An idea for the VR viewport...

So I think all VR users can agree the default grey construct with a small flat window with no transform or resize or background at all is terrible, it's had absolutely zero effort put in.
Over the last week or so I've been playing around with a piece of software called Virtual Desktop and setting up NVidia Span (which I was setting up in a triple screen to gain some peripheral vision) I was able to get a virtual triple screen setup to wrap 180 degrees around the me and apart from a little bit of 'fish bowl-ing' with the fov it actually felt quite nice.
Sadly my machine is struggling with Odyssey, so anything over a single screen @ 1080p drops the framerate so the footage I managed to record looks terrible, the framerate is awful but tbh without VR the framerate with a 5760*1080 spanned display is only 30-45fps, I'm hoping someone out there will read this and having a newer machine (about 7 years old 1080ti i7-6700k) and be able to do this some justice... it might not be possible to get a decent framerate until performance issues with the game are ironed out.


So my question to Frontier is... Can you give us a window we can change the size of, curve it, maybe extend a custom display to wrap around the user more 120 degrees vs the 180 in the videos as a way to help us feel more (I'm gonna say it knowing the responses but ...) immersed (there I said, let the hate flow lol) .... and maybe if you're able to some form of backdrop to the VR world?? I know you have bigger issues to sort out right now but that viewport ...

Anyways let me know what you think... and if any of you manage to do it please let me know.

Edit:
(Part 4 - Horizons Comparison ) -
Source: https://youtu.be/4O44ATAxa8M
 
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I would prefer if development effort was instead spent on implementing actual VR support.
Of course, but that's going to be along way down the road, we've got 6 months of bug testing, another launch, and another 6 months of bug testing before that's likely to even get thought about again (FDev put more effort into cosmetic items in Odyssey than they did with the viewport), in the mean time however surely can't hurt to ask to improve the view a little?
 
Just make VR in FPS. Anything else is not a solution. VR FPS should be a priority. (not being a d1c% to the OP)

ED Customers should be exceedingly intolerant of developers who insist on releasing garbage. FPS VR is nothing new. Alyx, Robo Recall and H3VR are three shining examples of how to do it. For @David Braben and crew to do what they did only shows they don't care about us customers, only a money grab.

If hardware manufacturers put out stuff that may or may not work, they'd be out of business in a flash and excoriated on the forums. Why gamers tolerate shoddy software is a mystery to me. Perhaps the mass negativity directed at FDev in this instance may make everyone wake up and see that we have the power and not them (whether they will use it is another matter)
 
D Customers should be exceedingly intolerant of developers who insist on releasing garbage. FPS VR is nothing new. Alyx, Robo Recall and H3VR are three shining examples of how to do it. For @David Braben and crew to do what they did only shows they don't care about us customers, only a money grab.
I think something we as VR users need to take into account is the fact that, unlike those games referenced, ED puts VR users and flat screen users in the same space.

Already, in a ship combat situation, I think VR users are at an advantage and this would probably be the case with the FPS element as well.

Perhaps this has fed into the thinking, or at the least complicated the challenge of merging FPS VR with flatscreen FPS from a customer game experience perspective, not a technical one.

Edit: Plus, we do have to accept, we are a v small part of the player base.
 
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It's my opinion that VR users are a much larger group than expected. I also think that FDev is unable to do FPS VR because of motion sickness. To me it seems as if the sticking point is VR Teleportation and how that would work with other players present in real time. If they don't offer teleport they make everyone use smooth locomotion and that makes a lot of peeps hurl in VR. Though I think a company as wealthy as FDev likely has the resources to solve the challenge.

I personally don't care about FPS unless it is in VR. I can see the Op's motives to get something better than the mess they sold us.
 
i must be the lone VR player don t hurt by the flat FPS screen... ofc, it ll be cool when we ve got the 3d FPS, but, actually, it s like playing on a cinema screen, and definitively not so choquing like you say guys...
 
Well, it... works... The game can be played that way.

...but when one hop into the third person camera for a few seconds, returning to the virtual flatscreen is a kind of depressing experience. :p
Well, yes cause it s nice, but no when i see my framerate :)
I m ok with you guys, it s not perfect, 3d will be stunning ( i hope ) but actually, i can play Ed in VR and keep my headset on the head for my FPS activity, without lag and freez and a big fps loss. So it s not so bad.
 
Of course, but that's going to be along way down the road, we've got 6 months of bug testing, another launch, and another 6 months of bug testing before that's likely to even get thought about again (FDev put more effort into cosmetic items in Odyssey than they did with the viewport), in the mean time however surely can't hurt to ask to improve the view a little?
Why spend time and effort on developing something that we ideally want to get rid of altogether? It just doesn't make sense to me. Sure, you can say "it is just this or that" but ultimately all such things add up to create distractions from completing the actual goal. In particular when devs at the current time has their hands full with actually fixing the game itself.
 
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