Alternate FSD Module

Nope, not asking for super-mega-hyper-ludicrous-speed jump distances today!
Just a variation on the current FSD Module.

Not sure what to name it, as 'Advanced' implies all round better, and 'Military' implies tougher or something.

This is just 'Different'.
So here goes.
Basically, the 'Different' class of FSD has the following pros and cons:
Pros:
+ Faster Acceleration
+ Higher Top Speed in Supercruise*
+ Faster Deceleration
+ Slightly Better Jump range (30%?)
+ Less effected by Mass Lock? <- just an after thought

Cons
- Slower Charge Times all-round
- Longer Cool Down Times all-round
- Increased Thermal Load, Based on Rating.
- Uses (30%?) More Fuel per jump / per hour
- Interdictions are harder to evade
- Shorter Drop Distance (250m)
- More Expensive
- Increased Power Usage, Based on rating

The idea behind that being, you can get around faster, but at a cost.
Inter-system travel is faster, you can escape gravity wells much easier, but your drop range is reduced from a 'cosy' 1,000km to 250km, but, you can easily slow down to compensate. (Personally I drop as late as possible to avoid the jarring transition anyway!)
Runs hotter because it can jump alittle further too, but nothing silly.
Essentially it's a better tuned lightweight FSD, maybe that should be its name?
Explorers would benefit from it.
As would combat ships looking to have more rapid response to emergency's, or catch up with a regular FSD user to interdict them. And people can attempt to outrun an attacker using a standard FSD before the interdiction begins.

Thoughts?

Some of the cons actually make it a worse choice if I'm honest, but you are paying for the convenience of overall faster travel.

*not sure if the top SC speed is a hard limit
 
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