I tried to move on with my dream project of a satirical Louisiana-themed park but realized I needed some practice first. So I decided to get that practice doing something totally different from that, your basic medieval-theme park. Just to get in the habit of doing stuff, seeing how much room you really need for things, etc., plus trying to do scenery which is not my forte. Nothing will really carry over directly but the experience will be useful. So here's what I've done so far.
Dawn breaks over the embryonic medieval park.....

Customers emerge from the Cave of Creation to be confronted byprison fortress walls, which ensure that nobody can get in without paying, and will also have a hard time leaving.

Upon passing through the narrow gate, customers enter Entranceton, a walled city full of shops with a dwarfpunk clocktower in the town square. I see now in this pic I need to tweak the position of the shield on the tower. But anyway, one of the shticks of this park is that humans make buildings out of limestone and stucco, and dwarves out of sandstone and metal. This tower was a sign of goodwill between them.

To the right of the square is the town hall, which sells 2 types of drinks. This and all buildings are things I made for the occasion. No real custom parts to speak of, although I did recolor a lot of roof and wall pieces to get multiple shades of the same basic colors.

Opposite the town hall is a mercantile area selling burgers and hats.

At the back of the square is Entranceton Castle, or rather its roofless ruins, inside of which are bumper cars.


Customers can leave Entranceton by the west or north gates (the park entrance being in the SE corner). Development has only happened so far on the west side. Crossing the moat around Entranceton, customers enter Westville. The bridge needs work.

Westville is an agricultural hamlet with a large communal barn covering the queue for the Insanity ride. It also has 4 small shops on the plaza: hotdogs, balloons, and 2 drinks.

On the north side of the plaza is the facade of a spinning coaster. This wanders through a small hill full of strange caves and rock formations. The locals think it's an old dwarf mine, mostly because of the ruined dwarf tower on top of the hill, but it's actually all natural.


Also going through the hill is the track of the unfinished perimeter train. The spinning coaster's track winds around the train track, too. The train comes from a station across the moat behind Entranceton Castle. Its layout will grow with park development and the entrance to the spinning coaster is on the path leading to this station, from which another branch will eventually lead into the center of the park. Like most mechanical things, the train is also dwarf technology and the stations reflect this. This is the barebones station building, which will be repeated several times around the park's perimeter. I won't bother pimping this building until it's about time for the train to open.

Most of what I've got here seems to work OK. There were a couple of glitches however. Here, an omission or accidental deletion in pathing left a restroom disconnected. Strangely, customers could get into it no problem, but were disintegrated by a deathray (or something similar) upon leaving. The customers shown here are about to die, winking out of existence. Fortunately, the engineers at Bullethead's Sweatshop Industries managed to correct this issue before anybody noticed what was happening.

A more perplexing problem was on the path leading to the west gate of Entranceton. Right in the middle, for no apparent reason, 2 customers have been claiming to be stuck for several months now. These 2 have ignored assurances by BSI staff that there is nothing wrong with the path, as evidenced by the multitudes continually streaming by. It must be all in their heads. Thus, the other customers just write them off as loonies and ignore them. They are hostages in their own minds. Even the refugee from a "People of Walmart" video didn't give them a second glance.

And so here's a daytime overview of what I've done so far. I'm reasonably pleased with it, although of course I'm no expert at all in this sort of thing. I'd appreciate some feedback on things I could improve.

Dawn breaks over the embryonic medieval park.....

Customers emerge from the Cave of Creation to be confronted by

Upon passing through the narrow gate, customers enter Entranceton, a walled city full of shops with a dwarfpunk clocktower in the town square. I see now in this pic I need to tweak the position of the shield on the tower. But anyway, one of the shticks of this park is that humans make buildings out of limestone and stucco, and dwarves out of sandstone and metal. This tower was a sign of goodwill between them.

To the right of the square is the town hall, which sells 2 types of drinks. This and all buildings are things I made for the occasion. No real custom parts to speak of, although I did recolor a lot of roof and wall pieces to get multiple shades of the same basic colors.

Opposite the town hall is a mercantile area selling burgers and hats.

At the back of the square is Entranceton Castle, or rather its roofless ruins, inside of which are bumper cars.


Customers can leave Entranceton by the west or north gates (the park entrance being in the SE corner). Development has only happened so far on the west side. Crossing the moat around Entranceton, customers enter Westville. The bridge needs work.

Westville is an agricultural hamlet with a large communal barn covering the queue for the Insanity ride. It also has 4 small shops on the plaza: hotdogs, balloons, and 2 drinks.

On the north side of the plaza is the facade of a spinning coaster. This wanders through a small hill full of strange caves and rock formations. The locals think it's an old dwarf mine, mostly because of the ruined dwarf tower on top of the hill, but it's actually all natural.


Also going through the hill is the track of the unfinished perimeter train. The spinning coaster's track winds around the train track, too. The train comes from a station across the moat behind Entranceton Castle. Its layout will grow with park development and the entrance to the spinning coaster is on the path leading to this station, from which another branch will eventually lead into the center of the park. Like most mechanical things, the train is also dwarf technology and the stations reflect this. This is the barebones station building, which will be repeated several times around the park's perimeter. I won't bother pimping this building until it's about time for the train to open.

Most of what I've got here seems to work OK. There were a couple of glitches however. Here, an omission or accidental deletion in pathing left a restroom disconnected. Strangely, customers could get into it no problem, but were disintegrated by a deathray (or something similar) upon leaving. The customers shown here are about to die, winking out of existence. Fortunately, the engineers at Bullethead's Sweatshop Industries managed to correct this issue before anybody noticed what was happening.

A more perplexing problem was on the path leading to the west gate of Entranceton. Right in the middle, for no apparent reason, 2 customers have been claiming to be stuck for several months now. These 2 have ignored assurances by BSI staff that there is nothing wrong with the path, as evidenced by the multitudes continually streaming by. It must be all in their heads. Thus, the other customers just write them off as loonies and ignore them. They are hostages in their own minds. Even the refugee from a "People of Walmart" video didn't give them a second glance.

And so here's a daytime overview of what I've done so far. I'm reasonably pleased with it, although of course I'm no expert at all in this sort of thing. I'd appreciate some feedback on things I could improve.
