Ammunition Barge

Particularly during conflicts, it seems completely disorganised that declared mercs using kinetics need to bug out of the combat zone entirely and return to the nearest civilian station to rearm. Surely it would make more sense if there were ammunition barges nearby that you could use to restock kinetics / shield cells / chaff etc?
 
Yeah the faction you support should pay for the bullets you shoot. Makes complete sense ... since there should also be trading

ship restocking these ammunition barge would be all the more ideal. Only when these barge aren't supplied, combat ships will

be forced to leave and refill those rounds. Hope frontier can come up with some estimate by collecting data on how much trade

is happening for each faction, and update those barges. Barges will also be prone to attack and hijack in the event that

the other force overpowers the other , they could literally take all their ammo and leave them in a limbo... altho I hope it's not

an easy task ... most likely there should be a shield that needs to be broken down by at least 10 ships constantly firing to

break in to the ammunition barge defence. Or specific ship with hack modules are required to guide the barge all the way to

their barge's local effect zone.


That would be so cool.
 
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Yeah the faction you support should pay for the bullets you shoot. Makes complete sense ... since there should also be trading

ship restocking these ammunition barge would be all the more ideal. Only when these barge aren't supplied, combat ships will

be forced to leave and refill those rounds. Hope frontier can come up with some estimate by collecting data on how much trade

is happening for each faction, and update those barges. Barges will also be prone to attack and hijack in the event that

the other force overpowers the other , they could literally take all their ammo and leave them in a limbo... altho I hope it's not

an easy task ... most likely there should be a shield that needs to be broken down by at least 10 ships constantly firing to

break in to the ammunition barge defence. Or specific ship with hack modules are required to guide the barge all the way to

their barge's local effect zone.


That would be so cool.

Some brilliant ideas there.
 
I love it.

The barges should be some kind of military supply ship .. maybe a little smaller than the cruisers. It should be big enough to have its own hangar for the traders and the fighters to dock in.
It should be heavily guarded. Two or more corvettes at least with a ton of smaller ships.
Destroying / damaging it should be a player only mission (meaning no NPC support) so it is very difficult / requires an organised attack, but also offers a big reward. And once it is being attacked all players allied to the supply ship should get a distress call (audible) and a new mission in their transactions tab.
The following fight would be incredibly "unfair" for the attackers but if they should succeed the reward should be very big as well (money as well as some kind of event).
 
+1. There was another idea in this forum to have bases to fight over, as well as conflict zones. A resupply point would definitely be worth fighting over and, potentially, much more fun than the random, empty space we have now.
 
I think the best implementation of this idea would be like those T9s that float around near planets, or the ones you find at USSs. I think they're called Luxury Goods Traders? Or Technology Acquisition Inc or something to that effect. The ones you can randomly sell stuff to.

Anyway, if one of these guys popped into a conflict zone selling ammo to everyone and popping out, that'd be cool. They would stay tangential to the main conflict, and pilots would mosey on over and buy a quick refill before hopping back into the fray.
 
Hope frontier see this post and consider it a worthy endeavor to add new game play mechanics into war zone ... this will be

actually quite phenomena if implemented correctly. In war supply and resources is one of the key factor

to a successful campaign.
 
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Since there are fighters and bombers, transporters as well as larger ship classes up to corvettes, I think a support class piloted by a player might be a choice. The ship will have one docking port. One! And there will be no hangar. As for the ammunition you have in your ammo crates, the thermal discharges, or whatever needs ammo...

You can vary the price you let the system sell the ammunition to the others fully automatically, but within reasonable limitations of course. Nothing is for free, but also the prices need to be policed for no rip-off. It could also be set for clan/fleet/wing members only; It's your ammo, maybe you only want to share it with your comrades. Then of course, goes your profit to the next one sharing with everyone.

Like this, the game economy would be a bit more moving away from the stations towards the arms dealer in the conflict zones. The ones wanting to fight could concentrate on fighting, the ones wanting to buy and sell stuff can do so as well. Then of course, the supply ships are preferable targets for the enemy faction and need some protection as well, what would deepen conflict battles even more.
 
Since there are fighters and bombers, transporters as well as larger ship classes up to corvettes, I think a support class piloted by a player might be a choice. The ship will have one docking port. One! And there will be no hangar. As for the ammunition you have in your ammo crates, the thermal discharges, or whatever needs ammo...

You can vary the price you let the system sell the ammunition to the others fully automatically, but within reasonable limitations of course. Nothing is for free, but also the prices need to be policed for no rip-off. It could also be set for clan/fleet/wing members only; It's your ammo, maybe you only want to share it with your comrades. Then of course, goes your profit to the next one sharing with everyone.

Like this, the game economy would be a bit more moving away from the stations towards the arms dealer in the conflict zones. The ones wanting to fight could concentrate on fighting, the ones wanting to buy and sell stuff can do so as well. Then of course, the supply ships are preferable targets for the enemy faction and need some protection as well, what would deepen conflict battles even more.

I am thinking in terms of trader delivering these ammunition would be paid by the faction at station. These stations have

NPC delivery made to the ammunition barge. The prices of these ammunition or material delivery will fluctuate in accord to the

demand and supply of these ammunition barge. (*This chain of delivery can be disrupted by attacking these NPC delivery convoy

through interdiction mechanics.)


As the war becomes heavier and prolonged ... the prices of raw material for ammunition keep going up. So trader can infact

profit from the war as long as there are soldier fighting for that particular faction. Hence active and offensive faction would

attract more traders than a faction with no support in the warzone. The ammunition barge will be serving multiple ship ... if a

physical docking is required so be it. But I am suggesting a drone mechanism here. The drones will load up the ship's ammunition

for free, the commanders will not need to pay for any ammunition as long as they are in the war zone with the faction they

are fighting for logged on.


Players should never be allowed to set a price on ammunition price tag ... this will become unpleasant really quickly.

I bet some would set up crazy prices just to grief those who are fighting desperately in support for their faction at

the warzone. Players setting prices would only work unless the whole mechanics of crafting is in place and there would be

a market that are created by NPC and players ... prices would then be competitive and balanced.


TO SUMMARISE - Purpose to Provide a mechanics for the warzones have more depth and strategy.

- Ammunition Barge - A mobile factory / industrial platform of sort. (NPC owned)
- Refilled by NPC Convoy, supply are affected by Player trader delivery of raw material to Faction own station.
- Supply convoy can be interdicted, to slow down the ammunition/fuel supply chain.
- Drones load up ammunition for player faction fighters for free. (Logic is that the faction pays for these ammunition cost)
- Drones can be destroyed to slow down the process. Replacement Drones will be produce by the Ammunition Barge
onboard drone factory.
- Ammunition barge have a shield system. Massive thermal/EMP attack on the Ammunition Barge will take down those shields.
- When ships are within those shields they cannot get hit by opponent's ammunition but only friendly ships within those shields.
- Ammunition Barge can be hacked and moved to enemy base where they will take all ammunition.
- When fighting without an ammunition barge pilots will be forced to refill their ships in station out of their own cost to keep
fighting for the faction they believe in. (Hardship of war creates stronger bonds and draws out the fighting spirit within.)


Apolgies I did it again for the wall of text.
 
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