Allow us to modify prestige in sandbox mode via an option/cheat code or re-balance rides

As the title suggests. The reason I'm asking for this is yet another park I've started to build in Sandbox mode has dead flat rides that guests seldom visit. I worked on one of the flat rides for hours taking care to really decorate the area it is in with scenery and now that I've built a completely un-themed log flume no one visits it any more. This keeps happening in all of the parks I've made where guests stop visiting certain rides and completely flood others and it's a little frustrating! I have messed around with the ride sequences but that doesn't seem to solve the issue at all, in some cases it makes it worse by lowering the excitement of the ride.

To solve this I propose two options: 1. Let us cheat by allowing us to manipulate the ride popularity so that we can more effectively control where are guests are going, this could be in the form of a cheat code or game setting tick box that allows us to then manipulate ride prestige.

2. Rebalance the flat rides in the game so that they're more compelling ride options for the guests. I remember in Alpha this was never an issue, the guests would still visit all of my flat rides regardless of how good my coasters were!

Before anyone suggests disabling reputation in game options, I've already tried that, it doesn't make a difference in Sandbox mode sadly [cry]
 
how old or big is your park? how many guests and rides? which rides are doing the worst?

Are you sure you disabled ride reputation? I think you have to start a new park for it to turn off
 
how old or big is your park? how many guests and rides? which rides are doing the worst?

Are you sure you disabled ride reputation? I think you have to start a new park for it to turn off

With Sandbox parks you cannot disable prestige. Rides that I see this happening with all of the time are: Victory, Star Wheel, Pschycola, Magic Twirl and Venetian Carousel. I have tonnes of scenery next to them (even tried placing hundreds of golden treasure chests in a feeble attempt at tricking the game into bumping the prestige up!) and they're dead as a doornail. They're in fairly high traffic areas also so it's not like they're out of the way in the middle of nowhere either [sad]
 
you should check to see if the rides are given an age, or "old" status... if they are old it means you did not disable ride reputation
 
Yes agree the whole ride rating thing is completely broken and has been for awhile now, the ship rarely gets anyone on it (regardless of ticket price or being free) and several other flat rides struggle because the coasters and flat rides etc with high prestige dominate the park and that's with all rides having 100% queue rating and optimizing ride sequences with a heap of testing.


you should check to see if the rides are given an age, or "old" status... if they are old it means you did not disable ride reputation

It has nothing to do with Sandbox mode and the ride rating system is completely flawed, you should do some testing in Sandbox and read what LeglessBlode said.
 
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It has nothing to do with Sandbox mode and the ride rating system is completely flawed, you should do some testing in Sandbox

I have played sandbox and I also play challenge mode on harder, and I have not experienced this problem... I actually think some rides have too much prestige and make too much profits. I still think OP has not disabled reputation as that is the only time guests refuse to ride a ride is when its old. Maybe he should try changing the ride animation/sequences? In fact this complaint that sandbox doesnt get enough guests on rides is something I have not seen come up before
 
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I have played sandbox and I also play challenge mode on harder, and I have not experienced this problem... I actually think some rides have too much prestige and make too much profits. I still think OP has not disabled reputation as that is the only time guests refuse to ride a ride is when its old. Maybe he should try changing the ride animation/sequences? In fact this complaint that sandbox doesnt get enough guests is something I have not seen come up before

Reputation doesn't affect sandbox at all, I've played Sandbox and hard challenge modes enough to know this. I'm talking about ride prestige in sandbox - not reputation. They're not refusing to ride because it's old, they're not riding the ride because they're all too busy flooding a log flume ride. And yes, I've checked that ride reputation is unchecked, I've tested it with new parks and old parks alike.

" I actually think some rides have too much prestige and make too much profits."
That's my entire point and why I'd like to be able to adjust it. Certain rides are seldom visited as soon as you build rides with a disproportionate amount of prestige because the full guest roster of the park spends their life trying to visit that one ride. I'd like to be able to adjust it so there is a more even distribution of guests to my other rides around the park.
 
Do you have a very long queue line? try shortening the queue of your log flume so that you dont have 1,000 guests standing in line. Your queue only needs to be a few meters long, that way guests will leave the flume when its full to go ride other rides and maybe come back to the log flume later. Let us see a screenshot
 
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Do you have a very long queue line? try shortening the queue of your log flume so that you dont have 1,000 guests standing in line. Your queue only needs to be a few meters long, that way guests will leave the flume when its full to go ride other rides and maybe come back to the log flume later. Let us see a screenshot

Queue is fairly small, it's one of the things I tried


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Edit: To explain the images, you can see the logflume in the first hoovering up all of the guests and you can see a completely empty Victory to the side (it's free, has 100% queue scenery, is in a populated area)

The other images are other rides around the park that are also free, in populated areas and with 100% queue scenery. I can post more from other parks if you want.
 
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have you tried increasing the ride animation/sequences?

I have yeah, on some rides it works and on others it doesn't. For example you can 'fix' the carousel by adding in a fast spin sequence however victory seems to be doomed regardless of what you do. I cannot fix the log flume though, in that picture I'd begun to decorate it but even when it was bare land with a track scenery rating of very low and a $20 entry fee it was still pulling massive amounts of guests in. I tried balancing the entry fee but it would either attract the whole park or no one would ride it.
 
I can get the Forge to have constant people queuing with changes to ride sequences with a lot longer ride time with 868 prestige, but things like the Victory which I can only max out rep at 350 is absolutely useless in the park. Things like Rocktopus with 465 rep doesn't do that great either, yet rides like Tri-Storm with 1183 Rep always has a packed queue.
 
Thats weird cuz in challenge mode I find the kickflip to be the biggest draw for flat rides

Kickflip - Zipper is not one of the problem rides, mine has 810 rep with a changed ride sequence.

I added the new BIG WHEEL to one of my main parks yesterday and with 3 main ride sequences it has a rep of 816, anything bellow 500 rep doesn't do any good in that park unless I overflow the park with a crazy amount of guests which is unrealistic for the park size and amount of rides it has plus kills performance.
 
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Seeing the same thing in my sandbox park (building recreation of real life park), queue scenery ratings for all flats is 100% and no one rides them, all 4000 people go to log flume or 5 star pestige coasters (*love the full queues but please frontier let my flats, that YOU ALL put so much love into, get some attention too!

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All coasters are getting LOVE

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My flats I put so much scenery detail in (to match real life counterpart), don't get touched. Everything is free including park entrance. Sad to see Frontier's flats that have so much detail in them not get used by guests. [sad]
 
Happy New Year everyone! Hopefully you’ve had a good time and played plenty of Planet Coaster during the holidays.


Firstly, I’d just like to give a little clarification following some discussions regarding Ride Reputation. I’ve noticed a few people posting unsure about what exactly it is and how or when it works. The feature is intended as a means of adding greater challenge to management by creating a gradual decline in a ride’s desirability to guests. Much like in real life, a new ride will be a fantastic and exciting thing that people are keen to try out. Over time the ride slowly becomes more known and the novelty wears off a little, resulting in its Ride Prestige dropping. These rides can still be a centre piece of your park with great theming, pricing and placement. However, after a longer period of time these rides become even more attractive again, much like the well-loved classics you visit each year at your favourite parks. Every park building mogul will know that you need to keep your park attractive for guests with ride types and variation. This helps ensure that you need to continue to manage your park to get the best results.


To clarify where Ride Reputation is applied, you will only find Ride Reputation on the newest Scenarios and on the ‘Medium’, ‘Hard’ and ‘Harder’ Challenge mode difficulties. Reputation changes are not applied to Sandbox mode, the ‘Easy’ Challenge mode difficulty, nor to previous existing Scenarios.


We are pleased to hear that so many of you are enjoying this new added feature but for those of you who would prefer the option to play the new scenarios and harder challenge modes without it we will be adding the option to switch it off as well.


As always we are and will be continuing to listen to the community’s thoughts and feedback. There may be future balancing and enhancements to this or other features in the future so please do continue to give us your feedback and suggestions on the forums.


We hope that helps clarify a little about Ride Reputation. We hope that you’ll enjoy the added flexibility this option will give you and we’re looking forward to an awesome 2017 with you all.


I know Zac clarified reputation is not applied in sandbox mode, just sad the flats aren't getting love...(not going to spam scenery any further beyond 100% queue rating).




Creaper, nice idea! Just wish flats get a boost in popularity like our coasters did after Frontier made improvements to queue time issues
 
Creaper, nice idea! Just wish flats get a boost in popularity like our coasters

well if free rides got a boost, it would be up to each player to decide whether or not to set rides to free. Obviously in sandbox money doesn't matter but, if a coaster is taking guests away from a flat ride the increase in price should essentially decrease prestige. This also would be good for challenge mode, as old rides tend to be completely ignored by guests even when they are free, and I think a free ride should make guests extra happy
 
Another thing that I would love to see as an alternative solution would be having ad campaigns for specific rides. I loved doing those ad campaigns back in previous games because I could get more guests to a specific ride that I wanted.

I know it doesn't necessarily solve the solution of flat rides not getting enough prestige and guests, but it could be a start.
 
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