An Example of GOOD Missions 20 Years Ago! Star Wars:X-Wing

Would you like to see missions like the old XWing Game?

  • Yes

    Votes: 194 81.2%
  • No

    Votes: 45 18.8%

  • Total voters
    239
  • Poll closed .
One of my all time favs. This also includes Tie Fighter etc.

http://www.gamefaqs.com/pc/564900-star-wars-x-wing/faqs/67706

The premises for these missions were very simple with simple goals but were difficult to accomplish. It involved managing your power, and utilizing your wingmen effectively.

Remember they really did pull this off perfectly back then too. I remember being so frustrated and trying some missions over and over again. This stuck in my head as the best missions I've ever had in space games.

It was simple if any of the criteria were not matched the mission was a failure. They made the criteria easily definable. X must be boarded Y must be destroyed Z must survive.

Why can't we have such nice things? Almost the EXACT SAME SYSTEM is in place. We manage our power/shields/weapons the same way. We can disable sub systems the same way. We have similar ships Even "dropships" can be used for "Boarding" purposes.

Here are a couple examples:

Mission 2: Assault an Imperial Convoy
Craft: B-Wing group Red (you - Red 2), X-Wing Gold
Objectives:
FRT group Ocean must be destroyed
FRT group Teve must be destroyed
CRV group Manx must be destroyed
CRV group Hornet must be destroyed


Now that the B-Wing has entered into production, its time to show those
Imperials what this baby can really do. Your target today is a convoy carrying
replacement TIEs; it is guarded by a squadron of TIE Fighters and four
Corvettes. Be aware, though, that there is also neutral freighter traffic in
the area; they are not to be drawn into this conflict.

First off, you can all but ignore the fighter escorts; they'll turn tail at
the mere sight of you. Next, order your wingman to target one of the
freighters while you go after the initial two corvettes. Use four torpedoes
to bring down their shields, then get in close with your ion cannons to
disable them. This is a much more effective use of your torpedoes than using
six to destroy them, particularly if you know there's a large group.

With the first two corvettes down, switch your energies to destroying the
first two freighters. Use your lasers and ion cannons to disable them, and
make sure to order your wingman to attack a different target once it has been
disabled. Around this time, some more serious opposition will arrive in the
form of two gunboats. Break off and take them down with your ion cannons, then
go back

Mission 4: Protect Medical Frigate

Craft: X-Wing group Red (you - Red 2), FRG Redemption, CRV Korolev,
SHU group Medevac
Objectives:
SHU group Medevac must complete mission
CRV Korolev must complete mission

There were many casualties from the recent attack, and all of these wounded
are being transferred to the Frigate Redemption, the Alliance's main hospital
ship. Your mission here is to protect this vital operation; no more lives can
be lost!

Charge up your shields and lasers during the lull, then head straight for the
first batch of bombers that will be deployed when the Imperial frigate hypers
in. Order your wingmen to attack one while you go after the initial group of
fighters, then the remaining bombers. When they're finished, the Frigate will
reappear on the opposite side of you and launch a second wave. Again, order
your wingmen to go after one of them while you increase your engine power to
close the gap a little quicker. Take out the bombers first! With their
torpedoes, they can cut through the corvette's shields like a hot knife in
butter!

The rest of the mission is easy once the bombers are eliminated. Heck, once
the frigate runs out of fighters, you can basically park by the Redemption and
wait for all the ships to finish docking and hyper home. Do try to stay out of
range of the Imperial frigate, though; its guns can rip you to shreds in no
time at all. Let it be, and head home when all the ships have made it to
safety.

Mission 9: Diplomatic Summit at Sullust

Craft: A-Wing Red (you - Red 2), CRV group DS, SHU Freedom I, SHU
Objectives:
FRG Sor-Sull II must complete mission
SHU Freedom I must complete mission
SHU Sar X must complete mission
TRN group Cosof must complete mission
TRN group Tector must complete mission


As a direct result of your actions, the Sullustans have agreed to a top-secret
diplomatic summit. Only the highest personnel are privy to this information,
yet despite this, you and a wingman have been assigned to guard the summit.

First off, get off your wingman's tail! I always did hate being so close to
anything that you can see it in such detail. Next, start charging your
shields; you're going to need it. Significant time will pass, but ultimately
the enemy will arrive, and it is certainly a familiar sight by now. While the
Invincible won't pose a threat by itself, the TIEs it will launch are more
than plenty.

Initially, you'll see a wave of fighters and a wave of bombers. Destroy the
bombers first, then take care of the fighters. Replacement waves of fighters
and interceptors will continue to harass you while the summit takes place.
Just buy enough time for them to do what they need to do. When the last wave
of bombers launches, you'll know you're close to finishing up. Ultimately, the
Invincible will run out of fighters to throw at you, so just sit back, let
the small craft return to their hangars, and wait for both sides to withdraw.
When they all have done so, you can call this mission a success and head back
to base.
 
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OMG!

Massive nostalgia alert!!

Those were good missions weren't they?

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BTW I still have all these games boxed with the 3 1/2" floppies etc!

Remember writing the batch files to boot up thr PCs so they'd run?
 
Missions with an end instead of CZs would be a massive improvement.
Like you said, things like convoy defence/attack and whatnot.

Give each player a stat sheet showing missions won/lost, target destroyed etc.
Hand out little ribbons for participating in a war.

CMDR CTCParadox
 
You know you are comparing missions in a single player game to a multiplayer one right? Apples and pears.

Setting up an environment and scripted mission in a single player game is far easier as you don't have to worry about altering the rest of the universe, other players dropping into your mission scenarios and that sort of thing.
 
I played X-Wing Alliance, and it had similar missions. Loved them. Really got me pulled into the universe and my role as a rebel pilot.

I agree, all the systems are in place to have missions as compelling and engaging as these in Elite, too. Someone just needs to write and code them.
 
Well yes, those missions are rather more involved. But they were all hand crafted to fit in to a overarching plot, with specific ships, load outs and opposition careful controlled.
Elite is not, and was not, that game.
I'm certainly all for improving the missions system but to compare the sandbox of Elite to X-Wing in this regard is a bit of a stretch..
This doesn't mean we can't get to something a bit like that but there are always going to be a lot more variables at play in the Elite universe. To take one of those X-Wing examples, it isn't like you could show up in your shiny Star Destroyer and just win. In Elite you can do that. So the mission system would have to be considerably more dynamic to garner the same fun per mission - unrealistically dynamic too I would imagine. Take on a simple freight intercept mission in your Star Destroyer and the system will decided it better spawn a small fleet of opposing ones just to keep things interesting, I mean it could, but is that going to be reasonable or fun? Every time?..

So yes, X-Wing was great and I'd love to see the Elite systems improved but, well, only so much you can do reasonably I would think. I wait to see what FD have got in store.
 
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One of my all time favs. This also includes Tie Fighter etc.

http://www.gamefaqs.com/pc/564900-star-wars-x-wing/faqs/67706

The premises for these missions were very simple with simple goals but were difficult to accomplish. It involved managing your power, and utilizing your wingmen effectively.

Remember they really did pull this off perfectly back then too. I remember being so frustrated and trying some missions over and over again. This stuck in my head as the best missions I've ever had in space games.

It was simple if any of the criteria were not matched the mission was a failure. They made the criteria easily definable. X must be boarded Y must be destroyed Z must survive.

Why can't we have such nice things? Almost the EXACT SAME SYSTEM is in place. We manage our power/shields/weapons the same way. We can disable sub systems the same way. We have similar ships Even "dropships" can be used for "Boarding" purposes.

Have awesome memories playing those games, even my girlfriend at the time liked them. My favourite was X-Wing alliance, flying that old YT-2000 freighter.

I think we need to wait for NPC wings for stuff like that in ED, and more capital class freighters/tankers/hospital ships to attack & defend.
 
OMG!

Massive nostalgia alert!!

Those were good missions weren't they?

- - - - - Additional Content Posted / Auto Merge - - - - -

BTW I still have all these games boxed with the 3 1/2" floppies etc!

Remember writing the batch files to boot up thr PCs so they'd run?

Take a picture and post them here :) Upload to imgur!
 
This is a single player story line.

They have mission numbers for pete's sake.

How many of these missions would you like for ED to have? 120 million?

Once you go through the story line, however compelling and engaging it is, it will finish one day.

The best you can hope for a game with ED's premise are modular missions with interchangeable parts which are a little better written and coded than the current missions we have. Still, there will be a limited number and they will repeat.
 
Even though it's unfair to compare with heavily scripted game-play designed to last a few set hours, the combat scenarios in ED could do with more objectives it's true.

- Ensure key ship/s survive
- Take out key ships.
- Take control of wing
- Take out magical power generators/mission critical targets

That sort of thing.

My hunch is this was originally the kind of thing Frontier had in mind as the early Alpha had us defending the capital ship until it was able to restore power and hyperspace away. Maybe we were left with "kill as many ships as you can" scenarios is anyone's guess, maybe it was difficult to manage objective type missions where the instances are so dynamic. Who knows?

The planetary missions in Horizons have us doing stuff to bases so there is hope that kind of gameplay can return to the space battles, and capital ships have started to make a return into USS scenarios.
 
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Hopefully FD can pay some attention to the above for when we get Thargoids (or similar). Would be great to be able to take a wing out to achieve this type of mission.
 
That last mission - the death star trench run was ridiculous. The 'powered up' tie fighter were SOOO overpowered..... The only way I ever beat it was just avoid all combat and go straight for the trench.
 
Well yes, those missions are rather more involved. But they were all hand crafted to fit in to a overarching plot, with specific ships, load outs and opposition careful controlled.
Elite is not, and was not, that game.
I'm certainly all for improving the missions system but to compare the sandbox of Elite to X-Wing in this regard is a bit of a stretch..
This doesn't mean we can't get to something a bit like that but there are always going to be a lot more variables at play in the Elite universe. To take one of those X-Wing examples, it isn't like you could show up in your shiny Star Destroyer and just win. In Elite you can do that. So the mission system would have to be considerably more dynamic to garner the same fun per mission - unrealistically dynamic too I would imagine. Take on a simple freight intercept mission in your Star Destroyer and the system will decided it better spawn a small fleet of opposing ones just to keep things interesting, I mean it could, but is that going to be reasonable or fun? Every time?..

So yes, X-Wing was great and I'd love to see the Elite systems improved but, well, only so much you can do reasonably I would think. I wait to see what FD have got in store.

Welcome to the ED forums I guess.

Pick a pet peeve about the game and bash it non-stop relaying on nostalgia, hyperbole and unrealistic expectations depending on totally disregarding the premise of the game. Make sure you use the most superficial way of thinking you can implement too, namely 'this is so cool, I want that in ED'.

I will buy 5 more copies of the game and distribute them to random people the day I see a logical suggestion with in depth analysis of how to implement that idea into ED without necessarily breaking what the game is about.

Well Mr. Kenney. It's a cop out to copy and paste content form a critically acclaimed game belonging to another genre and not speculate in any way how those can be implemented in the structure of ED. I personally do not think you are capable of doing that but I'd sure like to see you try.
 
Man i loved those games. And still do. Have them all instaled and play them from time to time despite the graphics.

Must be very hard to implement those type of scripted missions on Elite. But i sure hope that missions in Elite are somehow improved.
 
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