This entire line is a hyperlinked forum link, leading to a post dictating how many people are feeling not just about Multi-Crew, but features dating back to Powerplay, and how it is starting to seriously affect people's morale of the game.
I would like to implore you to send this along to the development team, as the community itself is starting to feel as though there is no confidence to be had in Frontier with the Elite Dangerous title, with constantly dropped features, and the search for the next big update that will save Elite, rather than better fleshing out concepts and ideas and making them more meaningful to the lore and gameplay. Even multi-crew is a barebones implementation, and speculation already exists as to whether or not the feature will be left to die in a month or so just like Powerplay, CQC, and potentially even Engineers.
Half-fleshing out ideas, spending a lot of money implementing them, and then dropping them when they don't work because they were poorly fleshed out before working on them is not what a good development team would do. It lowers product quality, drives consumers away, and leaves the title feeling more like vaporware than anything. And I for one do not want to see Elite Dangerous fall down the Star Citizen/No Man's Sky route.
For the time being, stop looking for hotfixes to a dwindling playerbase. You have a lot there with nothing to it. Elite keeps on being referred to as a vast ocean inches deep. And that's a shame, because what is there? If more effort was put into it? Could turn that reputation around in an instant if time was actually taken to work on it.
Powerplay, getting rid of the Lawless tag and what makes it enjoyable, primarily the merit grind, and making it a territorial PvP or Faction vs Faction campaign, with more rewards ranging from ship and component discounts, to ties in with faction-exclusive Engineers, instead of a merit grind system, would be the proper way to handle powerplay, and help revitalize it and the game's lore as a whole.
CQC is dead. It was dead on arrival and just served basically as a tech demo, but rebranding it to roguelike experience like Everspace with co-op functionality will help revitalize it, if focusing on things outside the main game are still important, which they shouldn't be.
Engineers, as stated, could do well to be expanded on with Powerplay exclusive engineers, and a complete drop of the RNG system that no player likes. Adding in a component market like the commodities market will also make a lot of players happier with the engineers system, so long as it features all but the rarest of matierials, and the rarer materials are more descriptive on how to find them. Tie in rarer materials to things like high-value bounting hunting/piracy missions, to give more incentive to actually do missions vs RES farming, as currently, the mission system still has low incentive due to CPH (credits per hour) ratios being better for Non-mission hauling/trading runs and RES farming. This would incentivize running missions for high value Engineers components, while negating the need to hunt for days to find that one lesser one you're missing, immediately putting more worth into engineers for the people who don't want to bother with it due to the overwhelming grind.
As far as multicrew goes, it just needs more fleshing out, and Holo-Me needs more customization, but that, everyone expects, will just come in time.
I can give hundreds of idea on how to improve the game with what is already available. Clearly, dropping concepts like hot garbage just because they're not doing as well as you think they should isn't the answer, and is just making the game suffer as a result. So I implore you guys to listen to reason and understand you already have a lot here. It just needs to be improved. Otherwise, you're just going to keep facing the same issue over and over, like it has been repeating for the last year and a half, with no change in site, until the game eventually dies as a result, because Elite isn't a title that one thing will fix. It will only be fixed when what it already has meets the potential the players see for it. Currently, none of the updates from this past year hit that mark, and you need to realize it.
I would like to implore you to send this along to the development team, as the community itself is starting to feel as though there is no confidence to be had in Frontier with the Elite Dangerous title, with constantly dropped features, and the search for the next big update that will save Elite, rather than better fleshing out concepts and ideas and making them more meaningful to the lore and gameplay. Even multi-crew is a barebones implementation, and speculation already exists as to whether or not the feature will be left to die in a month or so just like Powerplay, CQC, and potentially even Engineers.
Half-fleshing out ideas, spending a lot of money implementing them, and then dropping them when they don't work because they were poorly fleshed out before working on them is not what a good development team would do. It lowers product quality, drives consumers away, and leaves the title feeling more like vaporware than anything. And I for one do not want to see Elite Dangerous fall down the Star Citizen/No Man's Sky route.
For the time being, stop looking for hotfixes to a dwindling playerbase. You have a lot there with nothing to it. Elite keeps on being referred to as a vast ocean inches deep. And that's a shame, because what is there? If more effort was put into it? Could turn that reputation around in an instant if time was actually taken to work on it.
Powerplay, getting rid of the Lawless tag and what makes it enjoyable, primarily the merit grind, and making it a territorial PvP or Faction vs Faction campaign, with more rewards ranging from ship and component discounts, to ties in with faction-exclusive Engineers, instead of a merit grind system, would be the proper way to handle powerplay, and help revitalize it and the game's lore as a whole.
CQC is dead. It was dead on arrival and just served basically as a tech demo, but rebranding it to roguelike experience like Everspace with co-op functionality will help revitalize it, if focusing on things outside the main game are still important, which they shouldn't be.
Engineers, as stated, could do well to be expanded on with Powerplay exclusive engineers, and a complete drop of the RNG system that no player likes. Adding in a component market like the commodities market will also make a lot of players happier with the engineers system, so long as it features all but the rarest of matierials, and the rarer materials are more descriptive on how to find them. Tie in rarer materials to things like high-value bounting hunting/piracy missions, to give more incentive to actually do missions vs RES farming, as currently, the mission system still has low incentive due to CPH (credits per hour) ratios being better for Non-mission hauling/trading runs and RES farming. This would incentivize running missions for high value Engineers components, while negating the need to hunt for days to find that one lesser one you're missing, immediately putting more worth into engineers for the people who don't want to bother with it due to the overwhelming grind.
As far as multicrew goes, it just needs more fleshing out, and Holo-Me needs more customization, but that, everyone expects, will just come in time.
I can give hundreds of idea on how to improve the game with what is already available. Clearly, dropping concepts like hot garbage just because they're not doing as well as you think they should isn't the answer, and is just making the game suffer as a result. So I implore you guys to listen to reason and understand you already have a lot here. It just needs to be improved. Otherwise, you're just going to keep facing the same issue over and over, like it has been repeating for the last year and a half, with no change in site, until the game eventually dies as a result, because Elite isn't a title that one thing will fix. It will only be fixed when what it already has meets the potential the players see for it. Currently, none of the updates from this past year hit that mark, and you need to realize it.
Last edited: