Small suggestion regarding ammo: it should not cost the same per type but take into account the class. Why would a bigger bullet cost the same as a smaller one?
Except for missile rack where the class only increase the amount of total ammo, I would like to see the current price for class 2 ammo, while class 1 costs 50% less, class 3 costs twice, class 4 costs four times more.
Same would go for shield cells (but not limpets for instance).
Except for missile rack where the class only increase the amount of total ammo, I would like to see the current price for class 2 ammo, while class 1 costs 50% less, class 3 costs twice, class 4 costs four times more.
Same would go for shield cells (but not limpets for instance).