An homage to blissful Ignorance

I've seen several new threads in recent weeks from players returning after extended breaks. I did so myself recently after a 6-month hiatus. One intrepid CMDR even deleted his previous main and started from scratch. I'd never have the stones to start over, I've invested way, way too much time. The thought of all the gameplay and grinding I've done being lost makes me sick to my stomach; I'd probably throw up if it happened. At the same time, though, I am in many ways envious of him and look back with such fondness to my first few weeks of ignorant bliss with Elite.

I have only been playing a year and still believe that the early days were the best. I positively HATE having games spoiled, so I didn't read or watch a thing before jumping in. In hindsight, I was so totally, ridiculously out of my depth and had no idea what I was doing. I nearly quit 50 times as I grew frustrated by constantly having to alt-tab out to a browser to learn how to do something. And that was before I even started with engineering or Guardians or any more advanced stuff. Here are some REAL things I did. Really:

I started in the Borann LTD bonanza, but I didn't understand what that was. The first time I tried mining, I outfitted my Sidewinder with a single mining laser and headed to the nearest asteroid cluster in the system I was in. I just approached rocks at random and fired my laser at them. No prospector limpets to see what they contained and no collector limpets to pick fragments up. Just cargo scooping whatever came out, which was essentially worthless. It took me an hour and I think I sold my cargo for like 35,000cr.

When I first tried hauling, I used in-game tools to discover that I could buy Commodity X for 2,500cr here and sell it for 4,000cr only 7 jumps away! There's another cool 12,000cr in my coffers and this time it took LESS than an hour!

When I first tried combat, I chose fixed lasers because they did the most damage. But, of course, I was new and couldn't fly for sh*t and seldom got my lasers on-target. I was destroyed by countless NPCs. "Man, those Fleur-De-Lis ships or whatever they're called are tough!"

When I gave exploration a go, I chose a random star 500 light years away and headed out. But I didn't realize what a fuel scoop was. I thought to refuel I had to land at a station every time. So I'd jump to a star, fly 1,700Ls to a station and fuel up, then jump the next and 933Ls to fuel up, rinse and repeat. If I jumped to a system with no stations, I'd jump back to the previous one, refuel, then try a different destination star. I didn't know what a Fuel Rat was and wouldn't have known how to contact them anyway. There were many - and I do mean MANY - self-destructions.

But you know what? It was a blast. And through it all, I persevered and kept working my butt off, though the constant re-buys and minor ship upgrades made saving credits a daunting task. But i had to because "Man does that Cobra Mk III in the shipyard look sweet! Look at all those compartments!" I finally saved up enough credits and bought it, and it might have been the pinnacle of joy I've experienced in Elite. I couldn't fathom how other players owned Anacondas ("must have taken them YEARS!"), but I was thrilled. Anything worth having is worth working for, and this was HARD work, but I endured and overcome. I was proud of myself, if that can be said in context of a video game without seeming too trite and silly. In retrospect, I had progressed so little but I felt like a champion. It was awesome.

And then one day, the YouTube sidebar recommended a "How to have the best start in Elite Dangerous!" video. I caved and watched it and in that very moment, part of the magic died. A day or two later, I had my Anaconda. I also had a mining Python, combat Fer-de-Lance, explorer DBX and AspX, hauler Type 9 and a passenger Beluga Liner, all kitted out to the extreme. I felt a bit cheated, made worse by the knowledge that I had cheated MYSELF. Hundreds of hours later, I've had so much fun with Elite, building rank, building wealth and flying with my son in our 2-man squadron Ice Nine. But I've never since bought another ship. Elite is still one of my 5 favorite games ever, but much of the joy for me came from the anticipation of buying that new ship. When a dozen trips to Borann in a mining Python enabled me to buy every ship in the game multiple times over, I no longer felt compelled to. Instead, I was strangely reminded of the final line in Stand By Me: "I never had any friends later on like the ones I had when I was twelve. Jesus, does anyone?"

Elite is a journey, not a destination. Don't rush.
 
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6 years & well over 10,000 Hrs played, almost entirely in Open I still play that way, I shun how-to guides & try to figure it out for myself. It means sometimes I don't achieve things, but I always have more to do ;)

But, there's more than one way to play, and there's nothing wrong with getting help :)
 
Each to his own. I found the journey from Sidewinder to Cutter less than fulfilling. Ditto the long grind to unlock engineers (I've got about an hour left to fully unlock The Sarge and Bris, then its building up mats for the journey out to Colonia to unlock the last four). I'm not particularly motivated for it.

The mining patch that introduced the new suite of mining tools was great. I would have preferred the Ablation Blaster as an Engineering Experimental and the SSD Missile and SC Launcher as alternate ammunition for DumbFire Missile Launchers (maybe synthesized from limpets). The gameplay (bugs excepted) was a solid improvement though.

The Guardian grind was similarly less than stellar. Getting the first fighter blueprint was cool. The third? not so much. Figuring out how to trigger the guardian sites: very cool. Gathering up double-digits worth of epsilon data? Pass.

Killing Xenos remains one of my favorite activities, and the initial motivation for unlocking Guardian Tech. I've spent way too much time (and materials) trying out various anti-xeno builds. Ditto mining.

I find reasons to go back and re-do parts of the journey that involved compelling game-play, but my real satisfaction comes from getting those journey's behind me so that I can engage more compelling activities.
 
Each to his own. I found the journey from Sidewinder to Cutter less than fulfilling. Ditto the long grind to unlock engineers (I've got about an hour left to fully unlock The Sarge and Bris, then its building up mats for the journey out to Colonia to unlock the last four). I'm not particularly motivated for it.

The mining patch that introduced the new suite of mining tools was great. I would have preferred the Ablation Blaster as an Engineering Experimental and the SSD Missile and SC Launcher as alternate ammunition for DumbFire Missile Launchers (maybe synthesized from limpets). The gameplay (bugs excepted) was a solid improvement though.

The Guardian grind was similarly less than stellar. Getting the first fighter blueprint was cool. The third? not so much. Figuring out how to trigger the guardian sites: very cool. Gathering up double-digits worth of epsilon data? Pass.

Killing Xenos remains one of my favorite activities, and the initial motivation for unlocking Guardian Tech. I've spent way too much time (and materials) trying out various anti-xeno builds. Ditto mining.

I find reasons to go back and re-do parts of the journey that involved compelling game-play, but my real satisfaction comes from getting those journey's behind me so that I can engage more compelling activities.

The important part is not that you play a particular way, but that you are enjoying it ;)

I remember one of my first goals was to get a Cobra MkIII, but it didn't last long first time around & I sold it to buy an AspX. I rediscovered the Cobra once I was combat Elite & no longer pushing to kill NPCs as quickly as possible.
 
I remember wanting an imperial courier oh so so bad, but way back in 2.0 days, the imperial rank progression was infuriatingly glacially slow, I ended up on a happy little daliance of a few months flying a vulture. The irony of flying a fedneck ship "pro gloria imperii" was not lost on me :-D
 
I remember wanting an imperial courier oh so so bad, but way back in 2.0 days, the imperial rank progression was infuriatingly glacially slow, I ended up on a happy little daliance of a few months flying a vulture. The irony of flying a fedneck ship "pro gloria imperii" was not lost on me :-D
I flew the dreadful Imperial Cutter a lot to haul for my Fed rank over the couple of years to get up to a decent ship...(so know how you feel) ;)
 
I recall my first taste of exploration in my Sidey with no ADC (remember those!) scouring entire systems and finding new planets by flying randomly and looking for them moving against the static star field!

I enjoyed that.
 
I still remember when I thought a 200ly journey was a trek into the great unknown, only to be taken in a ship specifically designed (by me) for exploration. Nowadays 200lys is not even worth swapping ships for :D
 
I'm still gaming and grinding, saving my pennies to get a Fleet Carrier. I'm certain it will open up some new gameplay options for me. I've never been to Colonia or to the galactic center. In fact, I don't think I've been much farther than 5,000LY away from the bubble. I'm at about 4.4B now so another 600M to go... but I'm not rushing it. I make the most money laser mining platinum, but refuse to make it such a grind that I do it constantly or even every day. I always mix in some passenger runs, or fighting NPCs for Hudson, or searching for Earth Like Worlds in the bubble that I've missed scanning. All of my ships are "50% engineered", so mats gathering is still sometimes a thing. Once I get a carrier, I'll probably buy a new ship for the first time in ages; I'm thinking about a xeno-hunting Krait Mk II. Point is, I'm just trying to keep things leisurely and not feel like I have to do anything. Now that I've started playing in VR, I sometimes spend a little while just looking around doing absolutely nothing. :)
 
I've engineered all my ships, elite has been reached, billions in assets.

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This right here needs to be on the start menu of the game. In bold.

So many people rush for the end game, the big ship, the hundreds of mil an hour earnings that they ruin the game for themselves.

I can remember my first sessions in Elite Dangerous very well.

I flew around a bit, found a mission board and accepted some missions. Like assasination and mining stuff. The assasinations where easy enough. Fly to the next system shoot someone and return, get some money. Look what you can buy with the money.. almost nothing. Huh, weird. where do i get stuff? Let's look at the map.. oh boy, how do i figure out what to buy where? -> google. Ohhh eddb.io is a neat tool.. but wait, why do i need to fly to 5 different stations to get the stuff i want? That sounds rather cumbersome... and where do i get a ship that actually has enough space for mining? After flying around and making small bucks as a pirate hunter, because mining was practically just useless as a mission, i made almost no progression of my own and the mission board base practically a dull number generator giving me the same useless stuff over and over again. I am not doing that until i can get enough money for a bigger ship.

After some research i stumbled upon the tipp to go into an hazres and tag wanted ships before they are going to die. That gave me more credits for one ship as i had amassed in the time i played in total. That is when i realised that playing the game is not equal to playing the game. I followed some guides, made a road to riches, discovered about the convenience of Jameson Memorial and set my target to get trade rank Elite so i can get the permit and set it up as home base. Some time later i managed to get a Phyton, T9 and anaconda and experimented on how to mine more efficiently. I learned how to get good prices and that you should always pack your limpets. Mining was fun. Even the part where you need to haul 512 ton of precious cargo 400LY away without getting interdicted.

Somewhere that time i tried to unlock an engineer, i think the teaguy and as i was about to deliver the cargo, i got pulled down by a player and shot down instantly. There was nothing i could do. He didnt communicate nor could i run. I realised that open is not a good place with this gap in technology and switched to private. Where i stayed, because open doesnt bring anything to the table as implemented right now.

Anyway. TL,DR:. i got bigger ships and basically arrived at the endgame in two weeks.. not ruining the fun for me. Because guess what. The normal progression is a fest in my eyes. It is a mess and it is not beginner friendly. If there where no guides, i would have stopped playing right there. I am happy to have rushed the Anaconda.
 
These days I feel cheated if I fly a few missions and DON'T get chased by pirates.

I think back to my hauler days (c. 2015) and the actual fear I felt when I saw another ship trying to get behind me, and the adrenalin rush when I escaped.

I enjoyed those days. OP is right, don't rush.
 
My exploration journey began after I got myself an explorer Asp.
My PvE combat journey (I don't combat) began after I got my engineered cutter.
My mining journey(last gold rush) was grudgingly started to get my FC and for no other reason.(FC bought, no more mining)

Each to his own, but I haven't got the time or patience to mindnumbingly grind for 100s of hours. Thank god that part is over !
No way I am restarting my ED journey from scratch...
 
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