Hi fellow commanders and Frontier development. I'm sure this is probably been suggested in some form or another before now. But just in case it hasn't, it would be very useful if we could have a completely separate keybinding set up for combat. It would have course be optional to use it just like alternate flight control and Landing overrides. In this case when I deploy my hardpoints, I can override a bunch of key bindings the suit my combat purposes.
Most of my time I'm just flying around the Galaxy. When I'm doing this I need a different set of keys to make things convenient. Mostly it's about navigation. I want to be in the jump cyberspace or super Cruise. I want to be able to open my Galaxy map with ease. I don't need to be able to cycle through subsystems. But in combat it is a different story. Now if I could override key bindings when my hard points were deployed, I can change key bindings for the face keys. Just a convenience.
Most of my time I'm just flying around the Galaxy. When I'm doing this I need a different set of keys to make things convenient. Mostly it's about navigation. I want to be in the jump cyberspace or super Cruise. I want to be able to open my Galaxy map with ease. I don't need to be able to cycle through subsystems. But in combat it is a different story. Now if I could override key bindings when my hard points were deployed, I can change key bindings for the face keys. Just a convenience.