Ammo racks

This has been discussed many times, with all the pros and cons, but it occurred to me that now might be a new opportunity to bring it up.

Now, that we have military compartments on combat ships, I mean. It could be one of the options of how to broaden their versatility and put another outfitting choice and compromise in front of us. Plus if we only were able to put the ammo racks in military compartments and not the normal optional compartment, it wouldn't really unbalance things.
 
I've been of half a mind with this but...I think not.

We already have synth and this is effectively removing one of two disadvantages kinetic weapons have at preset, the only other one being they aren't hitscan.

Let's look at improving lazors before we make kinetic weapons even more central as the only valid choice. I certainly know the only reason I use lazors at present is on ships likely to go into PvE so I don't have to use my mats/run back to station regularly.
 
It kinda goes round in circles really.

By adding ammo racks, you're losing defenses, and gaining sustainable offence. So it kinda balances.
Especially if they're heavy, and require a good amount of power.
Could/should be targetable, which when malfunctions, causes a weapon jam.

If we had no Engineers or synthesis, I'd be all for it. But with them? I'm not so sure.
30% damage plus engineered damage/ammo capacity, plus an increase in ammo capacity is quite a toxic mix.
 

Lestat

Banned
Let make Lasers better before adding ammo rack which been talk about a number of times. I Vote no on Ammo rack.
 
Let's add more ammo racks before making any kind of lasers better... which has been discussed a number of times. I vote yes on additional Ammo Racks.

More please!
 
+1 For Ammo racks.
With one caveat: since it's "OTHER" compartment of the ship - it should be a delay when switching to reserve ammunition compartment (when recharging).
Think, 30 seconds should be enough. To prevent "unstoppable" firing from the "over-powerful" weapons.
 
So to help counter the ammo rack as being kinetic only, maybe also add a Distributor Cell Bank, much like shields, but it adds power quickly into the Distributor with per-use charges. When you just need to get a little more offense, you pop one and keep damaging. Would apply to all 3 sub-types, and can be engineered to help one over the others, or ammo, or lightweight (cause of-coarse everything needs a lightweight option)
 
So to help counter the ammo rack as being kinetic only, maybe also add a Distributor Cell Bank, much like shields, but it adds power quickly into the Distributor with per-use charges. When you just need to get a little more offense, you pop one and keep damaging. Would apply to all 3 sub-types, and can be engineered to help one over the others, or ammo, or lightweight (cause of-coarse everything needs a lightweight option)

I posted an idea about a Distributor Cell Bank (i even called it that!), ages and ages ago. So long ago, I cant even find it. Lol

Like most of my ideas, it got ignored. :p
 
If adding ammo racks, make them weapon type specific, so if you buy a rack for class 2 MC ammo, then it can't hold rail ammo, etc.
 
If adding ammo racks, make them weapon type specific, so if you buy a rack for class 2 MC ammo, then it can't hold rail ammo, etc.
I was thinking, rather than make umpteen different modules, have the ammo rack module act like an SRV bay.
You get a couple of slots (more for bigger class modules), and then select the hardpoint you want it to feed.
You can only feed one hardpoint at a time.

So for example, you have a 2 slot rack, and two multicannons, and two missile launchers.
You can only choose to feed 2 of those.
If you fit a bigger module, with 4 slots, you could ​feed all 4, but not the same one twice.

The class weapon you're feeding effects the additional ammo it will receive also based on class. So a class 1 weapon will receive more ammo than a class 4 from the same ammo module.
 
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