An alternative to hyperspace mini-jump, which may be better and easier to introduce.

Should this be implemented?

  • Yeah, why not!

    Votes: 18 56.3%
  • I can live without it.

    Votes: 4 12.5%
  • What the hell is this? NO, IT SHOULDN'T

    Votes: 8 25.0%
  • Other opinion (please post).

    Votes: 2 6.3%

  • Total voters
    32
The Nav point idea has been brought up a few times, and from what I recall, nav beacons are just leftovers from Pre-SC travel or something.
However, they could do with some TLC!
Also, jumping directly into a nav beacon should reward you with a higher jump range, at the cost of higher piracy risk in lower security systems.

Also, hazardous binary (or more) systems can have hazardous nav beacons placed, so you can safely exist hyperspace without being stuck between 2 or more stars.

Explorers can even chart these and after enough scans by different explorers of the same hazardous system, the nearest local authority will create a mission to deploy a hazardous nav beacon, if one is in range.
 
No. The Alpha Centauri system / Hutton Orbital is unique (?) because of the huge distance - this would take that away. Most of the time stations are usually only a few kls at worst, genrally < 1kls. It'd also spoil exploration - it'd make going for that ELW looking planet orbiting that star 300kls away too easy, and spoil that special sense of disappointment when it turns out it was a HMC and you knew it all along but just had to check... ;)

Also, i gues it would limit the possibility to interdict ships if they're travelling at those speeds...

I, for one, welcome any upgrade to the game that takes away disappointments and frustration.

The Hutton Truckers would be honored as pioneers that dared travel distances before they could be overcome by new technologies, much like the American settlers that set out west before the first train tracks were built across the continent. And following generations of players would be deprived of that sense of accomplishment, much like all of us are deprived of being the pilot that scans Sag*A first, ever since Zulu Romeo did it (bless him!).

It's part of a living, breathing galaxy that it moves forward, even technologically. And yes, of course coming generations of players will have it much easier than us backers. That's life. That's how it's supposed to be. Good for them. We'll be veterans telling stories about how hard it used to be back in our days. Some of us may be grumpy about it and fret over the "spoiled brats of today", but only out of envy, really. Which is kinda redundant:

By then, we'll all be drowning in billions of credits (or hundreds of millions for the more casual players) and have no real reason to be jealous of anything.
 
Wish people would do the smallest search and learn what nav beacons are there for and why they aren't everywhere which sort of makes using them for this purpose totally pointless...

As for the OP, not against something similar (much to my surprise) - sounds sort of like how the glide/cruise with planets works.
 

Lestat

Banned
Problem would be if you are a Player or NPC Pirate or Bounty Hunter trying to attack a Player target. Poof they Jump to a star. So it ruins that part of the game.
 
Back
Top Bottom