I've always liked the idea of storing additional ammo in your cargo hold, or having some sort of 'Ammo Rack' module, but never really thought about using it as a way to correct some of the imbalance in PvP and PvE ship, and even correcting some of the OP-ness of some ships in general, until now.
Anyway, basic premise is, reduce (yes, you read that correctly) the normal ammo count for all ammo based weapons, so you only get 1 clip worth.
Then either;
add 'Ammo Rack' as optional internal modules, which work like SRV/SLF bays, using "sub modules" to select the type of ammo you would like for that subslot. Obviously larger Ammo Racks have more sub slots to fill up, but also add mass and use power. The main difference is, each ammo type uses up more available slots than others.
So for example, multicannon ammo would use 1 slot per say, 2000~ rounds. And a torpedo would use 2 slots for 1. Or something like that. Railguns might use 1 slot, for 10~ rounds, and so on. Just random made up figures to give you an idea.
Defensive/utility ammo can also be placed in here, allowing for additional Chaff, Heatsinks, etc.
-or-
Have ammo as a cargo item, each canister reloads a certain amount based on the weapon type and class. For example, a single 1t 'multicannon ammo cannister' might reload 500 Class 1 rounds, 300 C2 rounds, 200 C3 rounds and 100 C4 rounds. A torpedo ammo canister might actually just reload a portion of a clip (for balance, otherwise you'd get big ships carrying 100's of Torpedoes), so a C1 might only add 0.2 torpedo to the clip (you'd need 5t of 'torpedo ammo canister' to perform 1 reload) a C2 would add 0.1 to the clip (10t). Or something like that.
Using up more cargo space for ammo will weigh your ship down, but this method requires no additional power.
Either way, you would need to make informed decisions on how much ammo to take, versus defences or other internal modules, mass and power.
You'd no longer be able to fill your meta PvP ship with SCBs and M/HRPs, unless taking less effective ammo-less weapons. If you did take ammo based weapons, you'd only get what's in the clip, and no extra, unless taking Ammo Racks or cargo racks loaded with ammo, which take up internal slots.
I believe MechWarrior uses a similar system. You can load as many weapons as possible, but you need to leave room for their ammo.
Thoughts?
CMDR Cosmic Spacehead
Anyway, basic premise is, reduce (yes, you read that correctly) the normal ammo count for all ammo based weapons, so you only get 1 clip worth.
Then either;
add 'Ammo Rack' as optional internal modules, which work like SRV/SLF bays, using "sub modules" to select the type of ammo you would like for that subslot. Obviously larger Ammo Racks have more sub slots to fill up, but also add mass and use power. The main difference is, each ammo type uses up more available slots than others.
So for example, multicannon ammo would use 1 slot per say, 2000~ rounds. And a torpedo would use 2 slots for 1. Or something like that. Railguns might use 1 slot, for 10~ rounds, and so on. Just random made up figures to give you an idea.
Defensive/utility ammo can also be placed in here, allowing for additional Chaff, Heatsinks, etc.
-or-
Have ammo as a cargo item, each canister reloads a certain amount based on the weapon type and class. For example, a single 1t 'multicannon ammo cannister' might reload 500 Class 1 rounds, 300 C2 rounds, 200 C3 rounds and 100 C4 rounds. A torpedo ammo canister might actually just reload a portion of a clip (for balance, otherwise you'd get big ships carrying 100's of Torpedoes), so a C1 might only add 0.2 torpedo to the clip (you'd need 5t of 'torpedo ammo canister' to perform 1 reload) a C2 would add 0.1 to the clip (10t). Or something like that.
Using up more cargo space for ammo will weigh your ship down, but this method requires no additional power.
Either way, you would need to make informed decisions on how much ammo to take, versus defences or other internal modules, mass and power.
You'd no longer be able to fill your meta PvP ship with SCBs and M/HRPs, unless taking less effective ammo-less weapons. If you did take ammo based weapons, you'd only get what's in the clip, and no extra, unless taking Ammo Racks or cargo racks loaded with ammo, which take up internal slots.
I believe MechWarrior uses a similar system. You can load as many weapons as possible, but you need to leave room for their ammo.
Thoughts?
CMDR Cosmic Spacehead