I play World of Tanks and World of Warships quite a bit. When you get a player who kills another player on their team, they turn pink in the next game to stand out to all. It's a mark of shame and quite effective at discouraging aggravating players. You can shoot a pink player without penalty. If the pink player continues to shoot friendly players it results in a ban.
When you do things that are disruptive over a long period of time in Elite, you can end up with a Shadowban. That's an enforced instance where you are pretty much alone. Mandatory solo mode, or a virtual naughty step. From what I understand those shadowbans are never permanent so you can end up back in Open no worse for wear.
Instead of a shadowban, what do you think of an enforced Ironman mode for offenders?
Kill a clean player and you go under a 24h Ironman warning
Kill a second clean player and you go under a 48h Ironman warning
Kill a third clean player and you go under a 72h Ironman warning. etc. etc. etc.
Each subsequent Clean player kill adds another 24h to the next subsequent Ironman condition. Die while that Ironman time is in effect and your position gets reset.
The players under caution can fly around in Open, but if you die while in Ironman mode, your position is wiped and you start again in a Sidey with 1,000 credits. Whether such players are marked for other players to identify is a subject for debate.
There are a very small number who won't care, but the griefers in FDL's and Conda's shooting up noobs in Eravate will have to think twice about killing a Clean ship under these conditions.
What do you think?
When you do things that are disruptive over a long period of time in Elite, you can end up with a Shadowban. That's an enforced instance where you are pretty much alone. Mandatory solo mode, or a virtual naughty step. From what I understand those shadowbans are never permanent so you can end up back in Open no worse for wear.
Instead of a shadowban, what do you think of an enforced Ironman mode for offenders?
Kill a clean player and you go under a 24h Ironman warning
Kill a second clean player and you go under a 48h Ironman warning
Kill a third clean player and you go under a 72h Ironman warning. etc. etc. etc.
Each subsequent Clean player kill adds another 24h to the next subsequent Ironman condition. Die while that Ironman time is in effect and your position gets reset.
The players under caution can fly around in Open, but if you die while in Ironman mode, your position is wiped and you start again in a Sidey with 1,000 credits. Whether such players are marked for other players to identify is a subject for debate.
There are a very small number who won't care, but the griefers in FDL's and Conda's shooting up noobs in Eravate will have to think twice about killing a Clean ship under these conditions.
What do you think?