the "with facilities for new trade relationships within Federal market guidelines." clause winch sounds like ceding autonomy

Couldn't we have just built them them a new Ocellus Star port, complete with Habitat rings and jump drives, give them the Stellar Cartographic carts and enough fuel for them to blaze their own trail, even if it is continuing to live on the Ocellus.

The interior could be based on that of the Galconda so it is like as home as possible but without the 1000 years of age wear and tear
 
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It would have been fascinating if, instead of dueling trade CGs, this phase were to be decided using actual game mechanics provided for this sort of thing. Imagine if the situation now was that two new Golcondan factions had been added to the system, and a good old fashioned BGS election was held between them to determine their fate. Ideally the sides would have been "settle in the system" vs "accept the gift of a new megaship and keep going", but even with the current choices I think an election would be more interesting. Ah well.

In the absence of anything like that, I'll just be rubbernecking around the system for this one. Had some fun leading one gank wing on a merry chase already. Think I saw Thrender's crew in system tonight, although I haven't been pulled over yet for one of those inspections so far.
 
1000 years for space looking for a future and a future better than the one they left on earth and force them or be a fair attraction in a cold and sterile moon.

BRAVO!

It will have been 1000 years but the ethics of the federation and the empire has not evolved!

FREE GOLCONDA!
 
Can't you just... add to the ship somehow? Give it a support vessel of some kind? Disruptive as both choices are, they can't possibly be as bad as literally forcing them to abandon their generations-long home to the void and live in a weird high-tech complex.
Conveniently, they didn't abandon it to the void. It's parked 30 km from their new home. Since they must be able to move between the outpost and the adjacent agricultural installation they were given, presumably they're set with shuttle ships of their own for going back and forth. Maybe they'll fix it up and those who still miss it can continue on their voyage in a few years.
 
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