Exploration with a friend sucks and barely tolerable.
You know why? Because of poor implementation of wingman navlock. It works rather well to drop out of supercruise into normal space, but not for high waking. The fact that you have to fly right behind your wing mate and wait for him to COMPLETE his jump completely defeats the benefits of mapping system together - when you go to different bodies to DSS them. I'm not even mentioning the fact that you wait for your friend to FINISH jumping to start charging yours - by the time you arrive to next system he can already map 50-100% of it, depending on its size - which won't be shard with you, you still have to poke in each of those bodies. Alternatively he can just sit and wait for you to finish jumping, which sucks even more. Alternatively you can try to target same system to jump which is very easy with those names like 'Col Sector 2357WHATEVER-wtf228-d02-21-24-4-2'.
So as a workaround solution, simply allow us to sync our routes - so wing leader will create a route and it will be immediately created and forced for other wing mates, who enabled navlock on him. Just 100% repeat every system that his route includes. So we can jump whenever we're ready, the usual way we do that alone. And if his jump range is higher than mine - then it's our problem, because a cmdr with higher jump range should apply navlock for cmdr with lowest range.
Yes, this is workaround, because otherwise navlock feature should be overhauled.
You know why? Because of poor implementation of wingman navlock. It works rather well to drop out of supercruise into normal space, but not for high waking. The fact that you have to fly right behind your wing mate and wait for him to COMPLETE his jump completely defeats the benefits of mapping system together - when you go to different bodies to DSS them. I'm not even mentioning the fact that you wait for your friend to FINISH jumping to start charging yours - by the time you arrive to next system he can already map 50-100% of it, depending on its size - which won't be shard with you, you still have to poke in each of those bodies. Alternatively he can just sit and wait for you to finish jumping, which sucks even more. Alternatively you can try to target same system to jump which is very easy with those names like 'Col Sector 2357WHATEVER-wtf228-d02-21-24-4-2'.
So as a workaround solution, simply allow us to sync our routes - so wing leader will create a route and it will be immediately created and forced for other wing mates, who enabled navlock on him. Just 100% repeat every system that his route includes. So we can jump whenever we're ready, the usual way we do that alone. And if his jump range is higher than mine - then it's our problem, because a cmdr with higher jump range should apply navlock for cmdr with lowest range.
Yes, this is workaround, because otherwise navlock feature should be overhauled.