Recently switched to Open Play, and just had my first run in with a player pirate. He interdicted me, and in a very civilized tone ordered me to heave to and await further instruction. Being a bit too new for my own good, I start running. Turns out the Type-6 has nothing on a well equipped Asp, and you can see where this is going. He graciously gave me two more warnings before tearing my thrusters apart, and that there is a game over. I tossed him a few tons of palladium for his trouble before realizing there was no way to repair my thrusters in space. Luckily, I had more than enough to cover full insurance and a new full load of cargo, so I switched to solo mode to cool off for a bit.
Thinking about it, I'm not mad. This played out predictably and there were many chances to not lose so much cargo. There is one thing that bothers me, though.
I was recording at the time, and reviewing the footage, I wasn't given any opportunity to beat the actual interdiction. The interdiction started, the escape vector bounced wildly off screen for a total of two seconds, and then the red bar filled to maximum. Is there anything I can equip to improve my chances of beating interdiction? Was this a glitch or is that how A-rated FSD interdictors work?
And to all you other newbies out there, a hollow marker on your radar denotes a human player. Watch your step! ^_^
Thinking about it, I'm not mad. This played out predictably and there were many chances to not lose so much cargo. There is one thing that bothers me, though.
I was recording at the time, and reviewing the footage, I wasn't given any opportunity to beat the actual interdiction. The interdiction started, the escape vector bounced wildly off screen for a total of two seconds, and then the red bar filled to maximum. Is there anything I can equip to improve my chances of beating interdiction? Was this a glitch or is that how A-rated FSD interdictors work?
And to all you other newbies out there, a hollow marker on your radar denotes a human player. Watch your step! ^_^