I don't see how this could be a good solution. Activities and events can be fun, but can be just tedious and stupid - just how many "50% credit bonus this weekend for mining gold" can we stomach? And if they are more involved story-driven events, they require dev intervention and time, an ongoing investment which is possibly hard to justify in a game with no subscription fees.
Huh? They're not going to do "50% credit bonus this weekend for mining gold" Stop being facetious please, nice way to downplay events which will seem to occur as a natural backdrop anyway:
Watch this, this is one of my points:
https://www.youtube.com/watch?v=5uKD1ap5hsI
I was referring more to newsfeeds that people can keep an eye on if they so wish:
https://forums.frontier.co.uk/showthread.php?t=6370
Most importantly, if the game relies on such events, it stops being a sandbox game. Gaming in E: D is turned into yet another de facto instanced playground, as those who want to encounter randoms will flock to said events, sucking such activity from elsewhere.
Relies, never relies, rather it gives options to players in . Again watch the video, really thinking you have no concept of what Elite actually is!
These are the
Goals
Read the DDF archives and if you honestly think you (and perhaps people from Goonswarm) can make large sweeping changes to the game think again.
This is exactly what happened in WoW when Battlegrounds were introduced: they killed open world PvP within days. If I wanted to play instanced battlegrounds I'd play LoL.
This isn't WoW, this isn't going to be
anything like Battlegrounds and if you want openPVP without the chance of triggering a response or getting a bounty placed on your head is to go to an anarchy world. If you don't want that, well look at the real world for guidance.
I want E: D to be a game where I need to be on my toes at all times for PC gank squads or stealthy assassins while I penetrate deeper into the
dark moist void of space. I know I'm probably in the minority with that desire, but I bet I'm in the majority in thinking that going towards limiting group play and further fragmenting the player base is sub-optimal.
Well people will always have the ability to do whatever they want where ever they want, no issue with that as the majority wouldn't want to have some weird dampening field outside of stations which prevents fire, yet you go onto your view through "fragmentation of player base, limiting game pay etc etc", the only reason you don't like it has nothing to do with freedom of play, rather how it will affect your ability to gank at will, because people will be out of reach. Would you rather they quit? You can still attack in any area, do what you want, but expect consequences which will be adjusted and refined over the course of the beta.
This whole topic on fragmentation of player base has been done to death over the past year, the whole grouping and even death mechanic has been scrutinized to death to be as good and as fair as possible. Is it done? No, it needs to be tested, but I have yet to see any argument that suggests it actually needs a change (it might during testing).
I'll probably give it a stab. I'm not sure I understand the concept, as it sounds like it's unlike Diablo's hardcore mode, where when you die, you die, and it's game over, and the devs will not raise you from the dead even if your internet connection died.
Its listed
here.
Again, please read the DDF archives and watch more videos, so far your responses make little to no sense in the context of Elite and indeed makes me wonder if you're not a member of Goonswarm?