I don't care about immersion or lore here, I'm just talking gaming. This is a game. Fdev is literally punishing players for having FUN in the game, vs. boring hour-long travel in some of the more limited ships (typically combat ships).
The point as I see it is that combat ships shouldn't be able to keep up with/chase down non-combat (lighter) ships. Transferring ships is obviously not going to break that intention. So why is fdev charging us millions, sometimes tens of millions to transfer a ship 30-40 jumps (what is about 10 or 11 in an engineered ASP or light 'conda build).
The only reason I can see for it is to punish players for not having the time or wanting to spend the time doing boring stuff.
I don't think the design was on purpose - I think what they did was plug it straight into the outfitting and repair system.
I've used the transfer system on a big ship - Once.
Cost me 10 million and while it wa s"worth it" once the new patch drops I'll be going so far as to use an asp x to get to the corvette, fly the corvette back myself - and transfer the asp instead (cheaper by a long shot).
They have a linear simplistic price system that doesn't take into account jump drive range when it should.
barring that it should take into account weight /mass instead - it doesn't.
Instead what it does is plug in the value of the ship straight into the linear multiplicative equation and calls it a day.
Distance x value of ship x (unkown factor) = price. That's it.
It's like how you can remove all the valuable parts on your big ships, log out then in again, and then repair the ship for cheaper. Same thing.
---
On the high end their pricing is tone-deaf to the valuation of time.
---
I have billions and I even questioned the 10 million transfer fee - but I was using it to hard-exploit massacre stacking so I figured it was worth it - and ONLY because while the ship was coming I knew I could make more than the 10 million back exploiting something else.
If there were no mission stacking exploits currently I'd simply never use ship transfers except for the inexpensive race ships - especially since ship transfers lets me straight up ignore jump drive requirements and I can move my 885 anywhere even though its drive can't even get out of a 3 system cluster.
---
Ship transfers was tacked on - The community itself gave them far more thought than FD. The unfortuante thing is it will be a year and a half before FD revisit ship transfer -if they ever do - and re-work them logically.
I'm pro non-instant and I'm fine with charging.
What I wish they had done was when a ship transfer order is made - a mission is generated of other players to move a ship - and they use that mechanic to allow newer players to "test drive" some later ships so they can expearience end-game in spurts.
They wouldn't be flying your actual ship - but simply a proxy facsimile. If they arrive before the timer/ahead of schedule, they get a bonus - and you get your ship earlier. If they don't you get your ship at the time the game told you it would arrive.
If they try and take it for a joyride/outside a given margin for closing the distance -then insurance forces bring the hammer down and vaporize them - they return to their ship/station.
if they make it they are loaned either a proxy DBX or Asp Ex to get back "home".
---