An Open Letter to Pirates, Why I am now Logging onto Open Play and what to do with these bounties.

Open Letter to Pirates, Why I am now Logging onto Open Play and what to do with all these bounties.

  • Let him go with the space dust, he is filthy.

    Votes: 1 25.0%
  • He's a Bounty hunting scumbag and should be taught a lesson.

    Votes: 0 0.0%
  • Wait for the Space Gods to fix the stupid AI mechanics and then go after 'em.

    Votes: 3 75.0%

  • Total voters
    4
  • Poll closed .
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Thread Closed: Not open for further replies.
First let me make it clear, I love bounty hunting, the game, the thrill, the universe, the idea...That there is someone far more dangerous in this multiplayer aspect of Elite that I have dreamed of playing since I discussed the idea as a kid back in the late 1990s.
But my friend told me I was dumb and I told him to shut up cause he sucks.

Ever since the original Elite caught the sparkling gleam in my eyes of my imagination, the thought of travelling among the stars making my way in a dangerous and unforgiving galaxy is one that just strikes notes of joy into me and I really want to see this game succeed. That is why, I am a backer before the big bang, and have played since the Alpha.

I am aware that ED is a work-in-progress, which is completely okay, the game can and should evolve, and certain key features that are currently missing I imagine will be implemented in due time. I cannot wait to see the dreaded Thargoids and experience re-entry into new and never before seen atmospheres of distant planets; walk on out and smoke an E-Space-Vape as I walk around and painting my ship with the blood of my enemies. I am perfectly fine with waiting for all these features because at the end of the day, I am completely confident with the progress of Frontier Development as I sip bourbon, whilst 'sitting' in a chair pretending to be in a real cockpit of my ship.

Now I have to toss some constructive criticism here, you guys are doing great, hell you've made me play for hours on end. Yet, I (and others, don't know why I'm using this here when I can just add this into the sentence) am experiencing a great deal of frustration when it comes to fairly basic game mechanics and balancing issues that are just severely hindering the game.

A Large sum of players (No backing support information here) and I, have posted to no avail and discussed to encourage and push the game towards the right direction that we believe is right, but is ultimately wrong. I mean, it just seems incredibly weird to have people run away from me, ME, I don't understand why? It is leaving me, a long term fan like myself, fed up and I assume this bring other people to tearing off their Wiafu's pillow head off too!

I despise people who fail to ruin the experience of others by Logging on, or use the inexcusable (but useful but I can't put that in the sentence because it would break my argument) decision to go into solo mode to avoid risky situations. I am now finding the use of Logging on and using Solo mode as a justification to these mechanics in it of itself, are forcing me to do this. I am SEETHING about having to even finding out that I might cause harm to another player.

I hope you must understand as I, the magnificent-self-proclaimed-awesome-badass-cool-bounty-hunter, wanted the experience to be about me and me alone. I don't want to play exclusively for three months or so, (or add in more unnecessary parenthesis to make an unnecessary point) to illustrate that I play the game and deserve to be a sparkling star among the others. I want to be the brightest star. I have a fully kitted up Imperial Clipper and have achieved the rank of Master and earned a few million credits hunting down NPC pirates and players alike! However, in all that time working as a Bounty-Hunter-Pirate-Who-Takes-No-Thang-From-No-Baoudy-Or-The-Gal-Next-Door I think I have only come across only two NPC Pirates that had the status "Wanted". It is so frustrating to find player interaction at its finest at known locations of rare commodities and other well known and abused trade routes. I'll tell you, I've been to ever desolated, dark and uninviting place of the known habitable galaxy to find a single, wanted NPC Pirate. It is really disappointing being a Super-Awesome-Badass-Pirate-Bounty-Hunter-Who-Asks-For-Tithes-In-Lave-As-Protection-Money in such a target devoid game. I think this game should have not been called Elite: Dangerous at all but Elite: Does Not Fit My Gameplay Style.

Now having only heard about the joys of the Fer-De-Lance by players in the 1.2 Beta, I decided that I am probably not going to buy one in game, because I am far too frustrated with player interactions just being solely fighting and it doesn't play to be good or bad; it just happens to waste all of your time chasing people who just want to fight all day long in Cobras and Vipers. So I decided to do the most dreaded thing ever...Trading.

I swapped my Imperial Clipper for a Type 9 in Leesti, a well known player infested place and being there are no NPC Pirates anywhere and the players were too busy killing one another, I took my brandy and headed on out to Lave. Lave was also another player infested ground of player killing nerds.

GUESS WHAT HAPPENED ON MY VERY FIRST TRIP TO LAVE AND WITHIN FIVE MINUTES OF PLAYING AS AN UNARMED TRADER ??????

Yep, you guessed it, an NPC pirate demanding my precious cargo I can easily rebuy or hell, even jump away from. The BEST bit of this is that I've recognized his name as I've seen this local bounty on the list frequency as the "Top Five NPC Bounties" list, but because he has always appeared in other places and got rid of his bounty he appeared to be "CLEARED" on my scans. I now have to dump my cargo when I can just immediately jump away but I am too afraid to die.

I cannot tell you guys just how angry I am about this encounter.................................................Basically this NPC is going around pirating and simply because of the STUPID AI game mechanics that allow him to wipe his criminal record and interdict me like no one's business so he can get away with murder which is just ruining MY IMMERSION.

Now please don't misunderstand my reasons for logging on to Open Play, I have no problems with NPCs programmed to play the role of pirate and evildoer and I am NOT doing this to avoid NPCs which I see as a genuine and robotic aspect of the game. I would NEVER NORMALLY TAKE THE EASY WAY OUT OR JUMP AWAY, no my reason for logging on is simply that given that I cannot treat him as a player when I'm playing as a badass-cool-pirate-bounty-hunter-trader-guy so now I will refuse all NPCs to act as a pirate against me when I'm playing the Space Poor, so I pulled the trigger and now he's dead, and that is exactly why for now on if I'm not back around this time tomorrow, carry on, carry on as if nothing else mattered.

And furthermore, because I have nothing else to write about, what should happen If I catch up with this NPC ****pirate**** when I'm in my chariot of special awesomeness in a few days time? Will I have to write like a man who knows not of editing!?
Should I say Bismillah? Will I let him go and accept the stupidity of the gameplay's mechanical AI's limitations?
Or should I go along with the stupid AI that effectively makes it impossible to determine that this NPC is innocent and should not be attacked when clearly its shooting at the god damn allied forces.

And while its not me to tell you guys how to pirate or even play, because lets face it, you guys are awesome. I have to say that this simple fix would be good because I hate how everyone else plays. And I am a little special snowflake.

Come on Pirates and Bounty hunters, this is just an easy fix to do and it would just take don't let this guy be cool for xx days. Hell, make it worth playing! Because I'm losing my constructive criticism around here which is imperative that I leave a standing and knowledgeable question about the game! But Please, just believe that I did.

For anyone playing as a bad-ass-pirate-bounty-hunter-that-takes-nothing-from-no-body-that-is-actually-having-fun you have to know its imperative that we find NPC pirates, its *****CRITICALLY IMPORTANT******.
 
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What is this, a copy and paste of another thread from today? A user with two forum accounts posting the same thing twice?
 
What is this, a copy and paste of another thread from today? A user with two forum accounts posting the same thing twice?

I don't think this OP likes the way the Other "Open Letter" thread is going......
.
People want Pirates to be treated like Criminals............not people with parking tickets.............Pirates are affraid of this, they want easy kills and then to run away and hide..........
 
I don't think this OP likes the way the Other "Open Letter" thread is going......
.
People want Pirates to be treated like Criminals............not people with parking tickets.............Pirates are affraid of this, they want easy kills and then to run away and hide..........

I am glad that someone actually bothered to read my post before replying. +1
 
Well it's simple. If Pirates are treated like criminals, then you should be able to steal a lot more. Enable monetary transfers first, then we can pirate anacondas and make them give us 2 million for their lives.
 
I read through the entire post. I regret doing so.

Though kudos I guess for putting that extra effort into complaining about someone else who is complaining.
 
Actually the concept of Pirating in the game is fine, but its not scaled properly. What I mean by this, areas of interest should increase the rate of how the bounty grows exponentially, also scale the penalty players for their crimes.

So If I kill a player in say, Xihe, I should have a standard bounty of say, 10,000 Cr. Since this system has no real merit aside from being Federation Territory, I get a standard bounty for murder and a timer of twenty minutes or so preventing me from paying that bounty off.
If I killed a player in Sol, which has huge value as a system, I should get the maximum kind of penalty of being unable to pay that bounty for a day AND get double or triple standard bounty for killing a player as this system requires and permit and is the Federation Homeworld.

But with every token of a curse, there is a gift. Hell, the higher the bounty you're going to be sought after yes? With that infamous natures comes the ability to steal cargo from NPCs with ease in RES and USS.
 
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Well it's simple. If Pirates are treated like criminals, then you should be able to steal a lot more. Enable monetary transfers first, then we can pirate anacondas and make them give us 2 million for their lives.

even if this would be possible... it wouldn't happen.
not even if solo/group would be completely removed.
you can't force people into the role of a victim. it's just not possible.
if someone doesn't enjoy the game he stops playing or adapts to another playstyle.
either way there will be no prey left.
 
Lol vey funny. I lolled a lot.

But in fairness you have to admit he has a point. At the moment people are getting away with murder. N then paying it off at the same station. Then murdering again lol. The bd+03 debacle kind of showed how flawed it all is.

The cool thing is its so easy to fix. Just a little few tweaks. For me it would make the role mpre fun. I mem how stupid is it to land at stations where you are wanted?

Ps you cant increase bounty as pirates are farming it from each other. You have to make a seperaate system as i mentioned in the other guys thread. A murderer rep for each faction.
 
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A murderer rep for each faction.

You ... you know this already a thing in the game, right? And that factions will go Hostile to you, essentially forever, because of it? (My murder-systems even though I have no bounty at the moment, the resident factions are still perma-hostile, makes it exciting)
 
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