Am i missing something with adding scenery to a coaster?

I attempted to create a platform building for one of my coasters, and when i went to save it, I discovered that the building elements, paths and everything else that I thought was supposed to be a part of the coaster, were not included. I still have no idea how to make the coaster and building elements group/ move together. I thought it was the add scenery button, but that appears to be for adjusting the train cars.

Also, is there a way to change the snap point of some elements. For instance many logs want to snap at the end, when it would work better to snap from the sides if using as a wall element. And is there a way to place multiple objects in the same plane? They often either rotate, or adjust to some random snap point and it is very difficult to maintain the desired height or orientation for non grid items. I dont know how these pro builders do it. I get frustrated just trying to make a couple logs look like support columns without them rotating or sinking.

The easiest fix for this i think would be a snap to plane, or snap to object. ie if you want a bunch of things that align with the slope of the roof, click the snap (or align) to plane button, hit the edge of the roof you want to align with, then all future objects will maintain that orientation with or without the object. If theres already a way to do this. it needs to be improved.

I'm still not sure why you all havent switched to a procedural object type of set up. Why have so many different wall pieces when you can just define your points and extrude them as needed. Or cut out holes as needed. Doesnt need to be as complex as blender, but surely you can get at least that basic modeling accomplished?
 
Hi again mate. So there is a movement snap. You will notice in the browser menu where you select your scenery that some items have a grid behind them made from light blue lines. Grid pieces will always snap. Non grid pieces, they won't snap as you are discovering. But when you select the item, you can choose Movement Snap from the items info panel and then set the movement distance.

To save your pathing with the coaster and scenery all in one blueprint. Use the multi-select button to drag box around everything you want to save. Try not to get any stray trees or rocks included around the edge.

I've noticed something and don't yet know if it's a bug so I am testing it......

With pools and paths (which is an identical tool to build both). I've noticed that if you try to group any scenery with a pool or path, the pool or path will not save but everything else will. The easiest thing to do here is to group all your scenery together first. Do not make a scenery group that includes path or pools. When you're ready, simply multi-select the entire thing and save it. Your scenery and your rides can all be grouped together. It seems to fail if you include paths or pools in the group.

The Add Scenery and Attach Scenery are two different things.

When you have a scenery piece selected and ready to place it. If you hover it over a scenery group you already created, it will ask you if you want to add the new piece to that group. This is usually good practice and you can do it. But it's just a scenery group, it's nothing to do with your coaster.

In the coaster info panel you should see Attach Scenery. This only means attaching scenery to the moving parts of the ride. You don't especially need this for saving scenery and a coaster together. As above, just use multi-select to drag a box around everything that is to be saved.

Don't forget the thing about not including paths or pools in scenery groups.
 
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Non grid pieces, they won't snap as you are discovering. But when you select the item, you can choose Movement Snap from the items info panel and then set the movement distance.

They can snap, there is an option for that and ingame you see those small white points. This option is called 'snap to position'.
@OP: The trick is advanced move (X), most of the times you try to aim with the mouse the object with your mouse, then hit x fineadjust the item and place it while being advanced move, the next item you have your arrows and you can pull it out of the previous placed item.

For your log wall:
There are two ways to start it, if you have an existing structure or anything, i first recommend hovering the item over a grid piece and then hit advanced move and pull the item to the place you want, also rotate the item with active angle snap in the direction you want. (the reason for that first step is just to get the allignment and orientation 100% correct. The game loves to give you angles that look some what paralell, but are just like 89° or so and as you expand you notice your allignment is wrong).

Place the item in advanced move, then move you new log just up till it fits (this sometimes can get fidely, make sure you are zoomed real close).
After your placed the first two logs, select both (either press I or if you are editing a building/group, you just have to click both). and hit Crtl+X for advanced move copy and pull both out next to the previous two, now select the 4 and copy them and so on. Learning select and copy and paste is an essential part of building either you spent way to much time with building a single piece.

Just a small tip in advanced since you named wooden items: Most wooden items have inherent woodtexture, before single copying that, you want to flip items by 180° otherwise the woodtexture makes it look a bit awful since the same wooden texture is repeated and placed 10 times over.

For better explaination: Try youtube ;)
 
I think that's exactly what I said. Non grid pieces do not snap but there is a movement snap option you can turn on :) You even quoted it :D
 
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