I've done a little bit of exploring already, but felt very limited with my initial ~8ly jump capability and 8-capacity fuel tank Adder.
Now I've got a Cobra with a 16-capacity fuel tank, a Grade A Fuel Scoop, Advanced Discovery Scanner (1.5mil-ish cr, INF distance), Military Grade Alloy plating (500k~ish cr), A larger Power Distributer and some extra shield boosters. I like to be able to outrun and hostiles...
Is there anything else I should pick up before I set off for further journeys to discover new systems? I can jump ~15ly now, but I don't really need my cargo bays. Should I look into replacing them with something else?
And of course, were any of these things a waste of credits? The Mil-Spec alloys have already saved my life against an Anaconda and its 2 wing-fighters, so I don't regret that. Would help if I didn't full reverse-thrust into an asteroid too, though...
Now I've got a Cobra with a 16-capacity fuel tank, a Grade A Fuel Scoop, Advanced Discovery Scanner (1.5mil-ish cr, INF distance), Military Grade Alloy plating (500k~ish cr), A larger Power Distributer and some extra shield boosters. I like to be able to outrun and hostiles...
Is there anything else I should pick up before I set off for further journeys to discover new systems? I can jump ~15ly now, but I don't really need my cargo bays. Should I look into replacing them with something else?
And of course, were any of these things a waste of credits? The Mil-Spec alloys have already saved my life against an Anaconda and its 2 wing-fighters, so I don't regret that. Would help if I didn't full reverse-thrust into an asteroid too, though...