I made this suggestion ages ago during the Sothis hub-bub and I still think it's a valid solution. I'm only starting this thread because when you've been around long enough you start to see the same discussions repeat themselves over and over again, I believe I may have a solution that could be viable without retooling the whole game or going crazy with punishing people for no really good reason.
FDev has said multiple times that mode flipping is not an exploit (though a questionable practice...). Whether or not you believe that to be true or not doesn't actually matter. It exists and it's not going away.
I believe there really is a simple solution to the whole thing.
Here are two options that shouldn't "Kill Ma Immersion!"
1. Make it so the mission boards auto-refresh after a per-determined (yet reasonable) amount of time. Let's say.. 5 minutes just for arguments sake. This was done wayyyy back in the middle ages in a game called Earth and Beyond. It "worked" to a degree. You grabbed X number of missions then after 5 minutes or so the boards would refresh. Though it was a bit different as the boards were inside stations and you left your ship to access them. Other players would also be able to access them at the same time so there was a bit of supply and demand to a degree.
2. Add a "Refresh" button. Again, nothing new. SWG had it and I'm sure there are other games that had it to. Pull up the boards, if the missions didn't go the direction you wanted, hit refresh. Not the payout you want? Hit refresh. Rinse and repeat.
I think what would make this a bit more viable is to reduce the total amount of missions you can take at a time in order to slow down the total credits per hour yet still allow the player some choice in destination or type of mission.
Is it a perfect solution? Of course not. Is it an option that could be tweaked or expanded on, I think so.
Do something about the mode flipping (remove it, as opposed to making it something that players would be punished for doing), choose one of the 2 options above (or propose something better), and tweak the amount of missions that players can take at one time to adjust the credit flow to an acceptable level.
There will ALWAYS be those who find a way to "game the system", but maybe this could be a way to reduce the demand for such a system.
Slightly off-topic but I would also suggest that scaling the mission payouts based on either rank/standing/erroneous level based number would be helpful with such a solution. This way 10 missions early in a pilots career would be enough to help them start building their resources while still allowing "veteran" players to make enough credits to easily afford upkeep costs on their fleet. A new player doesn't need as much income to maintain their Viper 3 as someone who is trying to maintain a Corvette, Clipper and 12 other ships.
I know it's more popular to sling mud and cast aspersions on internet forums but I'm just not in the mood. I figured throwing out a possible solution was a better way to contribute.
Thanks and fly safe!
FDev has said multiple times that mode flipping is not an exploit (though a questionable practice...). Whether or not you believe that to be true or not doesn't actually matter. It exists and it's not going away.
I believe there really is a simple solution to the whole thing.
Here are two options that shouldn't "Kill Ma Immersion!"
1. Make it so the mission boards auto-refresh after a per-determined (yet reasonable) amount of time. Let's say.. 5 minutes just for arguments sake. This was done wayyyy back in the middle ages in a game called Earth and Beyond. It "worked" to a degree. You grabbed X number of missions then after 5 minutes or so the boards would refresh. Though it was a bit different as the boards were inside stations and you left your ship to access them. Other players would also be able to access them at the same time so there was a bit of supply and demand to a degree.
2. Add a "Refresh" button. Again, nothing new. SWG had it and I'm sure there are other games that had it to. Pull up the boards, if the missions didn't go the direction you wanted, hit refresh. Not the payout you want? Hit refresh. Rinse and repeat.
I think what would make this a bit more viable is to reduce the total amount of missions you can take at a time in order to slow down the total credits per hour yet still allow the player some choice in destination or type of mission.
Is it a perfect solution? Of course not. Is it an option that could be tweaked or expanded on, I think so.
Do something about the mode flipping (remove it, as opposed to making it something that players would be punished for doing), choose one of the 2 options above (or propose something better), and tweak the amount of missions that players can take at one time to adjust the credit flow to an acceptable level.
There will ALWAYS be those who find a way to "game the system", but maybe this could be a way to reduce the demand for such a system.
Slightly off-topic but I would also suggest that scaling the mission payouts based on either rank/standing/erroneous level based number would be helpful with such a solution. This way 10 missions early in a pilots career would be enough to help them start building their resources while still allowing "veteran" players to make enough credits to easily afford upkeep costs on their fleet. A new player doesn't need as much income to maintain their Viper 3 as someone who is trying to maintain a Corvette, Clipper and 12 other ships.
I know it's more popular to sling mud and cast aspersions on internet forums but I'm just not in the mood. I figured throwing out a possible solution was a better way to contribute.
Thanks and fly safe!