Hi All
its always faintly bugged me that really only the high capacity weapons are useful in pve. some poor designer presumably put a lotof work into all the various torpedoes and mines and a lot of pve players will never see them
With that in mind, I'd like to see an internal module which restocked the ammo for all weapons that use it.
It would only take effect when the ammo is completely out.
It would only regen 1 clip at a time.
the regen process would take awhile (by default about 3x as long as a "standard" reload for that weapon)
whilst regenning it would have moderate heat buildup (enough that small or bad heat profile ships would struggle to use it mid combat)
most importantly: whilst regenning it would drain the SYS capacitor moderately, with draw based on the weapon its reloading
maybe have it drain a smidge of fuel a la the "plasma slug" experimental effect.
I feel like that would be balanced and allow mines/torpedoes and other weapons to be used a bit more freely when PVE bounty hunting if desirable, whilst not being SO strong that the default pvp build suddenly becomes "T10 with 9 torpedo launchers with various effects"
what do you all think?
good? bad?
its always faintly bugged me that really only the high capacity weapons are useful in pve. some poor designer presumably put a lotof work into all the various torpedoes and mines and a lot of pve players will never see them
With that in mind, I'd like to see an internal module which restocked the ammo for all weapons that use it.
It would only take effect when the ammo is completely out.
It would only regen 1 clip at a time.
the regen process would take awhile (by default about 3x as long as a "standard" reload for that weapon)
whilst regenning it would have moderate heat buildup (enough that small or bad heat profile ships would struggle to use it mid combat)
most importantly: whilst regenning it would drain the SYS capacitor moderately, with draw based on the weapon its reloading
maybe have it drain a smidge of fuel a la the "plasma slug" experimental effect.
I feel like that would be balanced and allow mines/torpedoes and other weapons to be used a bit more freely when PVE bounty hunting if desirable, whilst not being SO strong that the default pvp build suddenly becomes "T10 with 9 torpedo launchers with various effects"
what do you all think?
good? bad?