An Excellent Challenge

Recently, I've been seeing a lot of complaints about the difficulty in JWE2 and I don't blame them. It is noticeably a much more challenging game that It's predecessor, and I love it. What even is the Jurassic film franchise if there's not something that goes wrong. Every single park that has been built in the series has been abandoned or destroyed. JWE2 is so much more fun that the first game because there are these stakes, these challenges and decisions that players have and the game feels much more fluid and real than the first one.

I started the UK Challenge Map and went into it thinking: "I can just capture the loose dinosaurs and contain them. How hard can it be?". In short, it was extremely difficult because I had rushed into this plan I made in my head and didn't research the right things at the right time and ended up bankrupt with very agitated dinosaurs that eventually broke out. I had to make the tough decision to sell my Paleo-Medical Facility, Expedition Center, Emergency Shelter and Staff Center in order to have enough money to research and build the Piscivore Feeder for the Baryonyx. It also didn't help that I hadn't yet researched the Small Power Station and my Backup Generators were running very low on fuel and I had no money to keep them on. No power mean no facilities, but also no income because amenities and Viewing Galleries wouldn't be powered either. In the end, I was fortunately able to recover from the disaster even after I had been sabotaged with a guest protest and made it to 5 stars. I had never experienced something like this in the first game and it shows.

In "The Lost World: Jurassic Park" Chaos Theory mode, I had spent way too much time working on the aesthetics of JP: San Diego and little did I know, my dinosaurs would keep aging and I found out the hard way. The objective was to increase species, income, rating and keep dinosaur appeal up. My Doe Tyrannosaurus died from old age and my dinosaur appeal dropped below the objective mark and I didn't have the money to research Tyrannosaurus. I again had to make a tough decision and spent what little money I had investing in amenities to gain money faster and lose the unique look of JP: San Diego because I knew that my Buck Tyrannosaurus could die at any moment.

I just wish people would stop complaining about the new systems and how difficult the game is because Frontier has done something that I hadn't felt in but few games, give me a challenge. I appreciate all the work that they have done to make this game and hope that negative criticism turns to positive.

Thanks,
Anonymous Poster
 
In regards to some points (especially JP San Diego where I made the same mistake) I agree. Other things like scientists traits and alpha Dinosaurs also make the game more interesting than the first.

However too much of the difficulty is artifical such as expeditions that cost more than the Dinosaurs themselves and charging for selling fossils. Things like this don't add to the gameplay at all because you just wait them out. The entire purpose of time controls was to avoid boring downtime but I find myself with more downtime in this game because I'm constantly spending all my money and having to wait for it to build back up. Another annoyance is Dinosaurs that lose fights calling on their inner Captain America. You can't do this all day! Just! Stay! Down!
 
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