The Nav point idea has been brought up a few times, and from what I recall, nav beacons are just leftovers from Pre-SC travel or something.
However, they could do with some TLC!
Also, jumping directly into a nav beacon should reward you with a higher jump range, at the cost of higher piracy risk in lower security systems.
Also, hazardous binary (or more) systems can have hazardous nav beacons placed, so you can safely exist hyperspace without being stuck between 2 or more stars.
Explorers can even chart these and after enough scans by different explorers of the same hazardous system, the nearest local authority will create a mission to deploy a hazardous nav beacon, if one is in range.
However, they could do with some TLC!
Also, jumping directly into a nav beacon should reward you with a higher jump range, at the cost of higher piracy risk in lower security systems.
Also, hazardous binary (or more) systems can have hazardous nav beacons placed, so you can safely exist hyperspace without being stuck between 2 or more stars.
Explorers can even chart these and after enough scans by different explorers of the same hazardous system, the nearest local authority will create a mission to deploy a hazardous nav beacon, if one is in range.