Am I getting it wrong?

With the introduction of engineers, the experimentals, looting and crafting it is going to be (from the newsletter) possible to "Improve and upgrade the stats on every module of your ship, and add rare, experimental effects to your weapons.". This I got it.

I'm not aware of anything about saving custom modules, trade or transport them. This I suffer. I haven't played EVE so please don't deviate the thread to a " this is not EVE" one.

Currently I'm flying a single ship all the time, and keep accommodating it as required for different missions. Forces me to go here and there to keep buying different outfits for the different tasks I'm assigned, and this itself provides the -a man in a ship against the universe- role part of the game. This was my choice.


Now, putting all this together, does the current game direction encourage to have multiple-role specific- ships? because I can't see myself improving modules every time I buy them. I understand it is not necessary and I'm not complaining as I have found my way to keep the modules I need at different stations, but the system is tedious to handle.

so, that is my question, if there is any.. does any one have the same feeling/concern? is the game intended to be a man in a ship, or multiple role specific ships and a man?

cheers!
 
There is no "right" way to do it. I know many players are like yourself, and other players have a few different ships depending on the tasks they enjoy. Some players have 1 of every ship, because they miss Pokemon (gotta catch 'em all). :D

It's still too early to tell how the Engineers and the crafting system is going to affect that. Wait for the beta and see what players actually experience--and keep in mind the whole point of the beta is that Frontier can, and will, tweak things based on feedback.

I could totally see ways for Engineer upgrades to work with your style of gameplay. They stay with you as the pilot, "unlocked" and able to be applied to any qualifying module after you purchase it. (So once you visit an Engineer and get that upgrade, you can get it again any time you purchase the same module type--albeit maybe at an additional expense?)

Again, though, because we haven't seen how it works in practice, this is all speculation. I wouldn't worry. And I highly doubt that Frontier would intentionally do anything to encourage players to "stick with" a single ship--that would be boring and contrary to the ethos of wonder and enjoyment of the space simulation they have made. With more classes of ship likely in the future, it wouldn't make any sense.

So it's natural to wonder how the update is going to affect us, but I doubt this will be a significant issue. It sounds like outfitting in general is getting a careful and thoughtful overhaul--those screenshots from the latest newsletter look sweet, to be frank--so I am optimistic the devs are considering the various ways people commonly approach outfitting. And if they haven't, one thing you can count on is that the community will be very vocal in letting them know come May 8. ;)
 
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thanks! got your point. Agree that there is not "right" way but your own way.

As I said I'm not complaining about my own choices and the self-impossed or gameplay limitations. I'm happy and also found a way to do it. This is why I'm not worried at all and I'll embrace the update with whatever it comes. It is just a feeling.
 
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First, like you, I have one ship at a time and adapted its to roles. Then as I got more money, through trading and smuggling predominantly, I started having the luxury to have multiple ships which were my favorites for different roles.

After 8 months or so, I made it to Elite and the time saving is no longer the reason for keeping multiple ships because I have all the modules available to me in one place! Sooo nice! I'm glad I wasn't a founder because I wouldn't have appreciated founders world as much.
 
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but my talk was not about finding all modules in a single station, it is about swapping modules.

Any improved module I swap would get lost, and I would need to look for the resources to improve it again once I mount it back (assuming I dont have to visit the engineer again).
 
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I've not tried this, well I can't really as we don't have enhanced modules yet but...

In theory you could buy a storage ship (you may need more than 1) go to where it's stored and make that a really good outfitters. When you switch roles sell your enhanced module then switch to storage ship and buy back. It'd be a bit of a pain but it'd save your modules.

FD may have thought of this already so I guess we'll have to wait and see if they've come up with an alternative.
 
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In theory you could buy a storage ship (you may need more than 1) go to where it's stored and make that a really good outfitters. When you switch roles sell your enhanced module then switch to storage ship and buy back. It'd be a bit of a pain but it'd save your modules.

This is exactly what I've been doing the last 3 months, and what I was going to do. Sorry, I explained that in the OP but forgot to mention later. The drawback is having some big ships parked just to store modules (small modules fit well in the "storagewinders", but big ones do not), but I gladly pay it as an imaginary 'storage' fee.

The point came to my mind as I'm already buying some ships to store modules - because of my self imposed gameplay - while I keep flying the same ship to do the jobs. Thank you all for refraining in telling me I could just swap to the ship that has the modules I need installed, as this is the reason why I made this post about this feeling.
 
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Yes OP you are absolutely correct. You are intended to have a fleet of ships to suit your needs. How else would I hold my 10 imperial hammers, 5 advanced plasma and 2 pacifier frags?
 
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