It seems to be widely regarded on the forms, that the +30% damage ammo synthesis is simply an "I Win" button, especially amongst the PvP community.
(Jump in if I'm wrong!)
So, I've come up with a solution that so far, has gone down well.
(Of course, the ones that love the upper hand at all times will complain!)
Flip Ammo Synthesis on its head.
This could be done in two ways, the "nice" way, or the "harsh" way.
A Basic Ammo Reload would now be -15%, (or -30% if you want to be harsh) of base damage.
However, the costs for this would be reduced greatly, for multicannons as an example, instead of 2x Iron 1x Nickel 2x Sulphur, it'd simply be 1x Iron and 1x Sulphur, or something.
This would constitute an emergency reload, which isn't as effective as restocking at a dock, but is highly convenient due to being incredibly easy to do.
A Standard Ammo reload would now be Equal to base damage, or -15% damage, if you wanted to use the harsh method.
The costs for this wouldn't actually change too much, unless using the harsh method, then the costs could decrease quite a bit.
A Premium Ammo Reload would then be +15% damage, or just base damage for the harsh method (+/-0%).
The costs would reflect which version you picked.
I personally prefer the harsh method, as it removes any magical advantage. And it also makes little sense how you can synthesise ammo that is better than any you can buy.
Thoughts?
Numbers are just made up as a guide.
CMDR Cosmic Spacehead
(Jump in if I'm wrong!)
So, I've come up with a solution that so far, has gone down well.
(Of course, the ones that love the upper hand at all times will complain!)
Flip Ammo Synthesis on its head.
This could be done in two ways, the "nice" way, or the "harsh" way.
A Basic Ammo Reload would now be -15%, (or -30% if you want to be harsh) of base damage.
However, the costs for this would be reduced greatly, for multicannons as an example, instead of 2x Iron 1x Nickel 2x Sulphur, it'd simply be 1x Iron and 1x Sulphur, or something.
This would constitute an emergency reload, which isn't as effective as restocking at a dock, but is highly convenient due to being incredibly easy to do.
A Standard Ammo reload would now be Equal to base damage, or -15% damage, if you wanted to use the harsh method.
The costs for this wouldn't actually change too much, unless using the harsh method, then the costs could decrease quite a bit.
A Premium Ammo Reload would then be +15% damage, or just base damage for the harsh method (+/-0%).
The costs would reflect which version you picked.
I personally prefer the harsh method, as it removes any magical advantage. And it also makes little sense how you can synthesise ammo that is better than any you can buy.
Thoughts?
Numbers are just made up as a guide.
CMDR Cosmic Spacehead