Since we can "magically" increase the armor rate of the ship but storing some hull reinforcement packages in internal compartments, there should be also some ammunition racks available.
The higher the class, the higher would be a multiplier factor. For instance, class 1 would bring 12% more ammo, class 2 would bring 25%, class 3 would bring 50%...
The higher the class, the higher would be a multiplier factor. For instance, class 1 would bring 12% more ammo, class 2 would bring 25%, class 3 would bring 50%...