Here is a link about Nvidia's gameworks VR which is their version of AMD liquid VR http://www.roadtovr.com/nvidia-takes-the-lid-off-gameworks-vr-technical-deep-dive-and-community-qa/
After all this time living with the stutter I got a 980Ti and now the stutter has completely gone with everything set to max even in stations and the middle of asteroid fields. Butter smooth. I've made no other changes. Running the latest Nvidia drivers and OR runtime 0.5 with everything to do with the 980Ti at defaults.
I'm a happy bunny!
Hi all,
I am a bit disappointed with the SS results you guys are posting. I have a R9 290x (Sapphire) and that already runs pretty OK on 1.5-2.0 SS with the base resolution at 1440p. (Pretty ok in my book means >30fps, I hit 45-50 in the less active locations in deep space. That's including some AA. which usually takes about 4-5 fps.)
Anyway: I am waiting for the 14nm FinFET +HBM2 cards somewhere next year to hookup to my CV1 / Vive. And praying to the GPU gods that they don't need the watercooling as with the Fury X because I wouldn't know where to place it in my BRAND NEW Corsair 450D casing. (already have an NZXT cpu watercooler)