Am I the only one who thinks the price of shipping ships is far too high?

I don't care about immersion or lore here, I'm just talking gaming. This is a game. Fdev is literally punishing players for having FUN in the game, vs. boring hour-long travel in some of the more limited ships (typically combat ships).

The point as I see it is that combat ships shouldn't be able to keep up with/chase down non-combat (lighter) ships. Transferring ships is obviously not going to break that intention. So why is fdev charging us millions, sometimes tens of millions to transfer a ship 30-40 jumps (what is about 10 or 11 in an engineered ASP or light 'conda build).

The only reason I can see for it is to punish players for not having the time or wanting to spend the time doing boring stuff.
 
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I don't care about immersion or lore here, I'm just talking gaming. This is a game. Fdev is literally punishing players for having FUN in the game, vs. boring hour-long travel in some of the more limited ships (typically combat ships).

The point as I see it is that combat ships shouldn't be able to keep up with/chase down non-combat (lighter) ships. Transferring ships is obviously not going to break that intention. So why is fdev charging us millions, sometimes tens of millions to transfer a ship 30-40 jumps (what is about 10 or 11 in an engineered ASP or light 'conda build).

The only reason I can see for it is to punish players for not having the time or wanting to spend the time doing boring stuff.

Well, if you don`t want us to talk about immersion or lore then you`ve just cut out a bunch of people who like the higher price precisely because of it. I was going to say that yes, the prices are a bit of a pain, but i actually like it cos it feels more `real` to me. Someone has to ferry the thing or send it out and they want paying.... But what`s the point.

Seriously, man, what`s the point coming along with a discussion about something looking for people`s opinions and then saying, "But you can`t mention such-a-such because I say so!"

You might as well just say, "I don`t like the higer prices and everyone better agree because I won`t take any other reason!"

You clearly don`t want people`s opinions unless it suits you. You just want a circling echo chamber.
 
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I don't care about immersion or lore here, I'm just talking gaming. This is a game. Fdev is literally punishing players for having FUN in the game, vs. boring hour-long travel in some of the more limited ships (typically combat ships).

The point as I see it is that combat ships shouldn't be able to keep up with/chase down non-combat (lighter) ships. Transferring ships is obviously not going to break that intention. So why is fdev charging us millions, sometimes tens of millions to transfer a ship 30-40 jumps (what is about 10 or 11 in an engineered ASP or light 'conda build).

The only reason I can see for it is to punish players for not having the time or wanting to spend the time doing boring stuff.

I don't think the design was on purpose - I think what they did was plug it straight into the outfitting and repair system.

I've used the transfer system on a big ship - Once.

Cost me 10 million and while it wa s"worth it" once the new patch drops I'll be going so far as to use an asp x to get to the corvette, fly the corvette back myself - and transfer the asp instead (cheaper by a long shot).

They have a linear simplistic price system that doesn't take into account jump drive range when it should.

barring that it should take into account weight /mass instead - it doesn't.

Instead what it does is plug in the value of the ship straight into the linear multiplicative equation and calls it a day.

Distance x value of ship x (unkown factor) = price. That's it.

It's like how you can remove all the valuable parts on your big ships, log out then in again, and then repair the ship for cheaper. Same thing.

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On the high end their pricing is tone-deaf to the valuation of time.

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I have billions and I even questioned the 10 million transfer fee - but I was using it to hard-exploit massacre stacking so I figured it was worth it - and ONLY because while the ship was coming I knew I could make more than the 10 million back exploiting something else.

If there were no mission stacking exploits currently I'd simply never use ship transfers except for the inexpensive race ships - especially since ship transfers lets me straight up ignore jump drive requirements and I can move my 885 anywhere even though its drive can't even get out of a 3 system cluster.

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Ship transfers was tacked on - The community itself gave them far more thought than FD. The unfortuante thing is it will be a year and a half before FD revisit ship transfer -if they ever do - and re-work them logically.

I'm pro non-instant and I'm fine with charging.

What I wish they had done was when a ship transfer order is made - a mission is generated of other players to move a ship - and they use that mechanic to allow newer players to "test drive" some later ships so they can expearience end-game in spurts.

They wouldn't be flying your actual ship - but simply a proxy facsimile. If they arrive before the timer/ahead of schedule, they get a bonus - and you get your ship earlier. If they don't you get your ship at the time the game told you it would arrive.

If they try and take it for a joyride/outside a given margin for closing the distance -then insurance forces bring the hammer down and vaporize them - they return to their ship/station.

if they make it they are loaned either a proxy DBX or Asp Ex to get back "home".

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How about they give you the option to pay 50% less, but there is a 50% chance your ship will not make it (it gets destroyed, is delivered 200 Ly away by mistake)?

No?

When I decide to pay 12 million credits to get my corvette someplace, it's usually because I plan on making a buttload of space bucks pretty quickly, so I don't see it as a big deal.

Edit: I've been a big proponent of the "player transfer" idea hamakua stated, I think that would be a really great idea for a new type of mission. Especially for new players.
 
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Pure combat ships are harder to move around, it's part of their balancing. You have the option of spending credits instead of doing it yourself. If you don't want to spend credits or time, you need to sacrifice some combat ability by flying a lighter build or picking a more multirole ship.

Should the owner of the Asp or lightweight Conda you mentioned be able to spend credits to have the combat capability of an FDL or Corvette without making any other sacrifices?
 
Well, if you don`t want us to talk about immersion or lore then you`ve just cut out a bunch of people who like the higher price precisely because of it. I was going to say that yes, the prices are a bit of a pain, but i actually like it cos it feels more `real` to me. Someone has to ferry the thing or send it out and they want paying.... But what`s the point.

Seriously, man, what`s the point coming along with a discussion about something looking for people`s opinions and then saying, "But you can`t mention such-a-such because I say so!"

You might as well just say, "I don`t like the higer prices and everyone better agree because I won`t take any other reason!"

You clearly don`t want people`s opinions unless it suits you. You just want a circling echo chamber.
relax man, all I did is warn you I don't give a crap about those reasons.

In my honest opinion, the biggest downside to elite are the people who think it has to stay in a narrow box. I'm not in favor of breaking lore, but new tech often changes the 'way things are'. The OG nay-sayers have limited the game in some very bad ways IMHO.
 
. Cutter x Corvetter. the star crossed lovers.

( if this is a thing I have know idea how hard I will laugh)

To actually answer your question. I dont think it is an issue. just stop transfering all your ships from one side of civilisation to the other. or buy another ship. or transfer only light ships.
 
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It all adds up to grind. Grind to move, or grind to make credits to move.

This, in a game, is . It's bad. It's gotten so bad that I cringe every time I'm looking up a CZ, afraid it's going to be another 300ly waste of my time.

I'd rather play something else.

I love elite, especially getting into pvp. I absolutely hate spending an hour staring at the jump screen. Sorry explorers, but 1 interesting system out of 11ty isn't worth it. I'd rather scan nasa photos manually for something interesting, and there's a reason I'd rather pay taxes to astronomers and occasionally look at what they say is interesting. Booooooring.

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Pure combat ships are harder to move around, it's part of their balancing. You have the option of spending credits instead of doing it yourself. If you don't want to spend credits or time, you need to sacrifice some combat ability by flying a lighter build or picking a more multirole ship.

Should the owner of the Asp or lightweight Conda you mentioned be able to spend credits to have the combat capability of an FDL or Corvette without making any other sacrifices?
people like you really need to stop playing games and go back to dnd in dark basements

your logic is completely rediculous. absolutely nothing worth answering here as it amounts to 'suffer for the fun or it isn't fun'. ok, thanks for your opinion pinhead, I think another damned soul is calling for your attention now.
 
Fly the big ships, transfer small ones.

or... you know... fix the game so it isn't such a pita

I mean, we could go die-hard here and go for real-space newtonian physics and get rid of jump drives, even allowing for alcoubierre-style warp bubble (supercruise) we could say everyone has to wait a day to get between systems.

hard core man

so far the only argument i've seen is people don't want the grind gone because it would threaten them in some way, not because there is any other reason.
 
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My A-kitted Corvette(worth about 400M) costs about 10 millions to transfer 400 LYs.

OTOH, it would take around 25 jumps to cover 400 LYs in my Corvette, which converts to around 30 minutes of my game time.
Kind of conveniently, 10 million credits is what I sort of expect to make with 30 minutes of game time when I'm flying in my Corvette.

Although I would really love a discount, I think there is a balance as is.
 
so far the only argument i've seen is people don't want the grind gone because it would threaten them in some way, not because there is any other reason.

It's just another dilemma - a choice between two (or more) options where none are desirable or obviously the best choice.

You can move the ships around yourself, or you can pay (a lot) & wait for the convenience of having a ship brought to you. If it were cheaper or quicker it would become an obvious no-brainer to get the ship transferred. This, for me, would lessen the experience. Elite offers many similar dilemmas, it's an aspect of the franchise I particularly enjoy.
 
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I've found its fairly rare to have a need for a ship transfer at all. I've used it a couple times only to get ships where I need them before I log off (prep for tomz session), but first time I saw the price for transferring my Python I laughed & realised it is only really viable for very rich CMDRs or small cheap ships.

I had another case where the time frame was about 2.5 times longer than it would take to travel myself too. Seems some things are a little out of whack.
 
No you're not the only one. Seems fdev remembered to put the time limit in, but forgot to lower the cost.
 
people like you really need to stop playing games and go back to dnd in dark basements

your logic is completely rediculous. absolutely nothing worth answering here as it amounts to 'suffer for the fun or it isn't fun'. ok, thanks for your opinion pinhead, I think another damned soul is calling for your attention now.

Video games are a broad medium. There are games designed to provide instant and nonstop action. But there are also games designed to provide an full and believable experience, in this case having to deal with the limitations of an ultra specialised vehicle. If you expect every game to fall into the first category, you're going to be disappointed when you buy a game like Elite and discover that it isn't what you wanted. Frankly, if it were up to me the time and cost of ship transfer would be inversely related to the ship's jump range.

Dedicated combat ships in the ED universe come with a tradeoff in the form of short jump range. If you aren't willing to deal with that limitation, you can either spend the money to work around it or pick a ship which doesn't suffer from that particular limitation.

Haven't heard anybody say "pinhead" for ages, good one ;)
 
Seems like a reasonable fee to me and i regularly transfer my FDL to wherever i run into a good combat opportunity. In fact i find the fee low given the increase in earning potential in being able to transfer specific purpose ships to a specific area. Imo FD did ship transfers exactly the way they should have been done.
 
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