One of the many problems with mixing PvP and PvE in the same universe is weapon balance.
Ammo based weapons are usually balanced for PvP by limiting ammo, but in PvE, ammo limits are less of a necessity, and often make them more hassle than they're worth to use.
It's quite difficult to balance this so ammo based weapons in PvE are fun, and not a chore to reload constantly, but ammo is not so plentiful that it becomes meta for PvP.
For example, torpedoes are practically useless for PvE, because because of the lack of ammo. But mixed with Reverberating Cascade, they become meta for PvP, and having too many just makes them OP.
But, as always, I have a somewhat odd solution to this "problem". (If you hadn't guess, I like solving problems that don't matter, with overly complex solutions... Lol)
Engineer Special Effect: Ammunition Regeneration
Basically does what it says on the tin. It regenerates ammunition over time. This special effect could be available for all ammo based weapons, and because it's a special effect, and not it's own blueprint, it cant be combined with other special effects, such as reverberating cascade, etc.
With this special effect, ammunition is regenerated slowly, at different speeds for different weapons. (Will need balancing)
Ammunition regeneration is fastest when hardpoints are retracted, and slightly slower when deployed, but stops altogether when firing, and shortly afterwards (cooldown).
Ammunition is regenerated in to the main reserves, so you will still need to reload the magazine aswell.
You can still synthesise ammo, but it won't rearm you with premium ammo, it will just top up your reserves with standard ammo.
Possible downsides to this special effect could be;
Significantly Increased Power Consumption
Increased Capacitor Drain
Increased Mass
Reduced Overall Ammunition Capacity
Increased Reload Time
I don't recommend using decreased damage or DPS, because that means more ammo is needed to do the same damage, and kinda makes the whole thing a bit pointless.
With this in place, all weapons become more viable for PvE, without disturbing the PvP balance.
Of course, it does mean you cant have fancy special effects on your PvE weapons, but the trade off is not having to RTB for ammo very often, or use up materials making more.
Thoughts?
Not looking to have infinite ammo for ammo based weapons, just reduce the need to rearm as often, which in my opinion interrupts the flow of the game a bit too often, as well as makes some weapons impractical for prolonged PvE combat.
CMDR Cosmic Spacehead
Ammo based weapons are usually balanced for PvP by limiting ammo, but in PvE, ammo limits are less of a necessity, and often make them more hassle than they're worth to use.
It's quite difficult to balance this so ammo based weapons in PvE are fun, and not a chore to reload constantly, but ammo is not so plentiful that it becomes meta for PvP.
For example, torpedoes are practically useless for PvE, because because of the lack of ammo. But mixed with Reverberating Cascade, they become meta for PvP, and having too many just makes them OP.
But, as always, I have a somewhat odd solution to this "problem". (If you hadn't guess, I like solving problems that don't matter, with overly complex solutions... Lol)
Engineer Special Effect: Ammunition Regeneration
Basically does what it says on the tin. It regenerates ammunition over time. This special effect could be available for all ammo based weapons, and because it's a special effect, and not it's own blueprint, it cant be combined with other special effects, such as reverberating cascade, etc.
With this special effect, ammunition is regenerated slowly, at different speeds for different weapons. (Will need balancing)
Ammunition regeneration is fastest when hardpoints are retracted, and slightly slower when deployed, but stops altogether when firing, and shortly afterwards (cooldown).
Ammunition is regenerated in to the main reserves, so you will still need to reload the magazine aswell.
You can still synthesise ammo, but it won't rearm you with premium ammo, it will just top up your reserves with standard ammo.
Possible downsides to this special effect could be;
Significantly Increased Power Consumption
Increased Capacitor Drain
Increased Mass
Reduced Overall Ammunition Capacity
Increased Reload Time
I don't recommend using decreased damage or DPS, because that means more ammo is needed to do the same damage, and kinda makes the whole thing a bit pointless.
With this in place, all weapons become more viable for PvE, without disturbing the PvP balance.
Of course, it does mean you cant have fancy special effects on your PvE weapons, but the trade off is not having to RTB for ammo very often, or use up materials making more.
Thoughts?
Not looking to have infinite ammo for ammo based weapons, just reduce the need to rearm as often, which in my opinion interrupts the flow of the game a bit too often, as well as makes some weapons impractical for prolonged PvE combat.
CMDR Cosmic Spacehead