Since there are fighters and bombers, transporters as well as larger ship classes up to corvettes, I think a support class piloted by a player might be a choice. The ship will have one docking port. One! And there will be no hangar. As for the ammunition you have in your ammo crates, the thermal discharges, or whatever needs ammo...
You can vary the price you let the system sell the ammunition to the others fully automatically, but within reasonable limitations of course. Nothing is for free, but also the prices need to be policed for no rip-off. It could also be set for clan/fleet/wing members only; It's your ammo, maybe you only want to share it with your comrades. Then of course, goes your profit to the next one sharing with everyone.
Like this, the game economy would be a bit more moving away from the stations towards the arms dealer in the conflict zones. The ones wanting to fight could concentrate on fighting, the ones wanting to buy and sell stuff can do so as well. Then of course, the supply ships are preferable targets for the enemy faction and need some protection as well, what would deepen conflict battles even more.
I am thinking in terms of trader delivering these ammunition would be paid by the faction at station. These stations have
NPC delivery made to the ammunition barge. The prices of these ammunition or material delivery will fluctuate in accord to the
demand and supply of these ammunition barge. (*This chain of delivery can be disrupted by attacking these NPC delivery convoy
through interdiction mechanics.)
As the war becomes heavier and prolonged ... the prices of raw material for ammunition keep going up. So trader can infact
profit from the war as long as there are soldier fighting for that particular faction. Hence active and offensive faction would
attract more traders than a faction with no support in the warzone. The ammunition barge will be serving multiple ship ... if a
physical docking is required so be it. But I am suggesting a drone mechanism here. The drones will load up the ship's ammunition
for free, the commanders will not need to pay for any ammunition as long as they are in the war zone with the faction they
are fighting for logged on.
Players should never be allowed to set a price on ammunition price tag ... this will become unpleasant really quickly.
I bet some would set up crazy prices just to grief those who are fighting desperately in support for their faction at
the warzone. Players setting prices would only work unless the whole mechanics of crafting is in place and there would be
a market that are created by NPC and players ... prices would then be competitive and balanced.
TO SUMMARISE - Purpose to Provide a mechanics for the warzones have more depth and strategy.
- Ammunition Barge - A mobile factory / industrial platform of sort. (NPC owned)
- Refilled by NPC Convoy, supply are affected by Player trader delivery of raw material to Faction own station.
- Supply convoy can be interdicted, to slow down the ammunition/fuel supply chain.
- Drones load up ammunition for player faction fighters for free. (Logic is that the faction pays for these ammunition cost)
- Drones can be destroyed to slow down the process. Replacement Drones will be produce by the Ammunition Barge
onboard drone factory.
- Ammunition barge have a shield system. Massive thermal/EMP attack on the Ammunition Barge will take down those shields.
- When ships are within those shields they cannot get hit by opponent's ammunition but only friendly ships within those shields.
- Ammunition Barge can be hacked and moved to enemy base where they will take all ammunition.
- When fighting without an ammunition barge pilots will be forced to refill their ships in station out of their own cost to keep
fighting for the faction they believe in. (Hardship of war creates stronger bonds and draws out the fighting spirit within.)
Apolgies I did it again for the wall of text.