Deleted member 110222
D
In ESO, you have to play PvP to get skills that are pretty much essential for dungeons and trials.
As a long-time ED player with a huge amount of experience with the community, I can't help but think about what would happen if PvP were required in ED.
The differences I've noticed is that, it seems, by making PvP essential for PvE skills, you somewhat ironically get LESS people bemoaning PvP.
Granted, there's no rebuy in ESO and it handles PvP much better. We have Cyrodiil War, Imperial City, Battlegrounds and finally, Duels. The choice for PvP is huge.
To focus on Battlegrounds. It's easy to compare this ESO feature to ED's CQC. Except... Battlegrounds is arena-based PvP that's successful.
In my opinion, if CQC offered bigger rewards in the main ED world, it would be significantly more popular.
The easy solution would be to offer materials to successful CQC players. It would promote competition, and give "meaning" to the mode. Personally, I'd go one step further and offer things like skins to the best players. The bobbleheads in Squadron leaderboards aren't enough IMO.
I might even suggest free ships & modules as prizes. We get the equivalent in ESO (gear = ships/modules) as rewards from Battlegrounds.
It's worth noting, that because PvP offers real rewards in ESO, barely anyone complains. Actually most of my ESO friend list was met in Battlegrounds.
Yes, I'm saying ED would benefit from semi-essential PvP, provided that said PvP takes place in an arena mode. It works well in ESO, and ESO is a much, much bigger game.
Food for thought.
As a long-time ED player with a huge amount of experience with the community, I can't help but think about what would happen if PvP were required in ED.
The differences I've noticed is that, it seems, by making PvP essential for PvE skills, you somewhat ironically get LESS people bemoaning PvP.
Granted, there's no rebuy in ESO and it handles PvP much better. We have Cyrodiil War, Imperial City, Battlegrounds and finally, Duels. The choice for PvP is huge.
To focus on Battlegrounds. It's easy to compare this ESO feature to ED's CQC. Except... Battlegrounds is arena-based PvP that's successful.
In my opinion, if CQC offered bigger rewards in the main ED world, it would be significantly more popular.
The easy solution would be to offer materials to successful CQC players. It would promote competition, and give "meaning" to the mode. Personally, I'd go one step further and offer things like skins to the best players. The bobbleheads in Squadron leaderboards aren't enough IMO.
I might even suggest free ships & modules as prizes. We get the equivalent in ESO (gear = ships/modules) as rewards from Battlegrounds.
It's worth noting, that because PvP offers real rewards in ESO, barely anyone complains. Actually most of my ESO friend list was met in Battlegrounds.
Yes, I'm saying ED would benefit from semi-essential PvP, provided that said PvP takes place in an arena mode. It works well in ESO, and ESO is a much, much bigger game.
Food for thought.
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