Alternative fix for the High Yield Shell...
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3.0 Now: an artificial nerf to fix a symptom.
-50% Damage
-10% Rate of fire
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Fix: better represents a high explosive shell and should fix the problem of early module destruction.
+15% Damage
-15% Armour Piercing
-15% Shot Speed
15% Minimum Breach Chance (-45% or 1/4th)
30% Maximum Breach Chance (-60% or 1/3rd)
-15% Rate of fire
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I think changing the breach chance is a better alternative to just nerfing the damage rendering the effect/weapon more or less useless, the Minimum/Maximum Breach Chance can be lowered even further if needed to prevent early module destruction.
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3.0 Now: an artificial nerf to fix a symptom.
-50% Damage
-10% Rate of fire
********************
Fix: better represents a high explosive shell and should fix the problem of early module destruction.
+15% Damage
-15% Armour Piercing
-15% Shot Speed
15% Minimum Breach Chance (-45% or 1/4th)
30% Maximum Breach Chance (-60% or 1/3rd)
-15% Rate of fire
********************
I think changing the breach chance is a better alternative to just nerfing the damage rendering the effect/weapon more or less useless, the Minimum/Maximum Breach Chance can be lowered even further if needed to prevent early module destruction.