Too often they just wont show that any guest type wants to go there despite the game telling me theres a demand there. And even when I satisfy all the guests I need the building only makes me negative profit
This is a very good point from Silvertounged! Keep an eye on your Management View and check if the different areas in your park needs additional Amenities.All the red path means, by the way, is that there's no coverage for drinks/food/shopping along that path. If there aren't people using that path, then that isn't important. If people are using that path, they should stop into the shop to buy stuff.
Are you sure you are building the right type? Took me a second to figure out how to switch between Food, Drink, and gifts. It is a second option that comes up after you click on the size of amenity you want to place.Too often they just wont show that any guest type wants to go there despite the game telling me theres a demand there. And even when I satisfy all the guests I need the building only makes me negative profit
yes im sure. I placed it right by the viewing gallery, and even with no modules it wasnt making any moneyAre you sure you are building the right type? Took me a second to figure out how to switch between Food, Drink, and gifts. It is a second option that comes up after you click on the size of amenity you want to place.
Hum, the lack of module may actually be hurting you. Any chance you could post a screenshot with the shop info tab open? Actually seeing might it might help us troubleshoot.yes im sure. I placed it right by the viewing gallery, and even with no modules it wasnt making any money
It doesn't look like the image came through, could you try attaching it again.Right here we have a drink shop in an area with high demand that isnt telling me what it wants me to do
You use them to fulfill a need, same way you use your Food, Drink and Shopping buildings to let guests eat, drink and shop. Hope that helps!Also, how do the giant Guest Attraction buildings actually work? Do you use them to lure in guests of a type that are low in that particular area of the park?
There is something that that is constantly changing in your park although it's not obvious, the location of your Dinos. As the viewport that lets guests see Dinos change, the guest density shifts from area to area in the park. So this mixed with a significant excess of capacity for a given amenity is probably the reason for the shifts you are seeing.-they randomly go into the red and stay there for minutes on end, despite nothing having changed in the park, and switching modules around just makes them go deeper
Use of the Large Amenity (referred to as LA after this) buildings is probably further causing the issues you are seeing. Without seeing your park I can't be 100% certain but the LA buildings are most likely overkill for what you need.-I have 100% park coverage with all three types in Large Amenity buildings, yet the game is constantly telling me the guests are complaining about them one way or another
Still figuring this one out myself.Also, how do the giant Guest Attraction buildings actually work? Do you use them to lure in guests of a type that are low in that particular area of the park?
I have 100% dinosaur visibility as well, through galleries and rides and hotels. My parks tend to be hub-central, where the hotels, amenities, and galleries/rides are grouped tightly together while surrounded by enclosures and there's lots of overlap between the viewing zones.There is something that that is constantly changing in your park although it's not obvious, the location of your Dinos. As the viewport that lets guests see Dinos change, the guest density shifts from area to area in the park. So this mixed with a significant excess of capacity for a given amenity is probably the reason for the shifts you are seeing.
Use of the Large Amenity (referred to as LA after this) buildings is probably further causing the issues you are seeing. Without seeing your park I can't be 100% certain but the LA buildings are most likely overkill for what you need.
One way to think of this is if you have 1600 guests two LA of a given type will satiate their need for the entire park. If you build more than two you will not be able to fill them up, and if you cant fill an amenity above around 50% of its capacity it will lose money. You most likely can't cover the whole area you need to cover with just two so the best option is more spread out small/medium amenities. Also, an advantage of multiple small/medium ones is you can deactivate them if they are not profitable in a given area until you create more demand by increasing your total guest count.
So you actually want to use more of the small/medium ones to get a wider area coverage of the amenity without completely overshooting the total demand for the Amenity. Dividing your toat possible guest by the number of guests a given amenity can service will give you an idea of how many you can build before they all will run at a deficit costing you money.
Some numbers for reference.
Guest covered by a given amenity
Large 700-800
Medium 350-400
Small 180 - 200
Two-star park at 900ish guest
So if I use 3 Large Amenities to cover my park food need, they each will only have 300 of 800 guests well below their 50% occupancy thresh hold and run at a loss
While if I use 3 Medium Amenities to cover my park food need, they each will have 300 of 400 guests getting them above 75% occupancy and turning a tidy profit
Finally, if I use 5 Smal Amenities to cover my park food need, they each will have 180 of 200 guests getting them above 90% occupancy and hitting near max profit
So bigger is not always better, keep in mind your total guest count to total Amenity Occupancy. And as you get a feel for it you will get better at judging local demand.
Still figuring this one out myself.
I have 100% dinosaur visibility as well, through galleries and rides and hotels. My parks tend to be hub-central, where the hotels, amenities, and galleries/rides are grouped tightly together while surrounded by enclosures and there's lots of overlap between the viewing zones.
It happens no matter what size amenity I use. I prefer the Large Amenity because it has the biggest range of influence, but I'll use the Medium and Small ones to "patch up" gaps where needed. My parks have around 1600-2000 guests by the time I reach five stars, and amenities close to lagoons and aviaries are nearly always at or close to max capacity. Yet I'll go into the management view and I'll see anywhere from two to five buildings glowing red despite being surrounced by dinosaurs and viewing areas and no other amenities of the same type being in range.