Your Feature Request / Idea
As of right now, when a dinosaur wants to interact with another, the target dinosaur freezes in place to wait for the other dinosaur to either "socialize", fight, or just straight up kill them. With the goats it's ok, because they're bred specifically to be food. With the dinosaurs, it's not. It's incredibly distracting when you have such beautifully realized and rendered models looking almost like real animals in motion, only to have that illusion shattered as soon as another dinosaur tries to interact with them.
I'm not a programmer, so I admit I don't exactly know how much work this would require, but I think there's a simple solution to this at least on paper. How about instead of requiring the dinosaurs to halt and wait for an interaction event, they perform the interaction through simple interactions within a certain diameter? For example, with the "socialize" interaction; how about the dinosaurs merely call to one another within a certain diameter while they wander around or follow each other?
Hunting seems like it would be a bit more complicated to solve, but I think the solution could be similar. Have the Carnivores chase (it would be amazing if they could stalk at first, but I'd personally be ok without it) their chosen prey, the target prey animal actually being able to run away of course, and either let the the carnivore kill it when it gets close enough to the animal's radius, or have a few generic chase attacks within that radius to weaken and slow the prey animal before it goes in for the kill.
That's just my idea. I think it would do the game a lot of justice if there was real effort into making the dino behaviors more believable and I hope this helps float the suggestion around a little
As of right now, when a dinosaur wants to interact with another, the target dinosaur freezes in place to wait for the other dinosaur to either "socialize", fight, or just straight up kill them. With the goats it's ok, because they're bred specifically to be food. With the dinosaurs, it's not. It's incredibly distracting when you have such beautifully realized and rendered models looking almost like real animals in motion, only to have that illusion shattered as soon as another dinosaur tries to interact with them.
I'm not a programmer, so I admit I don't exactly know how much work this would require, but I think there's a simple solution to this at least on paper. How about instead of requiring the dinosaurs to halt and wait for an interaction event, they perform the interaction through simple interactions within a certain diameter? For example, with the "socialize" interaction; how about the dinosaurs merely call to one another within a certain diameter while they wander around or follow each other?
Hunting seems like it would be a bit more complicated to solve, but I think the solution could be similar. Have the Carnivores chase (it would be amazing if they could stalk at first, but I'd personally be ok without it) their chosen prey, the target prey animal actually being able to run away of course, and either let the the carnivore kill it when it gets close enough to the animal's radius, or have a few generic chase attacks within that radius to weaken and slow the prey animal before it goes in for the kill.
That's just my idea. I think it would do the game a lot of justice if there was real effort into making the dino behaviors more believable and I hope this helps float the suggestion around a little