When in a space CZ and re-arm from onboard mats, I choose standard ammo over basic.
Does re-arming on fleet carrier reduce left over ammo to basic?
Does re-arming on fleet carrier reduce left over ammo to basic?
I think it's the same as rearming in a station.When in a space CZ and re-arm from onboard mats, I choose standard ammo over basic.
Does re-arming on fleet carrier reduce left over ammo to basic?
Indeed, though it might cost more as Fleet Carrier owners can set their own prices for most things and likely for services as well!I think it's the same as rearming in a station.
Does re-arming on fleet carrier reduce left over ammo to basic?
It is a great idea...I don't even understand how could anyone come up with such a terrible idea in the first place.
To be safe assume it will reduce the ammo to basic so unless you have shot yourself out of ammo synthesise more before docking if it is important too you.When in a space CZ and re-arm from onboard mats, I choose standard ammo over basic.
Does re-arming on fleet carrier reduce left over ammo to basic?
I'm torn on premium ammo, it does use materials generally more useful in engineering and synthesising other items, but if you don't care about engineering (as some people don't put the considerable time into it that it takes), want or need the damage increase it offers, it's a useful, if expensive option!Standard and premium ammo should be removed from the game.
I don't even understand how could anyone come up with such a terrible idea in the first place.
It is a great idea...
Having to do a boring grind for materials only to be able to use the same quality ammo as your opponent is the polar opposite of fun.I'm torn on premium ammo, it does use materials generally more useful in engineering and synthesising other items, but if you don't care about engineering (as some people don't put the considerable time into it that it takes), want or need the damage increase it offers, it's a useful, if expensive option!
There are situations when certain enemies are too strong for or dying too slowly from your standard ammunition, at which point premium ammunition is useful...
If you say so, but using it is a personal choice.Having to do a boring grind for materials only to be able to use the same quality ammo as your opponent is the polar opposite of fun.
In the competitive environment of an online multiplayer game every design decision that goes against the 'level playing field' principle is a terrible idea, be it a boring grind imposed on you or making some useful ingame equipment accessible only to the lucky few (CG multis not available at tech brokers, anyone?).
I like gathering materials. It's one of the activities in the game I engage in the most. I just wish I could sell ship engineering mats on my carrier.Having to do a boring grind for materials only to be able to use the same quality ammo as your opponent is the polar opposite of fun.
In the competitive environment of an online multiplayer game every design decision that goes against the 'level playing field' principle is a terrible idea, be it a boring grind imposed on you or making some useful ingame equipment accessible only to the lucky few (CG multis not available at tech brokers, anyone?).
Nothing is mandatory in the game, and that includes collecting materials. If you consider something to be 'grind', don't do it, surely?Having to do a boring grind for materials
All part of the rich tapestry of the game. Outside of arranged tournaments, it will be a gamble what your 'opposition' is loaded with....the same quality ammo as your opponent is the polar opposite of fun.
Bullets in general are problematic. rails make a lot more sense. I love the sound of freedom being delivered rapidly to the poor encumbered vessel at the center of my screen, but it's really odd to have that in a time of powerful lasers. Still fun though.It's such weird design.
One of MCs limitations are ammo. Cool. cool.
Right so, let's give them the ability to rearm with mats!
Oh wait! Why stop there! Let's give them better bullets!
Lasers:
The game design from that period is a total hot mess.
Having to do a boring grind for materials only to be able to use the same quality ammo as your opponent is the polar opposite of fun.
In the competitive environment of an online multiplayer game every design decision that goes against the 'level playing field' principle is a terrible idea, be it a boring grind imposed on you or making some useful ingame equipment accessible only to the lucky few (CG multis not available at tech brokers, anyone?).
Nothing is mandatory in the game, and that includes collecting materials. If you consider something to be 'grind', don't do it, surely?
All part of the rich tapestry of the game. Outside of arranged tournaments, it will be a gamble what your 'opposition' is loaded with.
Indeed or maybe something like, "Irregular weapon signatures detected!"For now - I'd settle for an indicator (or an audio warning?) when you scan someone - letting you know if they are premium or not (Preferably in supercruise before engaging them)
The only context I've heard premium ammo being "bad" in is organised tournaments and players "cheating" by using advanced ammo.It is a great idea...
Nobody knows which ammo one might be using, which in some encounters could be fun.
my opponent put time and effort into getting better equip? outrageous! now i have to... play the game?!Having to do a boring grind for materials only to be able to use the same quality ammo as your opponent is the polar opposite of fun.