An idea to implement a real in game player faction system

So everyone is aware by now, or should be, of the current way of doing in game player factions. We go through the motions, submit a request through Frontier, then they go through a somewhat complicated process to add it in game. While we as players appreciate this, we also feel that elite dangerous is severely lacking in the in game group representation that is present in so many other multiplayer games of every kind. I know I am not alone in wanting my player faction to show up in the information when someone selects my ship, at very least. I have given much thought to, and feel the need to share some ideas on how this can realistically happen.

First off, joining and management. Eventually, it would be nice to see a more robust system, however initially it would be wise to keep it simple. I believe this would work best through the contacts tab. The options available would be somewhat like those of PowerPlay, with everything PowerPlay related under contacts. Joining any in game minor faction (making adoption of npc factions easier) may be something that only becomes an option once the player is allied with said minor faction, either via a mission on the boards, an invitation message, or simply an option that becomes available under contacts. Ideally, for player factions, this would submit a request to be approved by leaders, and npc factions being automated in some fashion such as a mission requirement. This would have to be done in a system where said minor faction is present.
Leaders, that would likely be commanders who's names are submitted directly to Frontier at first, would have full management capabilities that will be elaborated on further. This could possibly be automated in some way in the future, via a nice permission management system that could be later added after the initial system is up and running.

Once joined, I imagine there would be a few perks. This would give players incentive to join minor factions, and pay more attention to the background simulation. Additionally, it would give more incentive towards non combat activities and their necessity in supporting combat pilots through available wares in Outfitting,shipyards, etc...

Outfitting at all stations owned by your minor faction should offer a base discount on Outfitting and shipyards, scaled between 5-20% based upon a few possible factors such as resources supplied, missions run, systems and facilities controlled, etc. Optionally (and possibly more ideally) a flat 15% discount instead. This would actually give real incentive to taking control of stations and expanding. Additionally, discounted repair and rearm would be a nice perk, for stations without Outfitting. Normal prices apply to all non members (everyone else).

For those doing PowerPlay, it would be relatively simple. Simply put an option under functions in the system panel to select which to display in the lower left panel on scan. Both factions would show up when the Cmdr is highlighted in contacts. If no PowerPlay (or minor factions) the option defaults to whichever is relevant and becomes unselectable, or none if completely unlined. Naturally, members of superpower aligned factions would be prohibited from joining rival PowerPlay powers, as it would not make sense otherwise and may break reality.

Additionally, a few other benefits like the npc's actually recognizing you as a member. Even as far as to allow one to access data points at planetary settlements owned by your minor faction, making an incentive to controlling them rather then the nuisance to avoid that they are now thanks to missions constantly trying to throw you in lockdown if you own them.

Eventually, I would like to see the ability to have a more robust system with the ability to set reputation for other minor factions via a search or list, ability to invest in certain stations or systems, and even create faction specific CG's for members and those who want to participate. However, in the interest of getting this thing off the ground, let's keep it simple at first with the suggestions above. Any ideas to facilitate this would be welcome, we all know this is very long overdue.

Thanks for your time

Cmdr happyoutkast
Co-leader Jolly Co-Operators
 
Last edited:
This is a very detailed suggestion so, to make sure I understand correctly, here is what I got from all that :

Give players the ability to join any minor faction in the game, be it NPC or player submitted, just like you can join a power.

If it is a player submitted faction - say, the Fuel Rats - then the "leader" can vet attempts to join.

Power Play players would have the option to "Represent" either their minor faction or their power.

Advantages would be :
  • Reduced outfitting costs at minor faction controlled stations
  • Reduced repair costs at minor faction controlled stations
  • Reduced restock costs at minor faction controlled stations
  • Access to faction specific ressources, like data points, without negative consequences

I hope I understood your idea correctly, as you seem to have put a lot of thought in it.

One part I would do different from your suggestion is how to deal with "Powers" vs "Minor faction".

The way I understand the current system, Minor Factions are at the constant mercy of seeing a Power drop into their system and take over; if the home system of your Minor Faction is taken over by a Power, it would be strange if you could just "represent" an opposing one.

Because of this, it would make sense to me if the Minor Faction replaced your selected Power and you would gain the perks of whichever Power is in control or exploiting your home system.

As such, you would have to choose between independently and directly supporting a Power (as we can currently do) or join a group and be at the mercy of control system changes.

However, the advantage of joining a minor faction would be that Powerplay progress would be tracked as a group.
 
This is a very detailed suggestion so, to make sure I understand correctly, here is what I got from all that :



I hope I understood your idea correctly, as you seem to have put a lot of thought in it.

One part I would do different from your suggestion is how to deal with "Powers" vs "Minor faction".

The way I understand the current system, Minor Factions are at the constant mercy of seeing a Power drop into their system and take over; if the home system of your Minor Faction is taken over by a Power, it would be strange if you could just "represent" an opposing one.

Because of this, it would make sense to me if the Minor Faction replaced your selected Power and you would gain the perks of whichever Power is in control or exploiting your home system.

As such, you would have to choose between independently and directly supporting a Power (as we can currently do) or join a group and be at the mercy of control system changes.

However, the advantage of joining a minor faction would be that Powerplay progress would be tracked as a group.

I think a lot of that would be determined by the alignment of the minor faction. Mine is independent, for example, so if the empire or any power suddenly exploits or otherwise expands into our systems which are currently uncontrolled we should not be obligated to support them. However, an empire aligned minor faction would.

Personally, I think the only limitation should be via minor faction alignment. I do understand your point however, but independent factions need to be able to retain their independence at least on principle and work to overthrow the PowerPlay power if desired.
 
Last edited:
I like the idea. It is simple, and would give some usefulness in joining and working with a faction, rather than dull better paying missions. But I don't understand the connection you guys make with powerplay... A power exploiting a system does not really influence factions and stuff, am I wrong? An imperial or independant system exploited by a fed power remains imperial or independant. As I understand it, powers represent spheres of influence, not real control.

On the other hand, a bit off topic maybe but just so you know, I am becoming more and more against player "factions" per se. They often bumble around and cause a mess with game lore, such as Anlave or Van Maanen star, without even mentioning the names they sometimes give themselves: for example a system close to my home base just got a player faction injected named Coldblooded Children (ind democracy) or something like that. How can I take it seriously and enjoy the setting of the games? It unfortunatly turns me off...

So yeah, I would really like seeing good player-groups mechanics introduced a bit like guilds or EVE corporations (touchy subject, I know), but in parallel with the faction systems. Such guilds or stuff would be free to support a faction they feel close too (a bit like lobbying irl), as I've always felt factions are a kind of representation of political parties or groups but weren't supposed to represent players. So a parallel systems of player companies, associations or guilds, competing with each other for power among systems and stations, as well as giving member players a purpose for PVE and coop would be far better IMO. They could offer their members cheaper services in stations they are present into, like factions could do with their supporters as you suggest. It would not impact the background too much so the setting still feels coherent, while at the same time it would gives frontier the opportunity to implement good mechanics for, and specific to, player groups.
 
I like the idea. It is simple, and would give some usefulness in joining and working with a faction, rather than dull better paying missions. But I don't understand the connection you guys make with powerplay... A power exploiting a system does not really influence factions and stuff, am I wrong? An imperial or independant system exploited by a fed power remains imperial or independant. As I understand it, powers represent spheres of influence, not real control.

On the other hand, a bit off topic maybe but just so you know, I am becoming more and more against player "factions" per se. They often bumble around and cause a mess with game lore, such as Anlave or Van Maanen star, without even mentioning the names they sometimes give themselves: for example a system close to my home base just got a player faction injected named Coldblooded Children (ind democracy) or something like that. How can I take it seriously and enjoy the setting of the games? It unfortunatly turns me off...

So yeah, I would really like seeing good player-groups mechanics introduced a bit like guilds or EVE corporations (touchy subject, I know), but in parallel with the faction systems. Such guilds or stuff would be free to support a faction they feel close too (a bit like lobbying irl), as I've always felt factions are a kind of representation of political parties or groups but weren't supposed to represent players. So a parallel systems of player companies, associations or guilds, competing with each other for power among systems and stations, as well as giving member players a purpose for PVE and coop would be far better IMO. They could offer their members cheaper services in stations they are present into, like factions could do with their supporters as you suggest. It would not impact the background too much so the setting still feels coherent, while at the same time it would gives frontier the opportunity to implement good mechanics for, and specific to, player groups.

I definitely empathize with the faction name thing. This is why I was hesitant to put in a suggestion for a mechanic to create factions in game. As with eve, making it available to create in game would end up with non lore named factions and many dead or tiny factions. It's a not much of a problem in eve online due to the mechanics, but in elite that would be disastrous. Currently Frontier has to approve all player factions before creation and ensure that they can fit within the lore somehow. This is their story, to a point, so whatever their standards are and such to fit within their story is what we live with. I know some of the factions don't make sense to us, which is fine. It's a big galaxy with trillions of people, I think it's realistic to see a few unusual groups out there, just like on earth with 7 billion people (flat earth society, for example).

As for your take in PowerPlay, you're pretty much correct, and I appreciate your additional thoughts on this idea.
 
Back
Top Bottom