I've read so many posts on taking on the Elite 'Condas that describe getting in close, staying on it's 6, popping shield cells and chaff etc. But personally I find it easier to just kite them - I'm guessing it is kinda odd since I had a CMDR help out at a nav beacon earlier when he thought I was in trouble since I was in reverse, implying it's not seen/done often.
Different loadouts would handle this differently but currently In a Viper, well equipped: 'A' shields/power/thrusters, 'D' fixed Beams and gimballed cannons.
- First run past do as much damage to his shields as possible then roll under and into reverse, pop chaff as you get reverse speed up (if you didn't use FA-OFF as you rolled)
- Get to approx 2k and match speed to maintain distance, using lateral thrust will help avoid any kinetics aswell. The target will keep turning to get you head on so it won't affect distance.
- 2 pips to shields, 4 to weapons, target the power center since it can still be hit while the 'Conda is nose towards you and just pick away at it. The target will be too far for effective kinetic hits, well depending on what you have equipped for cannons anyway so beams it is.
- If your shields are dropping then pop chaff, put a 3rd pip into SYS temporarily and increase reverse to move out of the turret effective range.
Probably not the fastest or most exciting way to finish them off (Takes approx. 10 mins.) but using this method I've never taken hull damage or had to use a shield cell.
Different loadouts would handle this differently but currently In a Viper, well equipped: 'A' shields/power/thrusters, 'D' fixed Beams and gimballed cannons.
- First run past do as much damage to his shields as possible then roll under and into reverse, pop chaff as you get reverse speed up (if you didn't use FA-OFF as you rolled)
- Get to approx 2k and match speed to maintain distance, using lateral thrust will help avoid any kinetics aswell. The target will keep turning to get you head on so it won't affect distance.
- 2 pips to shields, 4 to weapons, target the power center since it can still be hit while the 'Conda is nose towards you and just pick away at it. The target will be too far for effective kinetic hits, well depending on what you have equipped for cannons anyway so beams it is.
- If your shields are dropping then pop chaff, put a 3rd pip into SYS temporarily and increase reverse to move out of the turret effective range.
Probably not the fastest or most exciting way to finish them off (Takes approx. 10 mins.) but using this method I've never taken hull damage or had to use a shield cell.