So in known space this barely applies. Its not really an issue per se because you rarely stumble across black holes and neutron stars but i've been getting an issue thats driving me crazy.
When i did my first BIG exploration run, i found with the old style map i could zoom quite far out with only a specific set of stars selected and use this as mini-destination points to push me along my route. these, would be neutron stars. (Feature back in with 1.5 thankfully).
Now pre 1.3 (assuming due to not being able to find pics and such since then where they stayed) orbit lines were like the 2 videos below (sorry theyre not specifically neutron stars but i spent waaaay too long looking through random videos for examples).
https://youtu.be/urEBVngE29w?t=2m24s
https://youtu.be/iPRMIo8Vxpg?t=3h18m30s
(Theyre not in-window links but it wont let me tag them with the time stamps.)
Now, the first thing you notice is when they jump into the new system the orbital line to avoid around the star is there, right in your face as soon as you enter the system. They select a new target and fly around the sun without much effort whatsoever because the line stays.
Now since 1.3 they only appear when your going fast enough to force a drop when you get too close. For the fuel scoopers etc this works ok but in situations like neutron star fields....its a real pain.
https://www.youtube.com/watch?v=Hg1-GJ9O30U
Normally a stars size is big enough you can casually judge where to avoid but with the density of the neutron star you have to give it an annoying wide berth. This is made worse by the fact its just breaking all the pacing from star hopping to saggy A because in some situations, to be safe it's literally a 90 degree pitch to make sure you dont clip the edge (So far THREE of my forced drops have happened due to neutron stars and the orbital line being out of my view, one was also due to clipping the edge of it when jumping to the next system and only appeared a split second before the jump).
Pre 1.3 i would select my next destination, accelerate full or halfway and just avoid it like any other star instead of the stop start/slow pitch that it is now.
How have others adapted to this or noticed it at all? Was this in any patch notes?, i've trawled through some but since they've started listing them with xbone and mac details its a real long list that needs its own set for each machine. Is it a bug now or was it un-intended design before? (I have screenshots where i was 26ls from a star but the orbital line was there with the proximity warning up even though the ship was at a stop (or as slow as SC allows).
TLDR - orbital lines changed, make me crashy crashy
When i did my first BIG exploration run, i found with the old style map i could zoom quite far out with only a specific set of stars selected and use this as mini-destination points to push me along my route. these, would be neutron stars. (Feature back in with 1.5 thankfully).
Now pre 1.3 (assuming due to not being able to find pics and such since then where they stayed) orbit lines were like the 2 videos below (sorry theyre not specifically neutron stars but i spent waaaay too long looking through random videos for examples).
https://youtu.be/urEBVngE29w?t=2m24s
https://youtu.be/iPRMIo8Vxpg?t=3h18m30s
(Theyre not in-window links but it wont let me tag them with the time stamps.)
Now, the first thing you notice is when they jump into the new system the orbital line to avoid around the star is there, right in your face as soon as you enter the system. They select a new target and fly around the sun without much effort whatsoever because the line stays.
Now since 1.3 they only appear when your going fast enough to force a drop when you get too close. For the fuel scoopers etc this works ok but in situations like neutron star fields....its a real pain.
https://www.youtube.com/watch?v=Hg1-GJ9O30U
Normally a stars size is big enough you can casually judge where to avoid but with the density of the neutron star you have to give it an annoying wide berth. This is made worse by the fact its just breaking all the pacing from star hopping to saggy A because in some situations, to be safe it's literally a 90 degree pitch to make sure you dont clip the edge (So far THREE of my forced drops have happened due to neutron stars and the orbital line being out of my view, one was also due to clipping the edge of it when jumping to the next system and only appeared a split second before the jump).
Pre 1.3 i would select my next destination, accelerate full or halfway and just avoid it like any other star instead of the stop start/slow pitch that it is now.
How have others adapted to this or noticed it at all? Was this in any patch notes?, i've trawled through some but since they've started listing them with xbone and mac details its a real long list that needs its own set for each machine. Is it a bug now or was it un-intended design before? (I have screenshots where i was 26ls from a star but the orbital line was there with the proximity warning up even though the ship was at a stop (or as slow as SC allows).
TLDR - orbital lines changed, make me crashy crashy