An apology to FD - old explorer mechanic IS still there!

I had recently become very despondent with the Beyond release of ED. I’ve have been very negative regarding the new exploration mechanics and even had a period of ‘rage quit’.

However I have returned when I discovered some unadvertised features, a few improvements and the realisation that I was not forced to use any of the mechanics newly introduced (mostly).

So to FD, I’m sorry and offer an apology for my prior remarks being so negative and scathing.
I find now, I do not have to use the new FSS feature (yippee).

Regarding the old exploration feature I have found the following:-
1. The discovery scanner scan still provides a system map so you can look at the system visualisation and make that easy judgment call as to whether scanning the system would be worthwhile.
2. You fly towards the planets and bodies and when you get within range, they are automatically scanned. This makes visiting a gas giant (for example) very fruitful as you do not need to scan every moon separately, your ship scanners just do the work automatically. (stick that you FSS users :D)
3. You still need to use the surface scan missile feature, but this does highlight all the geographical features, so you can find thermal vents and geysers etc much more easily.
4. There are some issues. For example the credit rewards seem excessive. I was used to going to the centre of the Galaxy and returning making maybe 40 million. I managed, more recently, to go about 500LY from home and on return to a cash reward of 2 million for taking no more than a few hours of play time. I suppose it is good you can make more money from exploring for the time invested, but I’m not totally convinced it is not, at present, a bit excessive.

In summary, you can still explore a system the old way and have the FSS in reserve when you think travelling 100,000LS+ is a bit much. I wish someone had provided this information more clearly rather than ramming the FSS down my neck and giving the impression it was the only path.

Regarding ED overall, there are still many flaws and bugs, but overall the game is great and offers so much variety.

Thank you FD, I know you are trying to please everyone.

Cheers
Gen
 
Honking an completely unexplored "virgin" system doesn't populate the system map though, does it?

I quite like the FSS though. Except for signal sources. Scanning 72 of them to find a HGE is rather annoying.
Luckily we've usually got a nav beacon for that. Lol
 
I like the FSS, it's much better than the old system in my opinion.

But in response to the OP, you say the system map is still populated on honking - isn't that only the case when you are in discovered systems? If I'm out in an undiscovered system and honk, it's not populated afaik?
 
I like the FSS, it's much better than the old system in my opinion.

But in response to the OP, you say the system map is still populated on honking - isn't that only the case when you are in discovered systems? If I'm out in an undiscovered system and honk, it's not populated afaik?

I hope not!
If so this need to be fixed still.
but it's a long way to go just to find out for sure.
 
The only problem for me is that opening the System Map generally freezes me out of the game (needing a ctrl-alt-del hard stop, can't even exit to menu when it hangs) so, much as I love the SysMap, it's off limits to me at the moment.

On the positive side I'm enjoying new era exploring, especially bumping into weird anomalies and geo/bio sites, so please fix the System Map please :D
 
Well, it only works like that if you go somewhere that someone else has already been to.

If you go to a undiscovered star system, you’ll get nothing but the star in the sysmap and in your nav panel. Then you have to play hunt the blob with the FSS for up to 10 minutes or so in a crowded system. Or use parallax.
 
In most systems, with the FSS set to mouse (fast fast fast!) it only takes a minute or two to discover the whole system. Longer obviously for huge systems. It's fine.

Cue rage ...
 
1. The discovery scanner scan still provides a system map so you can look at the system visualisation and make that easy judgment call as to whether scanning the system would be worthwhile.

Only if the system has already been scanned.

If you're the first to set foot in the system, you get nothing in system map.

If someone's cherry picked some planets, you'll only get those ones.
 
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I don't get the hate for the new system - I've been "exploring" way more since it changed because I now have the scanners in my nippy passenger runner.

I like finding the bodies although I must admit you seem to only get 57 bodies in a system when you're trying to get somewhere fast 😄

The old honk was incredibly dull - but you can still see any bodies of interest in the frequencies at the bottom if you want to cherry pick.
 
Perhaps they should keep Elephant Butt Leather as well, in the interests of preserving things as they are now? ;) ;) :D

After well over a year of ignoring my bug reports, I expect nothing else :(

Though I guess they don't totally ignore my reports - they acknowledge it's a bug, and then claim to fix it in the patch notes, and then scratch their heads and say, "I dunno why it's not fixed...." :rolleyes:
 
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As an explorer myself, I am rather new to the game, and never have seen/used the old methods. My game started with the FSS (and DSS).

That said - I find it very good! I arrive in a system and honk (Discovery Scanner). At the same time I usually do fuel scooping, if possible. Then I fly out of the systems rotation plane into deep space. There I use the FSS. I discovered one (smallish) system completely new, and received a first discovered bonus for it. In other systems I received first mapped bonuses. I think, that you will in any case discover all in the range of (I think) 1000 ls. Normally I find belts around the main star this way, and maybe an inner planet.

The FSS delivers a lot of information, for example it tells you that a planet has volcanism - or not. But to see POIs and discover the locations you still have to fly out and do a DSS scan. The payout is good, especially with a DSS scan. This can cost up to an hour playtime, depending on how many scans you do. So I think it is justified.

The FSS is much more, btw! Looking for HGEs - just fly into deep space (so that you will not be disturbed, do not use it in shipping lanes) and honk once, then use the FSS. If it is your home system, which you know well, you will find all bodies in the FSS are there already. But the USS type (left end of the scale) are always new, and can be scanned for. Also the FSS tells you how many signal sources it has found. Next you scan for HGE, and if you find one, zoom in, hit 'T' (or any other key you configured) to target it, leave FSS and go to the HGE. Simple. The same goes for other signal sources. This is much more convenient than always flying to the Nav Beacon. Both works, but after visiting one USS, others may spawn. The FSS will help to get an actual picture again. Just be careful to use it in place far out, so that nobody will bother you.

That's my take on these new instruments. Now - after finally engineering my FSD - I am bound outwards again :)
 
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