I attempted to create a platform building for one of my coasters, and when i went to save it, I discovered that the building elements, paths and everything else that I thought was supposed to be a part of the coaster, were not included. I still have no idea how to make the coaster and building elements group/ move together. I thought it was the add scenery button, but that appears to be for adjusting the train cars.
Also, is there a way to change the snap point of some elements. For instance many logs want to snap at the end, when it would work better to snap from the sides if using as a wall element. And is there a way to place multiple objects in the same plane? They often either rotate, or adjust to some random snap point and it is very difficult to maintain the desired height or orientation for non grid items. I dont know how these pro builders do it. I get frustrated just trying to make a couple logs look like support columns without them rotating or sinking.
The easiest fix for this i think would be a snap to plane, or snap to object. ie if you want a bunch of things that align with the slope of the roof, click the snap (or align) to plane button, hit the edge of the roof you want to align with, then all future objects will maintain that orientation with or without the object. If theres already a way to do this. it needs to be improved.
I'm still not sure why you all havent switched to a procedural object type of set up. Why have so many different wall pieces when you can just define your points and extrude them as needed. Or cut out holes as needed. Doesnt need to be as complex as blender, but surely you can get at least that basic modeling accomplished?
Also, is there a way to change the snap point of some elements. For instance many logs want to snap at the end, when it would work better to snap from the sides if using as a wall element. And is there a way to place multiple objects in the same plane? They often either rotate, or adjust to some random snap point and it is very difficult to maintain the desired height or orientation for non grid items. I dont know how these pro builders do it. I get frustrated just trying to make a couple logs look like support columns without them rotating or sinking.
The easiest fix for this i think would be a snap to plane, or snap to object. ie if you want a bunch of things that align with the slope of the roof, click the snap (or align) to plane button, hit the edge of the roof you want to align with, then all future objects will maintain that orientation with or without the object. If theres already a way to do this. it needs to be improved.
I'm still not sure why you all havent switched to a procedural object type of set up. Why have so many different wall pieces when you can just define your points and extrude them as needed. Or cut out holes as needed. Doesnt need to be as complex as blender, but surely you can get at least that basic modeling accomplished?