Currently with the new patches enemy NPCs have become arduous to take down to the point were ammo is consumed at a ridiculous rate when comparing vs. kills. This problem is more prominent in smaller ships whose size 1 laser weaponry is highly innefective and are limited by the kinetic/a explosive weapons they can take with them.
My proposed changed is not to undo the changes that FDEV had made for whatever reasons they had. It is instead for a game addition that could self-balance the problem.
To this end I propose Ammo Resupply Modules (ARM). In short they are ammo boxes.
How I envision them to work is very similar to how SRV modules work. You fit them in the ship and then you select what type of ammo you want to carry with you.
Like the SRV modules they would come in different sizes, with the Size 2 carrying 1 ammo SLOT, and the G and H variants carrying more or less of each ammo. So let's say an H variant is heavier but gives you 4 full resupplies. Or 8... Whatever feels balanced... But the G would give you half of that and would weigh half of that as well.
Now as with the SRV a size 4 Ammo Resupply Module could carry 2 Ammo slots which a player can then select the type of ammo they want to resupply and the G and H variant. So a player could potentially carry a full load of small-munitions ammo in both slots or one small-munitions ammo and one large-munitions ammo.
Size 6 ARM could hold up to 4 Slots for
different or same munitions types.
I believe this is a balanced approache to the issue in that a player will have to choose if they want to carry an Ammo Resupply Module as opposed to another module.
It adds variety in ship builds and gives players more staying power in combat zones. This I believe is the important part of it all in that the player can stay playing doing fun stuff, as opposed to wasting time running back to the nearest station.
-Yure "El Duque" Rodriguez
My proposed changed is not to undo the changes that FDEV had made for whatever reasons they had. It is instead for a game addition that could self-balance the problem.
To this end I propose Ammo Resupply Modules (ARM). In short they are ammo boxes.
How I envision them to work is very similar to how SRV modules work. You fit them in the ship and then you select what type of ammo you want to carry with you.
Like the SRV modules they would come in different sizes, with the Size 2 carrying 1 ammo SLOT, and the G and H variants carrying more or less of each ammo. So let's say an H variant is heavier but gives you 4 full resupplies. Or 8... Whatever feels balanced... But the G would give you half of that and would weigh half of that as well.
Now as with the SRV a size 4 Ammo Resupply Module could carry 2 Ammo slots which a player can then select the type of ammo they want to resupply and the G and H variant. So a player could potentially carry a full load of small-munitions ammo in both slots or one small-munitions ammo and one large-munitions ammo.
Size 6 ARM could hold up to 4 Slots for
different or same munitions types.
I believe this is a balanced approache to the issue in that a player will have to choose if they want to carry an Ammo Resupply Module as opposed to another module.
It adds variety in ship builds and gives players more staying power in combat zones. This I believe is the important part of it all in that the player can stay playing doing fun stuff, as opposed to wasting time running back to the nearest station.
-Yure "El Duque" Rodriguez