An early look at what can be the planet landing

Yes the game is going ahead, but with a far smaller scope, set within just one system I believe. And no mention of the planetary entry/exit showing in that cool demo video from years ago. I too was drawn in by that, but it seems the massive scope of the game proved to difficult to achieve along with other behind the scenes events at the company. I've not checked in for some time so don't know the up to date status.
 
Ah... the Inovae engine. I remember it well. Hard to believe it's been a decade since it first appeared circa 2004. I won't be surprised if another decade passes before/if I:TQFE ever becomes an actual game.
 
It can be done :)
http://youtu.be/Yc9o_ldmlVs Some old footage of Frontier Elite 2 back in the days skip to 1:15 to watch launch from Earth.
This was state of the art back then loved it! lol

ahhh nostalgia. FFE endless hours of hitting the launch button then failing to start the engines and crashing back into the ground. Or massively overshooting my destination as I completely forgot to apply any reverse thrust on approach to the planet. :D

on topic: A lot of people are demanding ultra realism with atmosphere wakes, etc.
Depending on how it was done, I think I would be happy with a hyperspace like transition (i.e. flames covering the cockpit window) resulting in an instance transition to within the atmosphere bubble. leaving the bubble would transistion back to the space instance.
you could repurpose the SC button to initiate amtosmpheric exit in order to stop accidental transitions when flying high to get nice ariel screen shots.
 
Would be great if that's the level of tech we see in ED's planetary graphics. The atmospheric effects near the horizon are fantastic.
 
Yes, the technical gap between producing a well scripted technical demo and an actual gaming experience seem to be quite vast and difficult. Interstellar Marines also have an early tech demo showing a version of planetary landing, from inside a drop ship. But as of yet nothing new on this, as its planned for much further down the development path.


[video=youtube;TCpH87zrZgg]https://www.youtube.com/watch?v=TCpH87zrZgg[/video]



The same again for their voice porting (VOIP comms effects) in this 2008 tech demo video below (using UE3). Voice porting will hopefully be introduced sometime during 2015 (On Unity game engine), but nothing certain at this point. I follow both very closely because I would like CIG (Star Citizen - voice porting) and maybe now even FD to implement their own versions (types of) voice porting.


For voice porting - watch from 12:40 minutes onwards.

[video=youtube;KTkdHJsdnI4]http://www.youtube.com/watch?feature=player_detailpage&v=KTkdHJsdnI4#t=760[/video]
 
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Sadly, the planetary landings in ED are probably going to be instanced and some of the atmospheric decsent will probably be non controllable.
 
I remember the Infinity demo, and that tech was/is quite old too. Elite would be amazing if it could do that, but with populated surface (Trees/animals/cities/ruins etc.). Given 'No Mans Sky' does a very nice transition from Space to Ground, hopefully Frontier could aim for that kind detail. Having said that if it's easier and less messy to do a transition to atmosphere, it wouldn't bother me, load in the surface as you drop through a scripted atmosphere entry sequence. So long as the Surface is nicely detailed when you get there. ;)
I haven't followed the threads on this, I'd imagine a system where you can only go to the surface by targeting Cities/Ports on the surface a little sequence similar to Hyperspace and then your there above the Port/City, but you are then free to fly away from the city over the landscape if you wanted. Similarly leaving the surface you have to jump to Super Cruise to escape velocity similarly to when you get caught in the gravity well of a star. :)
 
We've all seen the tech demos of what could be. Getting that in-game is another whole story. No Mans Sky transition to space was done well, some said far to short and easy. I would agree with that, but it is just a tech demo.

It can be done, and done well. But no games company has delivered it as of yet. I'm sure CIG and FD will be closely watching each other to see how each handle planetary entry and exit. And now with No Mans Sky also knocking at the door of planetary entry and exit, it should be an interesting next few years to see what we actually end up with.
 
I think they're planning a Kickstarter early 2015. At least Keith Newton said that on Twitter.

You referring to Infinity, or which ever name it is now I forget. I wonder if the famed planetary entry/exit will be re-worked and presented in the kickstarter. Hope so.
 
Keeping things interesting for planetary entry and exiting is something I hope both CIG and FD implement. Places with auto guidance to busy space ports, right through to those outer rim space ports where its all manual piloting there.
 
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