Amazed to see a ship pass me in Super Cruise

I had assumed that Super Cruise was a seperate travel mode. A bit like Eve, just a way to get from A to B and not connected to sub-cruise space (Normal Speed)so to speak. So there I was fiddling with my controls about 1000km out from the popular Federal Distress Signal at 0 speed and BAM a blinding flash and cruise sound whizzed past my cockpit just above leaving a ship vapour trail.

I am extremely impressed, this opens the game up so much more knowing that super cruise and normal speed space are actually linked. WOW! :)
 
I'm guessing you were in normal space right? I've seen this affect when the fed fighters are about to drop in. I believe its limited to NPC at this time, but it would be interesting if they are able to feed data like that between sessions.
 
You can warp together with others in eve, try doing a formation jump :) However the ships will have to enter warp at the same time and go at the same warp speed, so you'll need to be in similar ships.
 
there I was fiddling with my controls about 1000km out from the popular Federal Distress Signal at 0 speed and BAM a blinding flash and cruise sound whizzed past my cockpit just above leaving a ship vapour trail.


You cannot go 0 speed in Supercruise. The slowest is 20km/s I believe.
 
I was at normal speed at 0 not SC as, like you say, it's not possible. I have however seen similar flashes in SC. You wouldn't see a trail though as your moving too fast.
 

Viajero

Volunteer Moderator
Were you in SC or were you in real space?

That´s the thing and the beauty of it all: As far as how I understand FD developed the game, there is no difference at all between the two, they are one and the same (someone correct me if I am wrong).

Given the dramatic difference in scale between normal/combat speed and SC speed, chances to see someone in SC must be actually very very remote, but it may happen.

Yesterday on my approach to Chango I saw someone leaving the station and then flying perpendicularly to my own vector, after a few seconds he/she SC´ed away. It was the first time (since I joined in BP) for me seeing someone so upclose entering SC mode and it was quite visual. I could actually see the tremendous acceleration for a fraction of a second and the trail left behind.

I would venture to say that what the OP saw (if he was in combat speed) was exactly the same effect, except in his case it was not someone just entering SC mode, it was someone already in it but passing by close enough. Since the OP was allegedly 1000 Km away from his destination I presume any ship passing by still in SC at that distance must have been below the 200 Km/s mark which is at the very low spectrum of SC (or at least comparable to the initial moment when you jump into SC) and therefore more "visible".

The real question is... assuming both combat speed space and SC speed space are one and the same, what would have happened if that ship in SC seen by the OP had been in a colission course with him? :D

Also, another issue I have discussed before with some friends is how ships traveling together will be able to see each other in SC if at all. My guess is that speeds are so huge that even the slightest touch of the joystick will push ships thousands of Km away if left to be controlled manually. I dont think our joysticks have enough definition/sensitivity for the micro adjustments that would be necessary if you wanted to remain in visual range. Even if traveling at exactly the same speed, just 1 degree difference in yaw or pitch will push the ships so far apart that you would never see each other.

For ships to remain in visual range at the same speed and in a controlled manner the job must be left to computers I d assume. I d also presume that for a group to fly in SC as a pack you d need to have one of the members of the group to be the"master" and actually steering the flight, while the others wold be just "slaves" tied to the "master" and whereby the computer adjusts the joysticks scale inputs to force the ship to remain within visual range of the leader and thereby giving a sense of "combat speed" relativity to the flight.
 
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In FSD/SC you're in a single player mode.

What you saw I think was someone transitioning from FSD to normal space.

The plans are for FSD to be multiplayer though, to be able to group together, or chase people and catch them up and all exciting stuff like that.
 
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I had assumed that Super Cruise was a seperate travel mode. A bit like Eve, just a way to get from A to B and not connected to sub-cruise space (Normal Speed)so to speak. So there I was fiddling with my controls about 1000km out from the popular Federal Distress Signal at 0 speed and BAM a blinding flash and cruise sound whizzed past my cockpit just above leaving a ship vapour trail.

I am extremely impressed, this opens the game up so much more knowing that super cruise and normal speed space are actually linked. WOW! :)
Well in EVE, everyone is still part of the same universe. It's not unusual in heavily populated systems to meet people in warp, either dashing past you, or you catching up to them. It's a lot moer connected than it seems.
 
I was sitting well outside of one of the combat zones not moving, getting ready to log off and I noticed ships 'warping' in sporadically around me, they looked like what a meteor would when you see one zip across the sky.

not sure if they were AI ships, or players, but it looked great.
 
The earlier premium beta build network logs do indicate that proximity checking between players is occurring between SC and non-SC and is likely the pre-cursor to interdictions by players. So it is theoretically possible within the engine for a non-SC player to see a SC player zip by.

It would be cool to see a vid of it though to confirm one way or the other, as this could be very important for the subject of loitering around stars for incoming hyperspace traffic, which "spawn" into a system in SC.
 

Mark Allen

Programmer- Elite: Dangerous
...there is no difference at all between the two, they are one and the same (someone correct me if I am wrong).

Given the dramatic difference in scale between normal/combat speed and SC speed, chances to see someone in SC must be actually very very remote, but it may happen.

Broadly speaking yes, under the hood they're functionally very similar, a lot of the code doesn't even know if you're cruising or not. However a single session won't span people both in and out of cruise for a variety of reasons (I could go into them, but one slightly sleepy post wouldn't do it justice), short version is "network fun".

Effects on people entering and leaving cruise from/to your session are another matter, and you'll definitely see those.

Eventually, ships will be visible to each other in supercruise. They will also be able to interact with each other, too.

Yep :) Not visible in the "I can see your ship" sense, again because of the scales involved: (size of ship/distance) is always going to be zero. But you'll be aware of other people from VFX at very long range (1AU+), and your radar can target & track them (through the spatial distortion or other handwavium).

Later on player-to-player interdictions are also planned while you're both cruising.

Part of this already works internally, I can't give any info on when/which bits will arrive though.
 
Broadly speaking yes, under the hood they're functionally very similar, a lot of the code doesn't even know if you're cruising or not. However a single session won't span people both in and out of cruise for a variety of reasons (I could go into them, but one slightly sleepy post wouldn't do it justice), short version is "network fun".

Effects on people entering and leaving cruise from/to your session are another matter, and you'll definitely see those.



Yep :) Not visible in the "I can see your ship" sense, again because of the scales involved: (size of ship/distance) is always going to be zero. But you'll be aware of other people from VFX at very long range (1AU+), and your radar can target & track them (through the spatial distortion or other handwavium).

Later on player-to-player interdictions are also planned while you're both cruising.

Part of this already works internally, I can't give any info on when/which bits will arrive though.

So the ability to see, interdict, and be interdicted by NPCs while frameshifting is confirmed for Beta 1 then! :D :p
 
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