Alt accounts used to permanently hold the pads in the CG combat zones are making playing in Open less fun

No.... it definitely doesn't. It sits in the hangar still in the same instance, other players can still see it in their left-panel contacts and the pad won't accept docking requests because it is still occupied. Even disembarking doesn't de-instance your ship, it just switches to "unmanned cmdr $X".
I think you mistake what I'm suggesting should happen, not what actually happens.
 
Well in that case it's a bad idea, because how are teammates on foot meant to board your ship if it disappears into a "magic pocket" the moment you land.
 
Well in that case it's a bad idea, because how are teammates on foot meant to board your ship if it disappears into a "magic pocket" the moment you land.
? Quite easily actually (in theory). Since instancing is really lists and relationships between lists, its then about grouping and routing players within groups.

For example on stations you have lifts that can go anywhere (in this context route to an instance with the ship you want to board).
 
? Quite easily actually (in theory). Since instancing is really lists and relationships between lists, its then about grouping and routing players within groups.

For example on stations you have lifts that can go anywhere (in this context route to an instance with the ship you want to board).
Except it's nowhere near as simple as that. You can't get in someone else's ship if they're not in the same instance even if you are teamed and they're docked at the same station, i.e. elevators are not a magical instance hopping mechanism, they just relocate you within the same instance. They're not going to be completely reworked into the equivalent of an FSD jump because that would incur a huge delay every time you used a lift. We've all had experience with braben tunnels, imagine if they started happening every time you moved between the hangar and concourse.
 
Except it's nowhere near as simple as that. You can't get in someone else's ship if they're not in the same instance even if you are teamed and they're docked at the same station, i.e. elevators are not a magical instance hopping mechanism, they just relocate you within the same instance. They're not going to be completely reworked into the equivalent of an FSD jump because that would incur a huge delay every time you used a lift. We've all had experience with braben tunnels, imagine if they started happening every time you moved between the hangar and concourse.
Thats why I say in theory because until you try it you don't know- for example we don't know if any backend work will be done to smooth Vanguards focus on teams, or what features it will add.
 
My experience and observations:
  • Sometimes, it is an NPC that holds the pad, apparently indefinitely. Definitely an instance issue, with lots of players around and NPC's behaving not as they should
  • FDev came out with the solution that any player docking will forcibly/automatically go the hangar to free the pad...
  • ...but then, a player can click the button to go up (but not take off), and cane therefore hold the pad.

Solution for players holding the pad: disable the go up/down button.

Solution for the NPCs...not sure what's going on in the code, eh eh
 
  • FDev came out with the solution that any player docking will forcibly/automatically go the hangar to free the pad...
  • ...but then, a player can click the button to go up (but not take off), and cane therefore hold the pad.
The pad is locked wether you go down to the hangar or not. Going to the hangar does not free up the pad. Also ships only go down to the hangar (like at the current CG stations) when those stations are under attack. Otherwise you stay topside, and when you launch, you go down, to a 180, and come back up.

Do you have some kind of VA macro or HCS setting ticked that automatically takes you to the hangar?
 
Here's my solution if I were to encounter this kind of behaviour for myself:

1) Log off to menu
2) Re-log into Solo mode
3) Request docking while in Solo
4) Once docked, log out again
5) Re-log into Open mode while docked within the station
6) Enjoy my fresh new Open instance without the silly pad-blocker.

And I wouldn't even need to add anyone to my block list.
 
Log in to solo.

One of the things that annoys me A capital LOT in CGs, where I try to fly in open, escape pirates and gankers just to have my valuable time stolen by people who don't understand the game mechanics... or worse.
But they do understand the mechanics and use them to their advantage or to simply mess with other CMDRs.

Sometimes if a CMDR is not paying attention they will land and head off for a comfort break. Can happen. Maybe. In a paralley 'verse.
 
when the game was still in development FD addressed this. they said when on the surface your ship would be vulnerable to attack. those suggesting an update to the game code which auto deinstances you when you go to hangar make a good point. But another way could be to block going into the hold all together in these combat thing and force you to stay on the top but with your ship vulnerable.

you would probably have to disable repair as well and just have rearm.
something like that is how FD detailed it back in the day and is kind of how surface settlements in ody work.
 
when the game was still in development FD addressed this. they said when on the surface your ship would be vulnerable to attack. those suggesting an update to the game code which auto deinstances you when you go to hangar make a good point. But another way could be to block going into the hold all together in these combat thing and force you to stay on the top but with your ship vulnerable.

you would probably have to disable repair as well and just have rearm.
something like that is how FD detailed it back in the day and is kind of how surface settlements in ody work.
At one of the Megaships you don’t have an option, you land on the pad which lowers you into the hanger. Behaviour previously seen inside burning stations.
 
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