Alternatives To Buying Ships

I was thinking about OA's latest video, and it seems most people who don't like the standard payouts of missions feel this way because it takes them too long / too much work to buy the ship(s) of their dreams. But why do we have to buy all our ships? Let me give you some alternatives.

Most professional pilots / ship captains don't own the ships they pilot. They work for a corporation that provides the jet / boat. Isn't it strange that there is no employment system in ED where new pilots can pick up work piloting ships other than their own? If a pilot is a "Dealer" (just a random example), why not offer them jobs where they can pilot a bigger ship like a Type-7, and once they prove themselves (perhaps by being allied with the faction that's employing them), let them fly a Type-9 or even a Conda if they'd like. I realize this isn't the same as owning a ship, as outfitting and such would need to be thought out. Perhaps one is "loaned" a bigger ship, and if you want to outfit it, you'll need to cover those costs yourself. But at least you have a big ship to make more money in (I did quite well in a bare-bone D-rated Conda when I first could afford one). If you do lose a "loaned" ship, there would be no rebuy and you also lose your job with that faction.

Another type of job could be if you're a renowned explorer (an invite from Felicity is counts in my book), then scientific factions would start asking you to pilot their wonderful exploration ships to go "out there" and explore. These are just some of the "jobs" that could be offered pilots new and old!

And then there are other ways to get ships. Luke Skywalker was given his X-Wing as part of volunteering for a dangerous combat mission. Perhaps new players could be given a Vulture for doing the same. Again, lose it and that's that (no rebuy on "gift" ships). Oh, and when Luke succeeded brilliantly in his mission, I bet he could have had his pick of ships as a reward. Han Solo won his ship in a game of chance. I suppose Frontier needs to avoid gambling in ED, but perhaps ships could be rewards for specific hard missions or accomplishments. In ROTJ, the team has a swanky Imperial shuttle. Where did they get this? They stole it! Wouldn't that be cool, if we could somehow steal ships (at great risk). Said ship would likely be always wanted in the system it was stolen from, but the bubble is big ;)

Anyway, I guess my point is that it's kinda weird that ships in ED are all treated like personally-owned cars IRL. I think it's a mistake to inflate mission rewards so that we can own a dozen top-of-the-line ships like we're all Donald Trump after a week's worth of "work". That's why I'm suggesting some alternatives. Please understand that word, "alternatives", because I'm not suggesting we take away the ability to buy our own ships. I'm just thinking of ways to allow newer players to enjoy the some of the better gameplay in Elite without having to grind for months to get there.

Thoughts?
 
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It's not a bad idea. I'm sure there would be issues with it but in principle it looks ok to me.

I can imagine people saying it makes Elite a bit more gamey but then there are some people who think it's about time thete was some game in place.

I have to admit, my first thought was along the lines of, "oh cool I'll happily take this Corvette to do your mission. Of course I'll not deviate from the parameters. No, I'm not likely to engage in Piracy. Honest."
 

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IMHO that's where the old idea of "2nd hand Ships" would come in handy.

Ships with small deficiencies, degraded performance (pick any Ship Stats) or somewhat "dirty" handling qualities.
Some got heavier over time due to poor Upgrades maybe. Some got slower. Some don't handle very precise under some conditions. Upper maneuvering Thrusters are lacking 20% performance for some reason. Some have lower Armour Rating due to too many Battle Repairs in their past. Stuff like that.

Cheaper than new Ships, but basically they have their quirks. Not upto specs - and noone knows what the previous owners did to them...
 
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IMHO that's where the old idea of "2nd hand Ships" would come in handy.

Ships with small deficiencies, degraded performance (pick any Ship Stats) or somewhat "dirty" handling qualities.
Some got heavier over time due to poor Upgrades maybe. Some got slower. Some don't handle very precise under some conditions. Upper maneuvering Thrusters are lacking 20% performance for some reason. Some have lower Armour Rating due to too many Battle Repairs in their past. Stuff like that.

Cheaper than new Ships, but basically they have their quirks. Not upto specs - and noone knows what the previous owners did to them...
That's not a bad idea. Only one careful lady owner! I also think there needs to a few more ships to bridge the gap between medium and large
 
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How about they fix the meaningless grind that is the different ways to make credits. In the mean time I'll be on the lookout for the next gold rush. The only game I know to require you to spend this much time getting things is eve online, the difference is one has multiple ships throughout the training process, income sources and both mission and player made content. The other has a massive time sink with the developers hampering the players ability to move forward with few ships and rnguess mission that don't properly scale with anything.

They need to fix the core game first or gold rushes will still be the best way for players who have limited time to get many of the items they want to play the game in a way that makes them happy.
 
I've previously posted a suggestion to provide a user generated mission where they could pay a pilot a fee to transport one or more of their ships to another location (i.e. Colonia).

Ferry Pilot as a Mission Job:

- Owners could get their ships transported (for a fee)
- Pilots would get Paid
- Pilots would be given the opportunity to fly different ships with different load-outs
- Transport time would be "Real Time".
- Jobs would have to be completed within a specified time.
- Pilots would have to put up a bond (rebuy cost) in case the ship gets destroyed, etc
- If Pilots didn't complete the job in the specified time, the ship could self-destruct, bond be transferred, and the owner gets his re-buy auto-paid...
 
Reminds me of Euro truck simulator, where you can do mission in other people's trucks (for reduced pay), until you buy your own truck. Be pretty neat if this somehow existed in ED.
 
How about they fix the meaningless grind that is the different ways to make credits. In the mean time I'll be on the lookout for the next gold rush. The only game I know to require you to spend this much time getting things is eve online, the difference is one has multiple ships throughout the training process, income sources and both mission and player made content. The other has a massive time sink with the developers hampering the players ability to move forward with few ships and rnguess mission that don't properly scale with anything.

They need to fix the core game first or gold rushes will still be the best way for players who have limited time to get many of the items they want to play the game in a way that makes them happy.

It took me 28 hrs of play to take my second account from 0 credits to a modestly equipped T-9 with 15 mil in the bank. I did absolutely no exploits, just worked the missions presented, and traded one ship in for the next. That doesn't sound like too much work to me.

If making credits is your game, and you don't want to take advantage of the "Gold rushes" of which you speak, then it sounds like you simply need to work smarter....
 
This has merit ... perhaps tied into Power Play? And like some trucking companies you could have an option to buy the ship on payments which might get them into their dream ship earlier?

Chief
 
I was thinking about OA's latest video, and it seems most people who don't like the standard payouts of missions feel this way because it takes them too long / too much work to buy the ship(s) of their dreams. But why do we have to buy all our ships? Let me give you some alternatives.

Most professional pilots / ship captains don't own the ships they pilot. They work for a corporation that provides the jet / boat. Isn't it strange that there is no employment system in ED where new pilots can pick up work piloting ships other than their own? If a pilot is a "Dealer" (just a random example), why not offer them jobs where they can pilot a bigger ship like a Type-7, and once they prove themselves (perhaps by being allied with the faction that's employing them), let them fly a Type-9 or even a Conda if they'd like. I realize this isn't the same as owning a ship, as outfitting and such would need to be thought out. Perhaps one is "loaned" a bigger ship, and if you want to outfit it, you'll need to cover those costs yourself. But at least you have a big ship to make more money in (I did quite well in a bare-bone D-rated Conda when I first could afford one). If you do lose a "loaned" ship, there would be no rebuy and you also lose your job with that faction.

Another type of job could be if you're a renowned explorer (an invite from Felicity is counts in my book), then scientific factions would start asking you to pilot their wonderful exploration ships to go "out there" and explore. These are just some of the "jobs" that could be offered pilots new and old!

And then there are other ways to get ships. Luke Skywalker was given his X-Wing as part of volunteering for a dangerous combat mission. Perhaps new players could be given a Vulture for doing the same. Again, lose it and that's that (no rebuy on "gift" ships). Oh, and when Luke succeeded brilliantly in his mission, I bet he could have had his pick of ships as a reward. Han Solo won his ship in a game of chance. I suppose Frontier needs to avoid gambling in ED, but perhaps ships could be rewards for specific hard missions or accomplishments. In ROTJ, the team has a swanky Imperial shuttle. Where did they get this? They stole it! Wouldn't that be cool, if we could somehow steal ships (at great risk). Said ship would likely be always wanted in the system it was stolen from, but the bubble is big ;)

Anyway, I guess my point is that it's kinda weird that ships in ED are all treated like personally-owned cars IRL. I think it's a mistake to inflate mission rewards so that we can own a dozen top-of-the-line ships like we're all Donald Trump after a week's worth of "work". That's why I'm suggesting some alternatives. Please understand that word, "alternatives", because I'm not suggesting we take away the ability to buy our own ships. I'm just thinking of ways to allow newer players to enjoy the some of the better gameplay in Elite without having to grind for months to get there.

Thoughts?

Suggested stuff like this years ago. Dont think it will happen anytime soon.
 
It took me 28 hrs of play to take my second account from 0 credits to a modestly equipped T-9 with 15 mil in the bank. I did absolutely no exploits, just worked the missions presented, and traded one ship in for the next. That doesn't sound like too much work to me.

But that's also not very much at all, in the time it takes to complete a story driven single player game.

In another 28 hours if you don't spend any more credits and only hoard mats while running back and forth doing fetch quests to unlock all engineers for that account, you might be able to fully upgrade a small-medium combat ship.

After 2k hours in game how many 10s of hours should it really take me to earn a 50+mill rebuy, on a Cutter.
Should I be able to earn it in multiple ways or just through a select few very repetitive ones?

10k merit from Undermining, net me the 50 mill I currently have left in the bank. Hours upon hours of repetitive underpaid work that while not enough to cover the rebuy of the ship it was earned in, is still the highest single payout I have access to.

At some point, after such a mass amount of investment the game needs to open up to players, without being reliant on gold rushes. As it is I don't blame a single soul for rushing to an exploit, knowing that a few hours spent grinding away there is equivalent to days of their time trying to organically accumulate anything close.
Personally after all that grind, I go and do things I actually enjoy, it doesn't make me board of the game it let's me experience what I love about it.
 
Alternatives To Buying Ships
Those are some interesting suggestions. I for one, would have liked "a loner ship" to come with some missions. I don't need it now, but it would have made a big difference when I was starting out. It would save the hassle of outfitting a ship, if you don't have the right setup for a particular mission.

How about they fix the meaningless grind that is the different ways to make credits. In the mean time I'll be on the lookout for the next gold rush. The only game I know to require you to spend this much time getting things is eve online, the difference is one has multiple ships throughout the training process, income sources and both mission and player made content. The other has a massive time sink with the developers hampering the players ability to move forward with few ships and rnguess mission that don't properly scale with anything.

They need to fix the core game first or gold rushes will still be the best way for players who have limited time to get many of the items they want to play the game in a way that makes them happy.
No, they do NOT. It's clear you (and many others) will never be satisfied with the game as is, or even with Old Duck's suggestions above. The game you want, is NOT the game I want and if FD did what you're requesting, I'd probably leave.

Instead, how about this (seriously): Elite: Dangerous Arcade. No grind: Every hour, each player's account is reset to 10 billion credits and all materials are maxed out. Report crimes is always OFF. Jump range is unlimited (jump to any star or planet, so no need for super-cruise). Instant free ship and module transfer. Instant everything, just like most other PvP games. Play on a separate server, exactly like a beta test. Ships can transfer from main game, but not back.

Eviljagtech, is that the sort of game you'd be interested in playing?

The best part of this idea is that it would provide relief from all the angst of those who want instant gratification and those who want a slower game with real challenges. When someone new to the forum requests "moar muny" or an end to super-cruise, we could point them to the game variant that they are most likely to enjoy.

Problem solved. Thoughts?

I've entered this as a Suggestion and it's linked as "source" above.
 
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The game you want, is NOT the game I want and if FD did what you're requesting, I'd probably leave.

I feel the same way, and I'm kinda baffled by the extreme "I want everything now" crowd. I play ESO (well I used to before ED came out for PS4), and it took me months and I've not even completed the main quest yet, let alone tackle any of the end-game content. One doesn't leave Coldharbour to become a level 150 mage with top-tier armor and max skill points a week later. People must think ED is COD in space, rather than an MMO.

Now one could argue that the quests in ESO (and just about every other MMO) are way more engaging than missions in ED, but that's a different topic.....
 
Until they slashed the 'repair stations' commodities requirements, I was kind of hoping they presaged the introduction of 'pilot the megaship' missions where you wouldn't own the megaship but would be paid for flying it from A to B.
 
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